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Level designer Interview Questions

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If I knew how to use metric system. Since some of their projects were abroad

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I am very fluent in metric and imperial systems

How would you improve your favorite game?

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Do you think you can work in a fast-paced work environment?

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What is the difference between a copyright and trademark.

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At the time the most focused discussion was on how fast I could create visual imagery. Emphasis on sales team feeling it took too long to get design done for them. I bring this up because, it was unexpected that they cared more about my ability to produce rather then the quality of my designs.

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Have you ever made a decision where the outcome didn't turn out the way you expected? If so, what did you learn from it?

What is your greatest accomplishment? tell me about your experience working at "Previous Company"?

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What kind of projects would you like to work on?

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I'm avoiding specifics due to the NDA Riot requires, but my favorite question involved thinking about an implementation of my favorite League champion in a context entirely removed from the gaming industry.

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Would you be willing to relocate to Redmond? Are you aware that it is a contract position, and are you okay with that?

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