We’re looking for an experienced character artist with a talent for sculpting and character design. Valve has many projects in various stages of production at all times; artists will be expected to apply their skills in a wide variety of ways, depending on the day-to-day needs of these projects. We're interested in artists who share an equal passion for art and games.
Sculpt high-resolution character models in Zbrush or Mudbox.
Create clean, low-resolution game topology, uv’s, and textures.
Work within multi-disciplinary design teams to help bring characters to life while making them work for the game design.
Collaborate with animators to create characters that can move and perform believably.
Collaborate with concept artists to revise and improve character designs.
Five or more years of modeling experience in film or games
Ability to model characters in a range of styles with an emphasis on character design
Hard-surface modeling skills
Good understanding of human anatomy
Drawing, sculpting, and other traditional art skills a plus
Get your hands dirty in InDesign, HTML, Flash, and other similar tools.
Be a vigilant advocate for the user’s experience.
Take pride in and personal ownership of your work.
Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products.