"The Activision segment saw a solid 45% growth in net revenues in Q1, primarily led by Call of Duty: WWII, which was released in Nov '17. The growth was also aided by Call of Duty: Black Ops III.
Looking forward, the company plans to release Call of Duty: Black Ops 4 later this year, and this will likely aid the segment growth. We estimate the average active monthly users to be around 50 Mil, and average revenue per user to be $53 for 2018."
Paul Yan began working at the Toys For Bob studio as a character animator and technical director right at the end of Madagascar’s production. Before he joined Toys For Bob, Yan had worked in the web development industry and quickly learned the demands of making a video game, especially one that had to adjust quickly to a changing script and character list while the film was in development.
“I quickly found out that video games are harder than web development,” Yan said with a laugh. “It’s a different type of software, but still very fun. It takes an army."
We are lucky to work in a business where imagination, creativity, and play aren't only encouraged, they're required.
Operating at the intersection of technology, entertainment, and consumer products, Activision is more than just the leading developer and publisher of video games. Activision is the bedrock of video game publishing, and we’ve written many of the most significant chapters in the industry’s history. For over 30 years, we have introduced the world to some of the biggest, most ground-breaking titles in the industry – from Call of Duty® to Skylanders®, to Tony Hawk™ and Guitar Hero™. But our story doesn’t end there. Activision and Bungie have joined forces to release the next advancement in interactive entertainment in 2014 with Destiny™.
Creativity is at the heart of everything we do here.
At Activision, we set the bar high and always find ways to jump even higher. If there's one common thread to the people who succeed here, it's the ability and the desire to not just deliver, but to over-deliver. That's how we make history.
Ask anyone who works at Activision what their favorite thing about our company is, and they'll tell you: It's the People.
We have world-class brands, infrastructure and resources, but we are nothing without the brilliance of our people. We strive to form a perfect balance between creative excellence and business excellence, and we work diligently to create an environment that allows our best ideas prevail no matter where they come from.
Creating a video game is no easy feat: You have to have an ear for storytelling, an eye for visual drama, a head for math, science and technology, a passion for innovative marketing and sales, and the support of the world’s most talented functional teams.
Our success comes from people producing greatness. If you want to be continually pushed to take your game to another level, Activision is the place for you.
Activision is known for its world-class brands and constant drive to innovate. The brilliance and passion of the people that work here are what brings our ideas and innovations to life. We deeply value the distinctive skills and experience military veterans bring to the Activision team. At the same time, veterans are likely to recognize and embrace our core values. They are passionate professionals, results-oriented, eager to take responsibility and know whole-heartedly what it means to be All In. Our commitment to veterans is both broad and deep. In 2009 we founded the Call of Duty Endowment, a non-profit dedicated to finding, funding and growing the most efficient and effective job placement services for veterans. To date, it has funded the placement of over 14,000 veterans into high-quality careers at less than 1/3 the cost of federal government efforts. In 2013 we founded ActiVets, an affinity group of Activision veterans who strengthen their own bonds, help each other succeed at the firm and assist Activision in making more meaningful contributions to the Veteran community. Finally, in 2014 Activision initiated its annual Veterans Day of Service. Hundreds of Activision employees loaded up on buses and traveled to work sites around the Greater Los Angeles and Minneapolis areas to support local Veteran organizations. From painting to landscaping, to upgrading a gym or replacing a large ceiling, our projects are based on the outstanding needs of those local organizations. The day of service is our way of directly showing support for our veterans.
I have been working at Activision full-time (More than a year)
Making an impact on some of the largest franchises in gaming, and not just an impact, but a significant impact, partly due to the fairly decentralized nature of the company, where each part of the business (studios, corporate teams, etc) are fairly small (<250 people).
On the flipside, the level of autonomy and decentralization does make decision making/follow-through an occasionally tumultuous process.
Advice to Management
Overarchingly, Activision shepherded through the top two selling games last year, with Destiny 2 and Call of Duty WWII, nevermind the Crash Bandicoot remaster being the top selling game of the year at the time of its launch (June), so keep doing what you're doing with the same emphasis on building top-selling, AAA franchises!
I applied through an employee referral. The process took 2 weeks. I interviewed at Activision (San Jose, CA) in April 2017.
It was for the online team to work on improving multiplayer experience. You need to play the game and find out the ways to improve the multiplayer experience. You will be given PS4 and the games in which you have to test.