Mission: Dedicated to creating the most epic entertainment experiences...ever.
Best Places to Work: 2018 (#28)
Why are we headquartered in Orange County? The better question is, why aren't you? Join us!
Proud to rank #9 on Fortune's inaugural list of the fifty most innovative and forward-looking companies in the world!
Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.
Blizzard Entertainment's track record of back-to-back #1-selling games spans more than a decade, and with blockbuster hits such as World of Warcraft®, Warcraft® III: Reign of Chaos®, Diablo® II, and StarCraft®, the company has earned several consecutive Game of the Year awards. In addition, Blizzard Entertainment’s online-game service, Battle.net®, is one of the largest in the world, with millions of active players. Recent projects include expansions for Diablo® III: Reaper of Souls™, StarCraft® II: Heart of the Swarm™, World of Warcraft®: Warlords of Draenor™, as well as the release of Hearthstone®: Heroes of Warcraft™, a free-to-play digital strategy card game.
The high-quality products based on Blizzard Entertainment’s game universes have also proven popular with gamers. These products include action figures, novels, comics, manga, board games, pen-and-paper role-playing games, and apparel.
Who We Are
Making great games gets us up in the morning. We were gamers before we started at Blizzard, and we’ve transformed our enthusiasm into our careers. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients are our people and their passion.
Every workday, we pour a tremendous amount of heart, soul, and time into building something fun. Finishing a game to our standards takes constant iteration and an ethos of polish, but the reward—of creating something bigger than what one person can do alone, seeing it come to life and entertain people for years—is why we make games.
In our company, every voice matters, and that’s because Blizzard projects thrive on collaboration. When you gather a bunch of people who love fantasy, sci-fi, and gaming together in a room, passionate opinions, serious thoughts, and lively “debates” aren’t just part of the process—they’re what makes fun ideas real.
By nature, Blizzard culture is constantly evolving. It reflects the collective values, beliefs, passion, and philosophies of our employees. We’re committed to the exploration of creativity, to understanding that true success is a collaborative effort, and to embracing the challenge of making epic entertainment experiences a reality. Frank Pearce (Chief Development Officer) recently reflected on this evolution from his unique perspective as company co-founder…
We are actively recruiting for key positions spanning a variety of skill levels across our game development, Battle.net, and Business Operations teams. Visit our job board to view all our current openings.
Server | Engine/Graphics | Gameplay | Reliability | Tools | R&D | Risk Systems | Security Java | .NET | Mobile | User Interface
3D Environment | 3D Character | FX | Dungoeon Texture | Prop | Storyboard | Concept | User Interface
Battle.net | Game | User Interface | User Experience | Game Systems
Blizzard is headquartered in Irvine, CA - check out this infograph on the many perks of living and working in Orange County!
Of course, keeping millions entertained takes a global team as dedicated and passionate as our players are with our games. With nearly 5,000 employees worldwide, Blizzard has offices around the globe. For an in-depth look at our various locations, visit our careers site.
Students, recent grads, and those looking to break into gaming, chances are Blizzard's University Relations team has the program for you.
The Internship Program gives students the opportunity to work directly with development teams and business operations departments to gain hands-on experience. For 12 paid weeks every summer, interns embed themselves with our teams to learn, collaborate, and contribute to the intensity and fun of making games. For more information, visit our University Relations page.
New Grad Program - Graduating and looking for a chance to put your degree to immediate use? You're in luck - our UR team partners with various groups within Blizzard to create entry level roles exclusively for graduating seniors. Check out our job board under "New Grad Opportunities" - note that these roles fill quickly and new opportunities are going up all the time, so keep checking back if you don't find a match right away!
Blizzard offers a competitive insurance and benefits package, a wide breadth of onsite activities to support work / life balance, and a host of fun events and activities for employees to enjoy social time with one another, their friends and their families.
