Mission: Avalanche Studios exists to create worlds without limits.
I worked at Avalanche Studios full-time (More than 3 years)
Avalanche takes work-life balance seriously. We had far fewer overtime hours than previous companies I've been at. The 2 week vacation in the summer is an amazing perk. You can actually have a life separate from game development and not feel guilty about it.
People at Avalanche are impressive in terms of the skill and expertise they have in developing games. You can talk with anyone and they will know their stuff. People are generally cooperative and willing to help out others.
The problems that need solving are usually interesting and challenging. Especially if you aren't from a AAA background. People have strong but well reasoned opinions about how things should be done.
If you're interested in working in games in NYC, Avalanche is currently the only opportunity for you to work on large console titles.
The tools and build systems at Avalanche can be unstable and require frequent fixing to keep people productive.
Priorities on a day-to-day basis are not always clear. Features will sneak up as being important for delivery instead of planned well in advance.
Projects suffer from lack of clear communication among high-level stakeholders which causes unnecessary amounts of rework.
Advice to Management
Avalanche has assembled an impressive pool of talent but the team is held back by problems in its tools and processes. Focusing efforts on making the tools more stable and making the immediate goals more clear will pay itself off in the long run.
I applied online. The process took 1 day. I interviewed at Avalanche Studios (New York, NY) in December 2016.
Involved a lot of in depth questions regarding programs like Substance Designer (know the nodes) and bringing stuff through the pipeline. The skype interview was generally used to test know-how of PBR pipeline and workflow.
Today, our very own Rob Meyer joins the Game Design Panel at CIG 2017. http://glassdoor.com/slink.htm?key=vQced
We have a release date for @theHunterCOTW for Xbox One and PS4™! http://glassdoor.com/slink.htm?key=vQceX
Let us know if we're missing any workplace or industry recognition –