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I worked at Electronic Arts full-time (More than 3 years)
I worked at Playfish, which was a start-up bought by EA. The studio retained its start-up culture for quite a while before things felt more corporate. Incredibly talented, motivated people working together. People worked really hard but also had a lot of fun doing it. Things changed quite a bit after we were put under the Maxis label and were trying to develop new projects.
We were subjected to a lot of corporate pipeline red tape once we were put under the umbrella of the Maxis label. Maxis, who is used to taking years and years to develop PC games, was not used to the extremely fast-paced and agile environment of mobile gaming. It was not a good fit, and there was lots of indecision and u-turning on Maxis's part.
Advice to Management
The assimilation of newly purchased studios really needs to have their fit considered when merging into labels or adding hierarchy. I think Playfish was a great place to be, and extremely creative, but it was highly damaged and hampered by friction and red tape when we were made to report to a label that didn't fundamentally understand our culture and development pipelines.
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I applied online. The process took 4+ weeks. I interviewed at Electronic Arts (London, England (UK)) in June 2016.
Was pretty short (30 min max), had an interview with four people (the whole audio team). Was friendly and they mainly asked about my experience and they explained to me how they usually work. They answered to all my questions.