Sony Online Entertainment

www.sonyonline.com
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There are newer employer reviews for Sony Online Entertainment

1 person found this helpful  

A fairly typical gaming QA experience.

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - QA Tester in Austin, TX
Former Employee - QA Tester in Austin, TX

I worked at Sony Online Entertainment part-time (more than a year)

Pros

Flexible hours, management relatively easy to work with.

Cons

Low pay, QA advice rarely listened to.

Advice to ManagementAdvice

QA is never going to improve until you can retain your best testers. Your best testers will always leave for better paying jobs (that they might enjoy less or not be as good at). QA is never going to improve until the salaries do.

Recommends
Neutral Outlook
No opinion of CEO

92 Other Employee Reviews for Sony Online Entertainment (View Most Recent)

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  1. 4 people found this helpful  

    Poor scheduling and oblivious management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Sony Online Entertainment full-time (more than 3 years)

    Pros

    Being part of the Sony family comes with some perks. Regular employees are generally talented and professional.

    Cons

    Completely broken schedule. Very poor awareness of environment by management. Cronyism. Old Boys Club. I've also heard from many of the programmers (what's left of them) that the game code is some of the worst coding they've ever seen and that they are constantly told there isn't any time for improvements. They also for whatever reason decided to break up an already understaffed client team to work on another project.

    Advice to ManagementAdvice

    There isn't much advice to give to management that they haven't already heard. I think there is a general refusal to accept reality here. It has been said before but there is an obvious attachment to certain individuals at the company that anywhere else would be fired for a small fraction of the failures that have happened on their watch. Between the finger pointing when things go wrong, to an obvious lack of understanding in the subject matter that they are supposed to be experts in, it really forces the rest of us to take on their responsibilities while getting paid a fraction of what they do to sit in a closed office doing who knows what. I've watched several people come and go in short time and the reasons for leaving are always bad management and bad planning.

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO
  2. 5 people found this helpful  

    A lot of potential, marred by inept management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee in San Diego, CA
    Former Employee - Anonymous Employee in San Diego, CA

    I worked at Sony Online Entertainment full-time (more than 5 years)

    Pros

    - Regularly attracts good talent
    - It's in San Diego and Austin

    Cons

    - Short-sighted and often plain bad promotions led to production issues on numerous projects
    - Long history of promoting from within results in managerial stagnation and ineptitude
    - Anemic marketing department, given too much sway over development
    - Numerous top level decision failures resulted in company with tarnished rep and fewer prospects

    Advice to ManagementAdvice

    - Hire managers externally, not within - it's breeding favoritism over potential
    - Stamp out rampant problem of politics, often encouraged by managers
    - Cut the fat: there are a LOT of mid-responsibility people on the payroll who serve little purpose, and take up resources to hire the Tier 1 and 2 people you do need in CS, QA, Art, and Jr Devs
    - Cross-platform is a lofty goal but it's not worth it
    - Pre-production planning has been SOE's Achilles heel for years, from SWG to EQ2 to The Agency. Hire external producers who know how to stay on vision and are on board with the project.
    - Leave the marketers out of dev meetings. Period.

    Doesn't Recommend
    Negative Outlook
    Approves of CEO
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