Compare Vistaprint vs HealthEdge Software BETASee how HealthEdge Software vs. Vistaprint compare on employee ratings, job openings, CEO approval, business outlook and more.
What Employees Say
I worked at Vistaprint full-time for more than a year
TONS of perks here. Free gym, free food and drinks, lots of events with free food, the building is clean, you get your own cube, there's a game room, my team was flexible with working from home, and... if you needed time off then you took it. People trust each other to be responsible with it. There's a lot of free food, I wish I didn't take that for granted. There's also a cafeteria downstairs with delicious food and desserts like cake. Holidays also means free food and it's really good stuff too. Insurance is great. I miss it. The team worked well together, everyone has different strengths and are open to questions. I've never felt belittled for not knowing something. It's "family-like" without being culty if that makes sense, you just feel like a normal human being. You go to work, finish your work, get help or help others if needed, and then you go home. Management has never once contacted me outside of work hours to do more work or talk about work, there is no "on call" for the product design team. I felt that my work/balance was respected. Also if you were sick nobody wants you around which is great because then that prevents everyone else from getting sick and also having to take a sick day. Meetings happened but I didn't feel like I was constantly interrupted. At one point, meeting cadence did start to feel like they were becoming so frequent that it was hard to focus, but management had some more meetings and figured out a better process so we could be more efficient w/them. Creative director and managers act as advocates and communicates with other teams in the company in best interest of the product design team. Whenever I had an idea or wanted to work with another internal team on a project, all I had to do was talk to my manager and see if you/the team had bandwidth or resources. Usually there was and if there wasn't it was reasonable. My favorite thing about the work was the wide variety of branding and styles that I could work on. Having a bit of a short attention span, I liked that I could switch up artistic style pretty frequently (every 1-2 weeks) based on the brand or style I'm working on. The general attitude was: do a good job. Team values good work over a rushed sloppy job.
- I felt creatively stifled due to lack support for certain tools/licensing - Hard to advance after a certain point - Make sure you challenge yourself or you might get bored