3d artist Interview Questions | Glassdoor

3d artist Interview Questions

"As a 3D artist, you may work with a variety of projects, from video games to movies and TV. Employers are looking for candidates with diverse portfolios showcasing technical skills and creativity. Industry standards include expertise in editing and development software such as Photoshop and Unity. A degree in the arts can be helpful, but most employers will want to see past work examples and understand your workflow."

Top Interview Questions

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Are you comfortable interacting with clients?

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I answered, Yes I am very comfortable with making the client feel comfortable and listening to their project to find the best solution.

How did I create the texture map I provided as an example of my work?

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"What is one thing you can tell me about yourself that isn't work related?"

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What my favorite video game was

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Only the producer had actually looked at my portfolio AT ALL--ridiculous--so it necessitated hand-holding them through the material. The facility TD also asked technical details on work that was more than 5 years old--not details for things like how something was created, but odd specifics like why are certain wireframes green and why are others purple. (this was grouping info for the game engine, but beyond that I couldn't remember what else it may have been used for

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I don't think I could tell the questions but it was 26 minutes, I was interview by the art director, questions mainly focusing on my Architecture background and how I adapt what I experienced in Architecture to Game (Environment design and 3D modeling). All in all I was great I really enjoy the interview,

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what does the company do?

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Tell me about yourself and your portfolio.

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They asked if I liked very engineering-based/math-minded/organization work, and if I would be willing and able to perform those types of tasks on a daily basis. They specified that the position was not a creative one, but repetitive and very detail-oriented.

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Would you be willing to do an art test?

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