Mission: Avalanche Studios exists to create worlds without limits.
I worked at Avalanche Studios full-time
Avalanche has truly some of the most gifted people in the industry. They're all very smart, creative, passionate and capable of creating greatness with a small team. Working with such great people is exhilarating and fulfilling.
The company is also small enough to have a family feel, but large enough to have access to satisfactory resources such that one never feels deprived of equipment, software, etc.
A lot of the senior staff haven't worked anywhere else, and don't know how things are done elsewhere. As a result, there can be a resistance to change and new ideas, which can be very frustrating.
Advice to Management
Beware of the cultural issues limiting change and new ideas. They will be very harmful in the long run, in terms of technology and possibly attrition.
I applied online. The process took 1 day. I interviewed at Avalanche Studios (New York, NY) in December 2016.
Involved a lot of in depth questions regarding programs like Substance Designer (know the nodes) and bringing stuff through the pipeline. The skype interview was generally used to test know-how of PBR pipeline and workflow.
Our very own Diana Wang, Maria St Martin, Victoria Setian and Natalie Asport were panelists at the Demo & Play: Women in Games last night, hosted by @playcrafting at the Microsoft Building in Times Square. Thanks for having us! http://glassdoor.com/slink.htm?key=vQwB1
Today, our very own Rob Meyer joins the Game Design Panel at CIG 2017.
Let us know if we're missing any workplace or industry recognition –