Splash Damage

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Splash Damage Reviews

Updated August 14, 2014
Updated August 14, 2014
6 Reviews

3.1
6 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
Splash Damage Founder Paul Wedgwood
Paul Wedgwood
2 Ratings

Employee Reviews

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  1.  

    Best studio I've worked for. Sometimes a little too ambitious

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Artist  in  Bromley, England (UK)
    Current Employee - Artist in Bromley, England (UK)

    Pros

    Focus on working on exciting projects, so the project morale is high. People are trusted to really shine in their given field of expertise without being hounded. Talent is everywhere, the guys in the trenches are really good at what they do, no question. The pay is above average.
    The company is very transparent about all its plans and pitfalls

    Cons

    Little focus on design. A case of the art saving the design seems to be a curse that's hard to shake. Also, the Work hours are more than the average. We work an extra hour than any other studio I've ever worked at and it can be a little difficult to adjust; plus overtime seems inevitable as the projects leads rarely sacrifice their ambition.

    Advice to ManagementAdvice

    Sacrifice some ambition when things are getting really tough, and make contingency plans

    Recommends
    Positive Outlook
  2.  

    A great opportunity to be great, thwarted by their own hubris.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    Pros

    Free Coffee, beer fridays, really awesome ground level workers.

    Cons

    Upper management literally gave me suicidal depression

    Advice to ManagementAdvice

    Stop suggestion improvements and details when there projects are clearly over-scoped and under staffed and start getting involved your workers. You look like overpaid QA staff.

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
  3.  

    Overall it was a good experience, but no long term future

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Programmer  in  London, England (UK)
    Former Employee - Programmer in London, England (UK)

    Pros

    - Great company culture and some great people to work with.
    - Good, competitive salaries for the industry.
    - Good location not too far from London.
    - Rather appealing project and interesting technical challenges to solve during my time working there.

    Cons

    - Poor management: inexperienced staff making decisions, which resulted in very long working hours and a poor end product that had to come out half-finished.
    - Very little room to contribute with ideas and solutions to problems during development.

    Advice to ManagementAdvice

    Do not promote people without any real experience for managerial positions.

    Recommends
    Negative Outlook
    Approves of CEO
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  5. 1 person found this helpful  

    Has its issues

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Technical Artist  in  Bromley, England (UK)
    Former Employee - Technical Artist in Bromley, England (UK)

    Pros

    Very good atmosphere between most employees. As an artist this is a real top notch company, standards are very high. They really are not satisfied with good enough, usually you're able to perform at your best.
    Senior management seems to take good business decisions, keeping the company financially healthy (as far as a mere employee can tell).
    If you have some experience, pay can be good as long as you ask for it.
    As a junior (artist), good company to get started since its not easy to get hired and will look good on your resume.

    Cons

    Unfortunately, the split into separate corporate entities (developer, publisher and online services) has made the company much less efficient. Senior management spend most of their time in meetings with each other and are very detached from the actual development, yet despite this, they still want to keep tight control over the game's direction. Very little communication from them, save for the at times almost irrelevant little requests trickling down.
    The result of senior members moving up in the ranks is that there are no proper replacements, projects can go without (lead) game designer, art director, creative director or any form of senior producer.
    Despite the company's long history, I feel they still don't properly understand what makes a great, fun game. This is obvious from things such as senior management never playing or seemingly even caring about the actual gameplay, internal presentations being mostly about impressing with visuals as well as external marketing mostly trying to keep up appearances. All in all so much effort goes into the visual side of things while the gameplay and creative side are limping behind.
    In terms of HR, things can go very slowly. A performance review system had only recently been implemented and is still in its infancy, working time is not tracked so overtime compensation is up to the management's best judgement.

    Advice to ManagementAdvice

    Don't try to hold on to control over the entire development process, hire some competent people and leave the creative side up to them. Good games are not designed by committee to appeal to the lowest common denominator.

    Recommends
    Neutral Outlook
    Disapproves of CEO
  6.  

    Growing pains

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee  in  London, England (UK)
    Current Employee - Anonymous Employee in London, England (UK)

    Pros

    * Good projects and a lot of variety of work

    * Despite being independent the company seems to plan well financially. You don't feel like risks are going to be taken that could threaten staff pay. Senior management have made some big sacrifices in the past to benefit the team

    * Pay is fair

    * Atmosphere is good, there are some talented dev staff

    * High quality of art work, almost to the detriment of projects at times

    Cons

    * Damaging sense of entitlement among the dev team. A lot of junior staff who have joined the industry in the last few years show incredible arrogance towards colleagues, management and the company despite no success or experience. Many spend more time consuming coffee and setting the world to rights than they do on their projects. Some leads have the same attitude giving the impression this is acceptable and constructive behavior

    * Senior management make good strategic decisions but then fail to execute on them. The ideas rarely develop for long before direction changes, causing damage to schedules

    * Senior management are too detached from day-to-day development and the current generation of games players

    * Emphasis on design and gameplay is almost non-existent. A lot of weak designers on the team and lack of design leadership leads to no common direction on projects

    * Some unacceptable crunch periods, usually as a result of bad decisions at the top and frequent changes of direction

    Advice to ManagementAdvice

    * Focus on players, gameplay and design

    * Cut features early, polish the work we have. Rich sets of bad features do not make for good games

    * Stay the course

    * It doesn't hurt once in a while to discipline or give feedback to bad staff

    Recommends
    Positive Outlook
  7.  

    One of the lead artists

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Former Employee - Lead Artist  in  London, England (UK)
    Former Employee - Lead Artist in London, England (UK)

    Pros

    High profile projects
    convenient location
    reasonable wage

    Cons

    incompetent production staff
    unable to schedule
    clique mentality

    Advice to ManagementAdvice

    Find out what the artists think
    Listen to more than just one person's opinion
    Hold production to account

    Doesn't Recommend

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