Like many things in life, Domani Studios is as good as you make it out to be. The people are truly fantastic, they care about you, they can be friends, they can inspire you, they make you want to go to work.
The developers are outrageously talented, some of the best out there, always on, always looking for the next best solution, the slickest new way to get it done. The creative team is hungry, they want to build award-winning smart and beautiful designs. The producers are the glue, they hold everybody in place, they keep the clients happy and the team buzzing along, they do it like no other, they are on point and on their game. The strategy, ux, ia, biz, and all others are brilliant, they have real drive to get things done and to only do it right, they care about the results and about the team.
The management cares and isn't some stiff collared bunch. The company is much more to them. They care about the team and the culture and about being weirdos. They truly want it to flourish.
The office is beautiful, great views of the whole city, snacks quite regularly, coffee perks from an awesome wholesome guy. It is shared with BBH, some good people, they like to enjoy themselves, they don't bite.
Well again, it's what you make of it.. Like many jobs (and this is a job after all) you'll be asked to work on projects you may not find too interesting or that have timelines that are not ideal. You've got to make of it what you can, you can't expect it all to be fun and games. They will work you to the bone, but its up to you whether you make that work worth it or not. This isnt a job you can just coast thru, youve got to put in a lot of effort, and it can feel like the ceiling is coming down on you if you let it. My advice is don't let it. Break through if you can. Be stern, stand up for what you think is right. The team will get your back.
The management like many people say here does have some kinks to work out.. resourcing can be tough and direction is hard to follow. Communication can be quite unclear and can easily derail a full day of work. There are more men than women, so the boys club comment still stands. And the management does seem to pick favorites which creates an unbalanced environment.
The office is shared and the BBH side is difficult to break the ice with.. like I said earlier, they don't bite, but its hard to get to know people you don't directly sit near or work consistently (if ever) with.
Advice to Management
Create an environment that rewards, encourages and fosters the growth of your employees. Let new ideas breath and grow. There are so many smart talented & driven women out there, hire them! Hire more directors, a creative director to help the overwhelmed designers, more senior staff to help manage the swamped mid levelers. Let those mid-level positions grow. Foster their growth. Compensate them appropriately. Give them a reason to want to move on up.
Give time to internal projects and ventures. Say no to clients so that your teams can work together to do educational programs & workshops. Invest in your employees!
Try to diversify your approach, find new methods to be product and tackle work. Let your team do their jobs. Let new out the old and in with the new. Give more time to projects so they can be focused on. If you think somebody or something is wrong, don't belittle them, listen to them, understand why they think it is right and then work to communicate your point of view.
Work on your communication so that it is clear, concise, and easy to follow. Good luck!
The process took a week. I interviewed at Domani Studios.
Phone screening, followed by two subsequent in-person interviews. Met with Senior Art Director who was seemingly nice (eventually turned out to be a bit egotistically, but whatever). Eventually met with the ECD, who is in fact, completely biased against women, and rather open about it.
Straight forward. They called with an offer, I accepted.
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