3D Artist Interview Questions | Glassdoor

3D Artist Interview Questions

"As a 3D artist, you may work with a variety of projects, from video games to movies and TV. Employers are looking for candidates with diverse portfolios showcasing technical skills and creativity. Industry standards include expertise in editing and development software such as Photoshop and Unity. A degree in the arts can be helpful, but most employers will want to see past work examples and understand your workflow."

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How did I create the texture map I provided as an example of my work?

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I blended images in photoshop, then drew added detail in layers atop the initial image I ghosted in.

Are you comfortable interacting with clients?

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What would be your reaction if you were put on a team with a radically different art style than your own?

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What have you heard about the studio?

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Only the producer had actually looked at my portfolio AT ALL--ridiculous--so it necessitated hand-holding them through the material. The facility TD also asked technical details on work that was more than 5 years old--not details for things like how something was created, but odd specifics like why are certain wireframes green and why are others purple. (this was grouping info for the game engine, but beyond that I couldn't remember what else it may have been used for

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What do you know about CAD data1

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What my favorite video game was

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What salary are you looking for?

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What kind of software do you use when you sculpt terrain?

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Hom many years have you been using Maya Program?

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