Avalanche Studios Careers | Glassdoor

Avalanche Studios Overview

Work Here? Start responding to reviews
Stockholm, Stockholm (Sweden)
201 to 500 employees
2003
Company - Private
Media
$25 to $50 million (USD) per year
Ubisoft, DICE (Sweden), Naughty Dog
Avalanche Studios is the original creator of the award-winning Just Cause franchise, and most recently released Just Cause 3 (published by Square Enix). Just months earlier, it released Mad Max (published by Warner Bros. Interactive Entertainment). The studio has created ... Read more

Mission: Avalanche Studios exists to create worlds without limits.

Avalanche Studios Reviews

3.4
StarStarStarStarStar
Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
Avalanche Studios CEO Pim Holfve
Pim Holfve
3 Ratings
  • "Stands out in a difficult industry"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Programmer in New York, NY
    Former Employee - Programmer in New York, NY
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Avalanche Studios full-time (More than 3 years)

    Pros

    Avalanche takes work-life balance seriously. We had far fewer overtime hours than previous companies I've been at. The 2 week vacation in the summer is an amazing perk. You can actually have a life separate from game development and not feel guilty about it.

    People at Avalanche are impressive in terms of the skill and expertise they have in developing games. You can talk with anyone and they will know their stuff. People are generally cooperative and willing to help out others.

    The problems that need solving are usually interesting and challenging. Especially if you aren't from a AAA background. People have strong but well reasoned opinions about how things should be done.

    If you're interested in working in games in NYC, Avalanche is currently the only opportunity for you to work on large console titles.

    Cons

    The tools and build systems at Avalanche can be unstable and require frequent fixing to keep people productive.

    Priorities on a day-to-day basis are not always clear. Features will sneak up as being important for delivery instead of planned well in advance.

    Projects suffer from lack of clear communication among high-level stakeholders which causes unnecessary amounts of rework.

    Advice to Management

    Avalanche has assembled an impressive pool of talent but the team is held back by problems in its tools and processes. Focusing efforts on making the tools more stable and making the immediate goals more clear will pay itself off in the long run.

See All 18 Reviews

Avalanche Studios Photos

Avalanche Studios photo of: In New York, we're based in the trendy Soho District, right on Broadway.
Avalanche Studios photo of: Building Just Cause 3 in New York City.
Avalanche Studios photo of: Avalanche Studios was founded in Stockholm. We'd love to tell you more about living here, and in our new home, New York.
Avalanche Studios photo of: Snapshot of the Stockholm studio space.
Avalanche Studios photo of: Stockholm Studio Manager Jennie Wilund during one of our Power-Up Days, where creativity runs wild.
Avalanche Studios photo of: "Dog food is actually not bad..." Game Designer Emil Kraftling giving interviews for Mad Max.
See All PhotosSee All

Avalanche Studios Interviews

Experience

Experience
100%
0%
0%

Getting an Interview

Getting an Interview
100%

Difficulty

3.0
Average

Difficulty

Hard
Average
Easy
  1.  

    Environment Artist Interview

    Anonymous Interview Candidate in New York, NY
    No Offer
    Positive Experience
    Average Interview

    Application

    I applied online. The process took 1 day. I interviewed at Avalanche Studios (New York, NY) in December 2016.

    Interview

    Involved a lot of in depth questions regarding programs like Substance Designer (know the nodes) and bringing stuff through the pipeline. The skype interview was generally used to test know-how of PBR pipeline and workflow.

    Interview Questions

    • What are the fundamentals of PBR rendering?   1 Answer
See All 4 Interviews

Company Updates

  • Today, our very own Rob Meyer joins the Game Design Panel at CIG 2017. http://glassdoor.com/slink.htm?key=vQced

  • We have a release date for @theHunterCOTW for Xbox One and PS4™! http://glassdoor.com/slink.htm?key=vQceX

    Avalanche Studios on Twitter

    We have a release date for @theHunterCOTW for Xbox One and PS4™! https://t.co/RQNrT9BbSM

See AllSee All

Avalanche Studios Awards & Accolades

Let us know if we're missing any workplace or industry recognition – Add Awards

Work at Avalanche Studios? Share Your Experiences

Avalanche Studios
  • Star
  • Star
  • Star
  • Star
  • Star
 
Click to Rate
or