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Game Designer Interview Questions

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I don't recall any particularly unexpected question. The talk was mainly focused on my past experiences and on what I was hoping to accomplish in the future.

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We discussed process, tools and such.

Two questions spring to mind: being asked what my favorite game is and how much would I work for

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What are your greatest weaknesses?

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"How short to New York is long?"

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There are 8 blue socks, 10 red socks, and 6 green socks in a drawer. If the socks are randomly distributed in the drawer (i.e. not in pairs or any other grouping), and you are blindfolded, what is the minimum number socks you must draw from the drawer in order to be certain you have at least 2 socks of the same color?

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They gave me chart showing the power of players over time broken down by quartiles (percentile ranges), they then asked me to interpret the graph.

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Can you explain what you mean by Agile and Scrum?

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You're not one of those "gamer elitists" are you?

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Probably which un-digital game is your favorite and why.

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Are you sure I want to be a Producer and not a Game Designer?

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