Game artist Interview Questions in United States
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Game Artist interview questions shared by candidates
They give me test file to make game assets with in a day.Test was not so difficult just Average i used 3D application to make it properly.
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I just completed the test file accordingly.and submitted all the row files to techinical head and seniour game artist. Less
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I just completed the test file accordingly.and submitted all the row files to techinical head and seniour game artist. Less
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I just completed the test file accordingly.and submitted all the row files to techinical head and seniour game artist. Less


What's your fav game genre, movies, why do you like this game/ movie. Stuffs like these!
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Story telling is a art and any kind of art gives you a peaceful satisfaction whether you are a artist or audience/viewer. My fav is prince of Persia because it's a epic story based game/movie. You can enjoy beautiful scenes, awesome challenging stages, character and battle art and concepts. Games like this gives you awesome entertainment satisfaction and creates good imagination skill. Less
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I answered

first two questions and the fourth was about market survey and how to improve their apps and then the third question was a art test of 14 days for develop a 3d model, probably it will be used in their app
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Posso chiederti se il colloquio è inglese?
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Si, inglese

How will you manage a person who is not co-operative??
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We have read about the person mind then its easy to convey him ex:if he say anything we have to accept that bcz he was our client we have to make him happy with our works. Less
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We have read about the person mind then its easy to convey him ex:if he say anything we have to accept that bcz he was our client we have to make him happy with our works. Less

what is normal map.
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A normal map is main texture map which has fake lighting information and stores direction at each pixel. these direction are called normal. It creates the illusion of more surface detail or better curvature. Less
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Normal map are a type of bump map. Its use in 3D texture and

How do I draw a character for the 3d stage
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I drew a character turnaround on the spot
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I drew a charecter turnaround on the spot

I was interviewed by two of the lead game artists assigned to a project on which I would have been assigned a contract. After completing a skill test, which they demonstrated excitement, and confidence in, I was asked to show more (past) examples of the type of work that was performed in the test. I can not, to this day, figure out why anyone would care about an artists past skill-set as opposed to their most recent, and most relevant work. I was denied this position because I did not have a backlog of relevant work, however, had a current, on-demand example of the skills required for, and expected by this company and position.
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Reality check! As an artist trying to make it in today's economy I was working multiple part-time jobs trying to support myself for years, and while I kept my skills on point, had not had any opportunity to update my portfolio with finished pieces. The skill test was all that should have mattered because I had demonstrated that I was capable of performing the required task(s) on time. Less
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Here's a little insight into hiring artists, and this pertains to any creative department in any company: If you, as a candidate, cannot multitask well enough to prioritize updating your portfolio - one of the most important tools you have to market yourself as an artist or designer - it is assumed by the hiring Art Director or Manager that you lack the drive or passion or skills to cut it as a commercial artist. In my department, I won't even look at a candidate that doesn't have an updated online portfolio. If they can't make the time to showcase their work (something that they should be very passionate about), why should I assume they can handle or care about the work being assigned to them? BOTTOM LINE: There are plenty of artists out there clamoring to get a job in the game industry (or any industry for that matter) and it's a very competitive market. Don't make a half-hearted attempt at marketing yourself and expect to get hired, especially when other candidates go above and beyond to represent themselves. Less


Why do you think you would be a fit here at Three Rings Design; Sega of America?
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I am a gamer who plays for enjoyment. I create art that is player focused and that I like. I can adapt to many styles both traditionally and digitally. I have no problem learning new software and teaching others that new software quickly. I grew up with Sega and can create the company's style art in modal. Less