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I worked at Electronic Arts full-time (More than 3 years)
I worked at Playfish, which was a start-up bought by EA. The studio retained its start-up culture for quite a while before things felt more corporate. Incredibly talented, motivated people working together. People worked really hard but also had a lot of fun doing it. Things changed quite a bit after we were put under the Maxis label and were trying to develop new projects.
We were subjected to a lot of corporate pipeline red tape once we were put under the umbrella of the Maxis label. Maxis, who is used to taking years and years to develop PC games, was not used to the extremely fast-paced and agile environment of mobile gaming. It was not a good fit, and there was lots of indecision and u-turning on Maxis's part.
Advice to Management
The assimilation of newly purchased studios really needs to have their fit considered when merging into labels or adding hierarchy. I think Playfish was a great place to be, and extremely creative, but it was highly damaged and hampered by friction and red tape when we were made to report to a label that didn't fundamentally understand our culture and development pipelines.
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I applied through an employee referral. The process took 3 days. I interviewed at Electronic Arts (London, England (UK)) in August 2011.
I sent an e-mail to HR (address obtained from a friend who was already working there) and was sent an art test, which took about one day to do. I sent it back, and was offered and interview promptly. Interview itself was relaxed; probably mind was already made up on the art skills side, and the interview was used as a measure of cultural fit. Interview lasted maybe 30-45 minutes. About an hour after the interview I was given a call by HR and asked for my salary expectation. Then either that same day or a day later, I was e-mailed an offer with my salary request. Extremely efficient process, though I know that was highly dependent on the Art Director at the time (he apparently had a lengthy/inefficient process when hired).