Benefits & Insurance
401(k) Savings Plan
Health Insurance (Medical, Dental and Vision)
Sitter City and Elderly Care
Paid Vacation, Holiday and Personal Float Days
Health Savings and Flexible Spending Accounts
Employee Assistance Program
Family and Medical Leave
College Savings Plan
Paid Sick Leave Benefits
Business Accident Insurance
Short and Long-Term Disability Insurance
Supplemental Legal and Life Insurance
Jury Duty and Military Leave
Work / Life Balance
Fitness Center and Locker Rooms
Basketball and Sand Volleyball Courts
Blizzard Theater and Museum
Adjacent Running and Bicycle Trail System
On-site Car Wash Service
Team Lounges and Gaming Areas
Blizzard’s Boars Nest Café
Healthy Eats - Subsidized Eats, Brewed Starbucks Coffee, FroYo Station, Salad Bar & More
Onsite Classes and Programs
Blizzard’s Annual 5K and 10K Runs
On-site Boot Camp, SuperXFit and Muay-Thai Classes
On-site Yoga and Running Program
Smoking Cessation Courses, Weight Watchers Access
Wellness Incentive Program — Blizzard Subsidized Programs
Rideshare Program — $$ to All Eligible Participants
Wellness for the Body
Pets on Campus — Bring Your Best Friend to Work
Ships Counselor — Free Onsite EAP Counselor
FitBit Healthy Incentive Program — Earn $$ While You Step
Active Ergonomics Program — Standing Desks and more
On-site Massages and Chiropractor
On-site Mobile Salon Service
Wellness for the Mind
Education Tuition Reimbursement Program — $$ Expand Your Career
Headhunter Employee Referral Program — $$ for Employee Referrals
Blizzard Academy — Product dev-focused skills training (Maya, Drawing, etc.)
Learn and Grow Program — Professional skills and training for all career levels
Lunch-n-Learn Series — Various topics presented in the Blizzard Theater
Note: Some programs and classes are employee paid.
Games & Campus Events
Games & Loot
Free World of Warcraft Subscription and Digital Add-Ons
Free Collectors, Standard, and Digital Editions of all Blizzard Games
$500 in annual Battle.net Codes to Spend on Games, BlizzCon, Swag and more
Free and Discounted Activision Games — Destiny, Call of Duty, Skylanders, etc
Early Access/Beta to all Activision Blizzard Titles
Tons of Swag and Loot
BlizzCon — free employee access and discounted tickets for friends and family
Show-N-Tell Events — sneak peek into all our games and projects
Game Launch Celebrations — champagne toasts and BBQs
Summer Fest — annual company picnic
Food Truck Rush — monthly foodie’s delight
Circle of Honor Service Awards — steins, swords, shields, rings, and helms (oh my!)
Game Franchise Parties — celebrating game launches and milestones
Campus Holiday Events — special events, like our Halloween costume contest and friends & family campus trick or treat
Annual Holiday Party — epic in every way you can imagine...seriously
I have been working at Blizzard Entertainment full-time (More than a year)
Most companies have "pillars" and then ignore them. Blizzard has cast them in bronze, made them the center of their campus, and focuses on them every day. It doesn't seem like that big of a deal, but when one of your pillars is "Play Nice, Play Fair" it's a refreshing change of pace. At Blizzard, a common phrase that is spoken is "Set them up for success." The idea that in everything we do, we should be setting our co-workers as well as our games up for success. In these ideals Blizzard works at making them a reality, not just saying them.
Embracing your inner geek, leads to one of the most accepting environments I have ever experienced.
They work not only on making their games awesome but at making their employees the best they can be, both in work and out of work. They have focuses on health, expanding skills, and having fun with co-workers.
The only con that comes from working for Blizzard is people you meet who ask for free stuff or pester you for changes.
I applied online. The process took 2+ months. I interviewed at Blizzard Entertainment (Irvine, CA).
The interview process was very enjoyable as I've been a huge fan of the company and their games since childhood. I was pretty geek'd out during the entire process so I really looked forward to the process. I applied for the role in September and got a call around October from the recruiter for the initial screen. It went well so I got set up for a phone interview with the hiring manager and they brought me on-site. Once I arrived on campus about a week or two later, we had a pretty full schedule of interviews. I believe I met with about 5 managers and all of them asked about different aspects of my work history. We also talked about strategies and ways to change the recruiting landscape.
After the initial interviews with the VP and management team, I had lunch with two recruiters and we just had a good time chatting about our interests, games and hobbies. It definitely was a fun lunch and didn't feel like I was being "interviewed" per say, during lunch.
I ended the day by meeting with my actual day-to-day manager to go over some details and additional questions. After all interviews were done, I was given an official tour of the campus. I was totally sold on the company and everything they stood for... and within a week of interviewing, I got a call and was offered the job. It took another week or two of back and forth negotiations but it eventually worked out.
Overall, the interview process can get a little "grindy" because they want to make sure you're a culture fit and that you have the ability to really be creative and flexible. I totally understand where they're coming from and they just want to hire the right person. It was a tough interview and I was pretty wiped out but had a great experience nonetheless.