We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand-
crafted excellence, and creative passion.
We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and the press has repeatedly called it the best MMO of 2012.
ArenaNet employees have a vast diversity of skills and backgrounds,
but we’re all united by a common goal. We work together and play together, which is why we have large communal areas for lunch and get-togethers, a well-stocked kitchen loaded with complimentary drinks and silos full of snacks, a complete gym, and our game room full of ping pong tables, gaming consoles, board games, and more.
We work together and play together
We have a project-oriented work culture, where multidisciplinary teams form to work on cool stuff together. Programmers and designers work side-by-side with artists and writers on a project, and when they reach their goals they move on to the next interesting challenge.
We’re just as serious about building the potential of our employees as we are about building the potential of online games. Our employees hone their skills, develop new ideas, and collaborate with other disciplines in the Base Camp program. ArenaNet University hosts guest speakers, workshops, and classes right at the studio.
Programmers and designers work side-by-side with artists and writers
We’re located in Bellevue, Washington, in the vibrant greater Seattle area. Surrounded by water, evergreen forests, and mountain ranges, our area is blessed with endless recreational opportunities, a diverse mélange of cultures, and a legendary music and food scene.
Our studio was built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true potential of online roleplaying with game-changing titles like the revolutionary Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.
I have been working at ArenaNet full-time (More than 8 years)
Art, programming teams are among the best in the business
Management has a hard time focusing, and it can be hard to get resources/attention for worthwhile projects.
Advice to Management
Focus more, and trust the folks doing the work. Not everything needs to be micro-managed, that's why you hire adults.
Was contacted by recruiter on linkedin. Had an interview with him and the art lead. Art lead threw me softball questions about team stuff and what I do in my current role. It was super short as he was late and then had to run to a new meeting.
Heard nothing for a while. After asking for a status update two weeks later I was rejected for not being technical enough, despite being asked zero technical questions.
I spend a lot of time trying to overcome the notion that I'm not a technical person. The work I do is highly technical. Truthfully, I wish Arenanet had asked me technical questions in this interview instead of throwing me softballs and then rejecting me after not giving technical responses to those softball questions. It's really upsetting to be assumed less technical than I actually am, and it happens more often than it should in the video game industry.