There are newer employer reviews for Glu

1 person found this helpful  

Great place to be if you love mobile games

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Current Employee - Anonymous Employee
Current Employee - Anonymous Employee

I have been working at Glu full-time

Pros

Glu is full of talented people that are fun to work with, and the level of talent continues to increase as many skilled professionals are joining Glu with prior mobile free-to-play experience. Company puts out great games, and is focused on deepening f2p mechanics. Exciting time to be here, as there's tons of room to innovate, and individuals are able to make a big impact.

Cons

SF office has stunning views, but layout is a bit old school. Good news is the company is moving to a cool new space in the city soon.

Advice to ManagementAdvice

Be aggressive, and stay focused. Glu has a great opportunity to become one of the premier mobile gaming companies in the world.

Recommends
Positive Outlook
Approves of CEO

66 Other Employee Reviews for Glu (View Most Recent)

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  1. 4 people found this helpful  

    Tumultuous and ever-changing

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee in Kirkland, WA
    Current Employee - Anonymous Employee in Kirkland, WA

    I have been working at Glu

    Pros

    Speaking of the Kirkland studio specifically, the people are amazing, the environment is great, and it's fun. Work/life balance is a definite strong point. Work schedules can be very flexible if needed. There are free snacks, frequent fun events, and a real sense that there is a lot of effort being put in to make things more fun and less stressful.

    Cons

    The process of figuring out how to obtain consistent success in the free-to-play genre has resulted in a lot of chaos and instability. Upper management wants results ASAP and this in turn creates rushed projects, unrealistic deadlines, and very little wiggle room. This results in lost potential and games that are not nearly as in-depth, fleshed out, focused, and well-planned as they could be. There is never "enough time" . Games don't hit their profit expectations and upper management is quick to point fingers.

    Despite low profits and fairly significant lay-offs over the past 6 months, upper management is becoming increasingly top-heavy to the point of seeming a bit ridiculous. Newly-hired VPs and executives seem to pop up every week.

    Very little is consistent from project-to-project which can make team transitions more difficult than they need to be. Communication between departments, teams, and San Francisco is very poor.

    Pay is well below average and in some cases absolutely ludicrous depending on your position. You will be given a great deal of responsibility and opportunity to grow in your chosen field but don't ever expect to be adequately compensated. There's been a high turnover of top talent and a very thick, impending "sinking ship" feeling of doom and dread lingering in the air for a while and I don't expect it to clear up any time soon or this year for that matter.

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO
  2. 3 people found this helpful  

    Prospect Employees Beware

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Art Department in Kirkland, WA
    Former Employee - Art Department in Kirkland, WA

    I worked at Glu full-time (more than an year)

    Pros

    Work/Life balance was good at least in my department.
    Work Schedules can be flexible most of the time.
    Free snacks, coffee and tea

    Cons

    Pay is below average and compensations for merits are inadequate.
    High attrition of talent.
    Lack of communication between teams and departments.
    Rushed deadlines very early in development and only get tighter as project matures which leads to very little creative exploration or direction.

    Advice to ManagementAdvice

    Hire more creatives and fire more EPs. Take responsibility for your roles especially when games fail to achieve profit expectations. Your flavor of the month strategy for game creation is not working. Stop replicating and start innovating.

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO
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