LucasArts

  www.lucasfilm.com
  www.lucasfilm.com
There are newer employer reviews for LucasArts

 

Creative, not risk averse, providing a collaborative environment and fantastic facilities, though slightly schizophrenic

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - Senior Software Engineer in San Francisco, CA
Former Employee - Senior Software Engineer in San Francisco, CA

I worked at LucasArts full-time (more than 3 years)

Pros

Facilities are awesome. Company was not afraid of taking technological risks, enabling engineers and artists to do their best. Highly creative and collaborative environment, challenging each individual to grow and do things nobody had done before.

Cons

Company was sometimes unable to see the forest for the trees. Underestimated some of the challenges it faced. Higher level management didn't necessarily understand how to clear a path to some of the goals it set. Some people in key positions unable to make decisions to help projects succeed.

Advice to ManagementAdvice

Listen more to people in the trenches, and don't turn your back on years of work just because things get difficult. If game development was easy, everybody would succeed at it at first try.

No opinion of CEO

35 Other Employee Reviews for LucasArts (View Most Recent)

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  1.  

    So much promise, so many missteps along the way

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Producer in San Francisco, CA
    Former Employee - Producer in San Francisco, CA

    I worked at LucasArts full-time (more than 5 years)

    Pros

    The culture and lifestyle of the brand is so amazing - working on Star Wars products with hundreds of people who love star wars is like nothing else you'll find in the industry. And you know that if something really comes together well and has a chance to be big, they will market it and sell that thing as well as any publisher.

    Cons

    For too long, LucasArts is not really a game company. its a side hobby because games = entertainment and George wants to be known as a leader in entertainment. So for decades he's funded a games company... but no one at the top respects games or how they're made, and they certainly dont know how to foster quality products.

    Advice to ManagementAdvice

    Learn about game design. its the one thing that makes games different from film or pure animation: the interactivity of a controller/keyboard/etc. The user being able to move a camera angle or not play as expected is the X factor in saying something's fun/high quality/great. you can spend all you want but that won't ensure a 90+ metacritic game. and stop pretending that it's one big company that works together to make great stuff. the ILM + LucasArts thing has been a bunch of nonsense forever. stop acting like it matters if ILM works on game tools, and separate things once and for all.

    Doesn't Recommend
    Neutral Outlook
    Approves of CEO
  2.  

    Lucasarts, SF

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Art Director in San Francisco, CA
    Current Employee - Art Director in San Francisco, CA

    I have been working at LucasArts full-time (less than an year)

    Pros

    Working close to ILM on ramping up the visual quality for future games and a lot of extremely talanted people.

    Cons

    Our coffe is quite crabby, though there is a Starbucks on the grounds..

    Recommends
    Positive Outlook
    No opinion of CEO
There are newer employer reviews for LucasArts

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