Game Designer Interview Questions | Glassdoor

Game Designer Interview Questions

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Two questions spring to mind: being asked what my favorite game is and how much would I work for

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So many games can be considered as favorites and I never know how to answer how much I'm willing to work for

What are your greatest weaknesses?

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They said I got the Probability question wrong so double check your work.

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You're not one of those "gamer elitists" are you?

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Are you sure I want to be a Producer and not a Game Designer?

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Can you explain what you mean by Agile and Scrum?

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"How short to New York is long?"

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They gave me chart showing the power of players over time broken down by quartiles (percentile ranges), they then asked me to interpret the graph.

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I don't recall any particularly unexpected question. The talk was mainly focused on my past experiences and on what I was hoping to accomplish in the future.

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Probably which un-digital game is your favorite and why.

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