Very friendly atmosphere. Everyone is easy to speak to - even to senior management, including the CEO himself. Good common code base. Even on the unwieldly code that originated from arcade ports from the early 80s were re-organized into a reusable form that forms the core of iPhone and Android ports.
QA process is clumsy - new bugs would show up that prevent releases despite nothing being changed. Not much career movement - once you're hired for one position, you're likely stuck at that position. Unknown long term direction of the company - if there's a long term direction, we in the grunt levels of engineering certainly don't know about it other than through speculation. No personal projects allowed if you are engineering, but perfectly fine if you are audio or art.
Advice to Management
Setting up a studio in Romania that performs the exact function as us in San Jose, then tell us to keep doing what we're doing, isn't exactly a show of confidence in our long term employment status. Being more open with the direction of our studio would ease a lot of minds during the changing of a CEO in the parent company.
I applied online. The process took 5 days. I interviewed at BANDAI NAMCO Entertainment (San Jose, CA) in October 2015.
There was no phone interview. Was just called in for a 4 hour interview with 6 people. Interviewed 1.5 hours with hiring manager then 30 interviews for the rest. The evnironment was not what i was expecting for a gaming company. The people did not seem very happy or friendly. What was the worse was, that after coming in for a 4+ hour interview, was not even given a courtesy email saying they had decided on someone else or decided to pass on me. Just a common courtesy for wasting 4 hours on an interview!
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