- Work/Life Balance
- Culture & Values
- Career Opportunities
- Comp & Benefits
- Senior Management
Employees rate Seattle 7.5% lower than the overall average
I have been working at Electronic Arts full-time (Less than a year)
As I went through the interview stages with EA, I had the same concerns that anyone interviewing with EA would - after the many years of terrible reviews and being rated as the worst company to work for, how has the company changed?
The answer from everyone was the same, but all in their own words, not some company line. Since Andrew Wilson took over as CEO, the poor culture is a thing of the past, and they've had no exposure to it (all were with the company for 1-3 years). I took them at their word and accepted an offer.
The company structure is relatively flat, without tons of needless levels of management. Where at a typical large company you'd see a structure like IC -> manager -> sr. manager -> director -> sr. director -> vp -> svp -> evp -> c-level, there are a few less levels of management here. This is a great thing which allows decisions to be made faster without the typical management gridlock of slow-moving large companies.
Working at EA has been a great experience so far, my colleagues are fun to work with, and the company is showing record numbers. I've had exposure to all levels of the company, up to and including the CTO, management is supportive of my career growth, and I'm getting to work on some great games. I couldn't have hoped for a better experience, and my interviewers were right - the company has changed.
There's the traditional trade-off between a large company and a startup, small and agile with lots of risk and potential reward vs. large, a bit slower (though not as slow as you might expect due to the management structure, as mentioned above), stable, and a guaranteed future. I've been with both large companies and startups, so I knew what to expect, and as long as you do too, this isn't necessarily a con - it's just different.
Advice to Management
Keep it up!
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I applied through other source. The process took 4+ weeks. I interviewed at Electronic Arts (Seattle, WA) in May 2018.
The whole process took about a month and a half, I was first contacted by the recruiter and scheduled a phone call, which involved general question about my background and work experience. Also the recruiter explained the interview process, briefed about team and the role. After that I was scheduled for a technical phone interview. The call lasted for 1 hour. Again general experience question, basic programming question about C++ and then 1 coding question using google docs. It was fairly simple and I can easily say the they are looking for logic not syntactical errors. After that I was called for an onsite interview to Seattle. I interviewed with 6 people over 5 hours. Every one was really very friendly, and the lunch was good too, I didnt feel pressured at all and they were just talking to me as if I already work with them. That kinda made me feel relaxed for the interviews later. Onsite they went into my work experience in details. Then multiple coding questions involving algorithms and system design. And lots of questions about C++. Nothing too difficult but very experience based questions, cracking the coding interview and high difficulty medium level leetcode questions are good way to prepare. Cant go into details as NDA.
Just a day after the interview I got a call saying that they want to extend me an offer, discussed the salary details and then after 2 weeks got my offer letter.
The recruiter is really amazing in communication, unlike lots of other studios they dont ghost you for ages. They reply promptly to your email.