Working at Crytek | Glassdoor

Crytek Overview

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Frankfurt am Main (Germany)
501 to 1000 employees
Company - Private
Video Games
$25 to $50 million (USD) per year
Epic Games, Unity Technologies
Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and six other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the ... Read more

Mission: Envision . Enable . Achieve

Crytek Reviews

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Crytek CEO Cevat Yerli
Cevat Yerli
78 Ratings
  • Helpful (21)

    "Many people writing reviews and not seeing the bigger picture"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Neutral Outlook
    Approves of CEO

    I have been working at Crytek full-time


    They do a lot for their employees and if you are motivated enough you can survive the current bad press. Its the games industry - there are ups and downs. The teams are great and there are many talented people around - we just need to make the most of it.
    Many creative people and of course some, that have less socials skills than others - but that's variety and what makes it interesting.
    The brothers are working on it and people can see that they are under a lot of pressure.


    We lost many good people but still have enough people trying to turn things around. Reading other reviews is sad as we have people writing the reviews that are unhappy with the situation but also not in the position to get all information from upper management. Which is normal! This is how business work.
    Still, the current atmosphere is tensed. It will be better.
    And yes, if you need help you have to ask - sometimes twice - as these are difficult times for everyone and every department. So cut your co-workers a little slack. If you show commitment, it is always rewarded in the end (whereas: not by more paid days off or money. Sadly).
    So big con: Not enough vacation days! 24 should be minimum and would definitely lighten the mood.

    Advice to Management

    More company meetings or face to face talks with the departments. This will relief some pressure and might lighten the atmosphere as all employees seek more transparency (which of course is only possible to a certain degree - this must be understood by all).
    There are many good people and if you see that they are important (even PMs as there are people who can't do the job but its needed!) and value them, they might be more supportive. Commitment needs a fair chance.
    Also: You hired people for a certain job as they are the professionals. Please don't cut in their decisions. Bigger picture for management and employees to be minded! We can't all be good in everything and need trained people to make decisions. (Still: Not by everyone)

See All 125 Reviews

Crytek Photos

Crytek photo of: Developing for VR
Crytek photo of: Prophet is welcoming you at Crytek Frankfurt
Crytek photo of: Community Management at Work
Crytek photo of: Kicker time!
Crytek photo of: Post-it art
Crytek photo of: Marking Territory
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Crytek Interviews



Getting an Interview

Getting an Interview





    Senior Producer Interview

    Anonymous Employee in Los Angeles, CA
    Accepted Offer
    Positive Experience
    Average Interview


    I applied through an employee referral. The process took 2+ months. I interviewed at Crytek (Los Angeles, CA) in April 2015.


    I met with the studio director in Los Angeles while he was on a business trip and then onsite with the team in Shanghai in the studio. The initial meet was over dinner. The studio interview is about 4 hours.

    Interview Questions

    • They team asked about production processes and my approach   1 Answer
See All 28 Interviews

Company Updates

  • We are in Berlin this week! Visit our CRYENGINE booth at Quo Vadis ’17 to have your questions answered by our staff, join workshops and see exciting demos.

    For more information:

    —30+ days ago
  • Have you already checked out our Robinson: The Journey blog? If not, don't miss it!
    You can find a lot of background information on the development of this amazing VR experience and the inspiration behind it.

    —30+ days ago
    Robinson the Journey - Blog

    November 23, 2016 · Dev Insight When the concept of non-linear gaming first began to emerge in the '80s, the possibility that players would one day explore game worlds without boundaries was a distant but beguiling dream.

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Crytek Awards & Accolades

  • trendence Top 100 Graduate Barometer 2015 - IT Edition, trendence Institut, 2016
  • Universum 2015 - Most Attractive Employers, Universum Global, 2016

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