Capcom Vancouver

  www.capcomvancouver.com
  www.capcomvancouver.com
There are newer employer reviews for Capcom Vancouver

 

Overall programming aptitude is improving, but still a ways to go.

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Current Employee - Software Engineer II in Vancouver, BC (Canada)
Current Employee - Software Engineer II in Vancouver, BC (Canada)

I have been working at Capcom Vancouver full-time (more than 3 years)

Pros

- Interesting IP with many opportunities to work on interesting tech
- All tech is developed in-house, letting you touch all aspects you're interested in
- Open atmostphere - you can contribute design and give feedback and you'll know it gets considered.

Cons

- Compensation is lacking. Less than what you'd make at EA or other nearby large studios.
- Leadership likes to play it too safe. Difficult to convince them to experiment or try out new paradigms, programming techniques, etc
- Codebase is a mess in some places. Lots of ugly code on there - a lot of it was written to hit frequent milestone deliverables. Technical debt is very high.

Recommends
Positive Outlook
No opinion of CEO

17 Other Employee Reviews for Capcom Vancouver (View Most Recent)

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  1. 1 person found this helpful  

    A young studio hungry to make great games under the Capcom umbrella

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Level Designer in Burnaby, BC (Canada)
    Current Employee - Level Designer in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Project Management that listens to the needs of the content creators and works with them to create a logical path to success
    - Creative design staff that works together with all departments to acheive success
    - Ability to put forth ideas and have them heard/considered from all departments
    - Development process that allows individual areas to own their design and be able to work with other departments to fultill their development needs.
    - Just as with everything in life - you only get out of the job what you put into it. If you are willing to do the work to put forth creative, inventive ideas and motivate people around you to your cause, you'll do extremely well at Capcom Vancouver. If you are lazy and expect that opportunities fall in your lap, then this is not the place for you.
    - Tech plans are in place to improve and be in a competitive position for the impending console upgrades.
    - Studio is located in a quiet area.
    - There's a lunch club and other clubs to be a part of such as board games.

    Cons

    - Upper layers of company management too involved in the development process
    - Too many people in places where they shouldn't be
    - Not enough mentorship and studio training for the things that matter
    - Too much emphasis on becoming "managerial" in work style rather than working in a relaxed mode during creative stages of development
    - Far too great an emphasis on software engineers and technical experts due to the lack of commitment to use external engines for development, however, this is turning around and there is a plan in place to improve it.
    - The studio is still quite young and has not attracted enough seasoned talent to make a true AAA experience come together.
    - There is and will always be political strife in every job, but this one has had me face-palming more times than I care to remember. When the wrong people are in the wrong positions making the wrong decisions because someone somewhere decided they should be there. - that's when things go bad, morale goes down the toilet and the project(s) suffer because of it.
    - Culture is strange, with huge emphasis on over the top Halloween dress-up parties, Cancer research funding to the max and special outings that a select few care about. There is little to no talk of games, or the industry at large which leads to most people having little to no knowledge of the state of the industry that our products are being released to succeed in.
    - No dedicated video game lounge on site for playing games. Not a whole lot of encouragement to buy systems or play games in disciplines other than design.

    Advice to ManagementAdvice

    - Settle on a final technical solution that can be achieved iin the shortest turn-around time possible.
    - If you're going to go after high-calibur talent, the goal should be to hire them, not bring them onsite to hum and hah about whether or not they're better than our current staff.
    - Understand that you can't build a true AAA game without first acquiring the talent to be able to do so. Yes there are a lof ot talented people at the company, but there are a few VERY KEY roles that need attention.

    Recommends
    Positive Outlook
    No opinion of CEO
  2. 4 people found this helpful  

    Worst, narcissist management in my long career

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Capcom Vancouver full-time

    Pros

    - There are some nice, friendly people in the dev teams.
    - Good benefit package
    - Good facility
    - Possibility of a decent salary. Depends who you know.
    - I'm not there anymore

    Cons

    Like all the reviews, management is downright terrible and evil.

    See the definition of narcissist and that is what you get in a nutshell.

    Some but not all of the cons of management at Capcom Vancouver are:

    - The majority are a bunch of ex- EA castoffs who suddenly are unaccountable and have no one to answer to. Suddenly full of power, they can say or write anything about you, slanderous or not.

    Unfortunately, they tend to abuse said power on a regular basis to create a toxic and poisonous environment where people need to be aware of their surroundings before they utter a word lest what they be overheard and is used against them.

    - They love promoting the fakes and the talkers from which they can regurgitate intellectual sounding jargon allowing them to look great in front of their peers, making them sound like they understand the game development process, which in fact they don't.

    - They view anyone who is not in agreement with their ignorant views to be against them.
    They will give them a black mark and that poor employee will be a topic of discussion in the next management meeting.

    If all managers are in agreement of getting rid of this petulant worker, there will be a campaign to hunt any transgressions, real or not, and compile them in the workers file to cast a black mark on their character and work ethics, thus making a case for a layoff.

    - They love to promote ex QA's into designers because they know less than them, will say yes to everything they say, and thus are easily more manageable than an industry veteran who can make things go smooth if they only let them do their thing.

    - The leads are promoted in the same manner as well. The ones that sound the smartest, yet have marginal talents, are truly valued by management.

    - Cannot be trusted, hypocritical, and will turn on you depending on which situation will be most beneficial for them.

    - Project management, there was none. And if there was anything on the rare schedule, it can change anytime.

    - Before upper level management was introduced to the studio, all the games shipped on time. After their introduction, all subsequent games have shipped late. And not just by a few weeks, but by a minimum of 8 months.

    Advice to ManagementAdvice

    Go away from video games. You don't play them, you know nothing about making them, you have no passion for them, and you are only taking a huge salary and bonuses from what could be 2 full time workers who can actually contribute to the game and who deserve it a whole lot more.

    As the saying goes "People don't quit their jobs, they quit their managers"

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
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