Electronic Arts

www.ea.com
Employer Engaged
There are newer employer reviews for Electronic Arts

3 people found this helpful  

Works for the Sims Label at Electronic Arts

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Career Opportunities
Current Employee - Artist in Redwood City, CA
Current Employee - Artist in Redwood City, CA

I have been working at Electronic Arts

Pros

THIS pertains to The Sims Label of EA!!!!

The SIMS division works extremely hard to keep a healthy environment for the employees. Even though they function under the umbrella of EA the structure the division functions so well that they have somehow created a template for how the rest of the company’s labels should operate.

The people at Maxis/Sims Label are extremely knowledgeable. I couldn't ask for more amiable personalities either. The work ethic there is very proactive and many innovations in production are made there. It’s a great place to start your career in Video Game Development. You will learn pipeline workflows and get production experience that can be scalable to any future project you will work on.

I have visited the campus in Emeryville as well. The energy there is very exciting. You feel that industry pioneering is happening there.

Cons

Most of the products are not linear experiences so focusing on a behavioral system limits the visual tech that you can put into the game because it takes a significant processor hit on lower end gaming platforms. Even working on the PC titles because so much computational engineering effort needs to go into the behavioral systems of the game.

You may not be able to work in the Science fiction or Fanatasy genres which usually push the level of detail that current generation console games have to offer. The fixed art style of the Sims Label is mainly geared toward the casual gaming crowd so if you want to make guns, aliens, zombies and vampires you may want to go to a different division.

Also when launching new IP they tend to give short development cycles which isn't enough time for a Dev Team to really get a solid industry leading product that they can be proud of.

Advice to ManagementAdvice

Even in this recession we need to get more time on a project. Leading titles are made over a few years not a portion of a year. Many projects already exist to hold the Label in strong position. Allow the new IP's to simmer, keep development efforts focused on new experiences and quality. Then overtime you'll have more industry innovating products that will strengthen the already solid foundation that Maxis/The Sims is on.

Recommends
Approves of CEO

870 Other Employee Reviews for Electronic Arts (View Most Recent)

Sort: Rating Date
  1. 3 people found this helpful  

    EA is a great place to work for about 2 - 5 yrs. After that, get out.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Former Employee - Market Research Analyst in Redwood City, CA
    Former Employee - Market Research Analyst in Redwood City, CA

    I worked at Electronic Arts

    Pros

    The name - very well respected in the industry.

    Great benefits - health, dental and vision.

    Cons

    They don't promote from within. Too many middle managers who don't know what they are doing. Many of the groups have no accountability. Too many dinosaurs making important decisions when they don't really understand the industry. Not enough people who actually play games work there.

    Advice to ManagementAdvice

    I would say if you are over 40, you are no longer relevant. Either go find a new industry or respect the opinions of your younger but more savvy peers.

    Recommends
    Disapproves of CEO
  2.  

    More Arts in Electronic Arts, please.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Current Employee - Anonymous Employee in Redwood City, CA
    Current Employee - Anonymous Employee in Redwood City, CA

    I have been working at Electronic Arts

    Pros

    *Good benefits
    *Veteran leadership
    *Collegial work environment; input is welcome and solicited from many levels
    *Open communication from top down
    *Stability in a volatile field
    *Place where talent can shine
    *Ambition welcome, ego's checked

    Cons

    *It's a Producer's game company; meaning its about product... Not a game company driven by designers or artists. It's a company that tasks non-artists with artist's work, this is on major IPs! Good for the short term investor, bad for long term IP development.
    *Too many chiefs, not enough Indians
    *Culture is not that of a creative company, too big maybe?
    *Work / Life balance Zen restricted to those working business hours... not to those making games
    *Not many visionaries, lacks the rockstars that can fuel the passion

    Advice to ManagementAdvice

    Minimize outsourcing art & animation, too many games are looking like they were assembled at the mill and not crafted in the studio.

    Approves of CEO
There are newer employer reviews for Electronic Arts

Work at Electronic Arts? Share Your Experiences

Electronic Arts

 
Click to Rate
or

Your response will be removed from the review – this cannot be undone.