Working as a Game Designer
What's it like to work as a Game Designer? Read testimonies from real people who work as a Game Designer—everything from work-life balance to career satisfaction. Hear from an expert and see top companies to work for as a Game Designer.
Game Designer Ratings
3K Game Designer reviews for 2K companies
317 Game Designer Jobs
Game Designer Reviews
“Super good work place happy times”
“happy to help each other out”
“Get to interact with happy people.”
“Happy employees happy customers.”
“salary, time, chill, fun, happy”
Top Companies for Game Designer
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.
Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.
All Amazon teams and businesses, from Prime delivery to AWS, are guided by four key tenets: customer obsession rather than competitor focus, passion for invention, commitment to operational excellence, and long-term thinking. We are driven by the excitement of building technologies, inventing products, and providing services that transform the way our customers live their lives and run their businesses.
The monarch of this magic kingdom is no man but a mouse -- Mickey Mouse. The Walt Disney Company is the world's largest media conglomerate, with assets encompassing movies, television, publishing, and theme parks. Its Disney/ABC Television Group includes the ABC television network and 10 broadcast stations, as well as a portfolio of cable networks including ABC Family, Disney Channel, and ESPN (80%-owned). Walt Disney Studios produces films through imprints Walt Disney Pictures, Disney Animation, and Pixar, and its Marvel Entertainment is a top comic book publisher and film producer. In addition, Walt Disney Parks and Resorts operates the company's popular theme parks including Walt Disney World and Disneyland.
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it’s for them we continue to evolve and improve the League of Legends experience. Riot Games is headquartered in Los Angeles, CA and has 23 offices worldwide. Riot was featured on Fortune’s 100 Best Companies to Work For list in 2016. Riot also ranked on Fortune's "25 Best Companies to Work for in Technology", "100 Best Workplaces for Millennials", and "50 Best Workplaces for Flexibility" lists, accolades based on Glassdoor reviews of Riot by Rioters.
Jam City is a Los Angeles-based mobile gaming platform with global reach. Our mission is to combine the best creative talent in the world with our proprietary tech platform to create the deepest, richest, and most engaging mobile experiences for our players. Created in 2010 by former MySpace co-founders Chris DeWolfe and Aber Whitcomb along with former 20th Century Fox executive Josh Yguado, its games have been downloaded more than 800 million times and are regularly played each month by nearly 50 million people, half of whom live outside the United States. Jam City (formerly SGN Games) is the creative force behind 6 of the Top 100 highest grossing games across Google’s and Apple’s U.S. app stores. Headquartered in Los Angeles, Jam City also has studios in Toronto, San Francisco, San Diego and Buenos Aires.
Rockstar Games doesn't see why only the kids should have all the video game fun. The company, a subsidiary of Take-Two Interactive Software, is a publisher of mature-rated video games including the hugely popular Grand Theft Auto series. Other series titles from the game studio include Midnight Club, Red Dead, Manhunt, and Max Payne. Rockstar Games' titles are available for major gaming platforms, including Sony's Playstation, Microsoft's Xbox, and Nintendo's Wii, as well as for PCs and portable devices such as the Playstation Portable and Nintendo DS. Parent Take-Two does over half of its business in the US; Europe and the Asia Pacific region are its other key markets.
At Wizards of the Coast everything starts with great stories, fantastic art and innovative game play. Our players and fans are members of a global community bound together by their love of both digital gaming and in-person play. From Magic: The Gathering, the first and most widely played Trading Card Game (TCG), to Dungeons & Dragons, the roleplaying game that started an entire new category and culture, each of our brands delivers a unique entertainment value to our fan communities including novels, animated TV series, movies, video games, board games, apparel and much more. Wizards of the Coast is a subsidiary of Hasbro, Inc. For more information about the company, please visit us at workatwizards.com.
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.