Electronic Arts Montreal Office | Glassdoor

Electronic Arts Montreal, QC (Canada)

4.6
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Employees rate Montreal 18.3% higher than the overall average

Electronic Arts Montreal, QC (Canada) Reviews

  • Helpful (1)

    "I love my job!"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Programmer in Montreal, QC (Canada)
    Current Employee - Programmer in Montreal, QC (Canada)
    Recommends
    Positive Outlook
    No opinion of CEO

    I have been working at Electronic Arts full-time (More than 5 years)

    Pros

    - Multi-cultural team
    - Very talented people in all areas
    - The projects are very engaging, if you have the skills they have an infinite amount challenges they can throw at you
    - They are working hard to make people comfortable and make the office enjoyable for all the staff (which come with many perks and free breakfast is only one of them)
    - Place to grow, your role is not set in stone and they are giving access to many conferences per year along with learning courses that are given in-house by the staff
    - General good attitude, of course you get closer to the people directly in your team because you work with them everyday but I feel everybody can talk to anybody no matter their status or role in the company, Friday's 5@7 are a great place to open up to new people working on other team or projects.
    - Flexible schedule
    - Competitive salary, bonus and benefits
    - Good insurances
    - Great potential, small teams currently growing, EA's backing is strong and the future of the studio looks bright
    - They are adding & organizing social activities on a regular basis
    - Regular 1:1 with your lead to keep in touch (and anyone you would like to talk to really)

    Cons

    - Its a new studio that is still assembling a new team so some growing pain are to be expected
    - The new studio offices are still pretty new and don't yet have that personal touches you can see in usual game studio environment (had tons of that in the old offices)
    - They listen and try to get you where you want to be but sometimes you will be working on something that "need" to be done (like in any other places if you ask me)
    - We are all humans and of course you can sometime see clashes of personality but its always staying very professional

    Advice to Management

    Be Human First, your staff is the most vital resource of the company.
    At EA's level the communications always feel unreal and why above us, its important to try and inspire the troops but its more than often pretty hard to relate.

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Electronic Arts Montreal, QC (Canada) Photos

Electronic Arts photo of: Motive Studios
Electronic Arts photo of: The Sims room - relaxation

Electronic Arts Montreal, QC (Canada) Jobs

Electronic Arts Montreal, QC (Canada) Salaries

Salaries in $ (CAD)
Average
Min
Max
$79,871 per year
$68k
$96k
$63,047 per year
$48k
$72k
$98,700 per year
$90k
$107k

Electronic Arts Montreal, QC (Canada) Interviews

Experience

Experience
75%
0%
25%

Getting an Interview

Getting an Interview
50%
50%

Difficulty

3.0
Average

Difficulty

Hard
Average
Easy
  1. Helpful (1)  

    Software Engineer Interview

    Anonymous Employee in Montreal, QC (Canada)
    Accepted Offer
    Positive Experience
    Easy Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at Electronic Arts (Montreal, QC (Canada)) in April 2010.

    Interview

    After applying online I heard back from an EA recruiter within a few days letting me know that the Technical Director wasn't currently out of town, but would have my resume to review as soon as he got back.

    About two weeks later i was asked to come in for an interview. They were able to work with my availability and scheduled an interview time that worked for both of us. A week later the day of the interview came. The recruiter gave me a tour of the studio, giving me some info on the company and the industry as a whole. It was an excellent ice breaker and calmed my nerves. When it was time for the interview the recruiter told me that the Technical Director would be running a little late so instead he introduced me to one of the producers. We went for coffee and chatted about the project that i would be working on.

    When the technical director arrived that's when the real interview started. The interview consisted of only a few typical quiz like questions. These questions were what i would consider the "dummy test". If you couldn't answer these first few questions there was no point in going any farther because I obviously lied about my experience with the technologies on my resume. The rest of the interview consisted of me explaining my previosu experience and projects. This is where natural enthusiasm and interest play a big part.

    The recruiter came back and as he was escorting me he asked if i would mind hanging around so that i could meet the executive producer. 20 minutes later my 2nd interview began. He asked about my education background, my work experience, why i was interested in the job/EA, etc... Followed by answering any questions i had.

    The week following the interview involved a lot of back and forth with the recruiter, sending them my university transcripts, current compensation, etc...

    Interview Questions

    Negotiation

    I was able to negotiate an additional week vacation as well as a better base salary. I found that the recruiter was friendly and fair with the negotiation process. I was leaving another job to pursue this new opportunity so i needed to feel like the offer i was getting was worth making the switch. They fully met my expectations and i felt very satisfied with the end result.

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