Working at Digital Extremes | Glassdoor

Digital Extremes Overview

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London, ON (Canada)
201 to 500 employees
Company - Private
Video Games
$50 to $100 million (USD) per year

Digital Extremes Reviews

Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
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James Schmalz
14 Ratings
  • "Great Team, Growing Company"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Irvine, CA
    Current Employee - Anonymous Employee in Irvine, CA
    Positive Outlook
    Approves of CEO

    I have been working at Digital Extremes full-time (More than 3 years)


    Strong management team now (it's changed since 2016) with good vision and transparency that helps create an enjoyable team atmosphere. The fast-paced, intense atmosphere are exactly what I was looking for.

    Lots of amenities here from restaurants you can walk to, the John Wayne airport across the street, a gym downstairs, and lots of windows to see the San Gabriels!


    Not much to complain about, really. I used to dislike the OC a lot, but it's grown on me and now I really love it!

    Advice to Management

    I really like that this team learns from mistakes and strives to improve. Keep this feeling going!

See All 30 Reviews

Digital Extremes Photos

Digital Extremes photo of: Reception/Front Desk
Digital Extremes photo of: Desk Arrangements
Digital Extremes photo of: Break Area Pool Table
Digital Extremes photo of: Lunch/Break Room
Digital Extremes photo of: Theatre
Digital Extremes photo of: Floorplan
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Digital Extremes Interviews



Getting an Interview

Getting an Interview




  1. Helpful (3)  

    Sound Designer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Average Interview


    I applied online. The process took 4+ weeks. I interviewed at Digital Extremes in December 2015.


    Applied online, and exactly 1 month later was contacted by the Director of HR, phone screened and then asked if I would do a "short Sound Design test". Short being a 00:41 second video, now this may sound short but it was an action scene from WarFrame. I was sent the test on a Thursday morning and asked to have it sent back by EOD Monday. Not an impossible task but most studios give you about 2 -weeks for theses type of tests considering most people are working. A test like this involves about 20-40 hours of work if you want to make it original and be innovative. So I turned in the test Sunday night a full 24hrs early to try and impress. I got a thank you email from HR and that was it. I waited a few weeks and followed up, nothing...tried one more time and radio silence still. Now I've worked in audio for about 7 yrs and have done more of these tests than I'd like to count and EVERY SINGLE one of them contacts you back, either to tell you they loved it, hated or they're neutral. Most will even give feedback if you ask. It's shameful for a company to have someone pour over free work like that and not even tell them "no, we didn't like it" I'd be fine with a "no" at this point at least give someone closure, you're the ones who asked me to do the test for Pete's sake!

    TL;DR: got asked to do a Sound Design audio test; about 20-40 hrs worth of work. I put forth some of my best talent into it and they never even declined me, just silence. Best part is that demo actually got me another job somewhere else. So I guess it worked out. Though I would never work for this company nor recommend them based on this type of communication. Turned me off of their games too.

    Interview Questions

    • if there was no music in it, just sound design. How would you design and mix the audio for it?   1 Answer
See All 9 Interviews

Digital Extremes Awards & Accolades

  • Canada's Top 100 Employers, The Globe and Mail, 2016
  • Canada's Top 100 Employers, The Boston Globe, 2015
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