Electronic Arts Pay & Benefits | Glassdoor

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Electronic Arts Overview

Redwood City, CA
5001 to 10000 employees
Company - Public (EA)
Video Games
$2 to $5 billion (USD) per year
With over 300 million players around the world playing our games, there has never been a more exciting time to be a part of Electronic Arts.

We exist to Inspire the World to Play. At EA, we have an unprecedented opportunity to create amazing experiences for ... Read more

Mission: We exist to inspire the world to play.

Glassdoor Awards

Best Places to Work: 2018 (#56)

Company Updates

  • Experienced in designing incredible gameplay? Work at BioWare, makers of Dragon Age and the upcoming game Anthem! See more #HotJobs available globally at EA. http://glassdoor.com/slink.htm?key=vQUom

  • Meet Lianne, Software Engineer at EA Vancouver!

    Meet Lianne Lardizabal

    As a lover of software development and creating art, EA's video game products undoubtedly sparked my interest in the company. I applied online for a Software Engineer role and went through the interview process shortly after. The next day, I was given a job offer! What do you do at EA?

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Electronic Arts Video

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Electronic Arts – Why Work For Us?


We exist to inspire the world to play. 

We value...


At EA, we believe in the potential of every human being. When we incorporate diversity & inclusion into business practices, it enables innovation, creating opportunities for every employee to maximize contribution and reach their full potential to deliver an amazing player experience.

Learn more about our Diversity & Inclusion initiatives here



Our people are the lifeblood of EA. 

EA provides a rich culture of creativity, learning and teamwork, all made better by the amazing people who choose to work here everyday. Our culture is interwoven into the fabric of our employees, and everything we do is in service to our players' experiences. We share common beliefs and goals. They ground us. Unite us. Motivate us. 

We are defined by our amazing teams and the work they create, and together, we are making extraordinary things possible each and every day. 

Meet our amazing People of EA here

Whether you’re at the start of your career, mid-career, or looking forward to retirement, EA provides benefits that support your needs and can help you balance your career and personal life.

Why choose an EA internship or co-op?

Electronic Arts Reviews

Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
Electronic Arts CEO Andrew Wilson
Andrew Wilson
492 Ratings
  • Featured Review

    Helpful (8)

    "A great place to work"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Game Specialist in Galway (Ireland)
    Current Employee - Game Specialist in Galway (Ireland)
    Positive Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time (More than 3 years)


    -Excellent wages + nice perks (Free games, ice cream, masseur on site, work events, raffles, meditation rooms to chill etc.)
    -Language bonus sweetens up the paycheck further
    -Constantly evolving training and workflow
    -EA fosters and supports its employees, offering options to improve and grow through various channels
    -Monthly 1 x 1 Meetings with Team Manager to stay on top of things
    -Very nice office building with great tech (Those new PCs are sweet!)
    -Interesting insight in how the gaming industry actually works, I was honestly surprised how like 75% of the EA hate is based on blatant ignorance/wrong information
    -Galway is a lovely place to live with reasonable rent


    -Blackout periods for vacation periods during peak season
    -If you are working in T1 can have a rather monotone call centre quality whereas Specialist roles are scarce
    -Focus on yearly releases like FIFA, Madden etc. is dominant which can be disheartening if these aren't games you enjoy
    - Even though a Yearly Bonus Scheme exists based on performance, it's nothing special
    -Information takes time to reach Advisers/Specialists who then have to take the heat from players

    Advice to Management

    Keep your employees in the loop more
    Offer game time to employees to gain hands on product knowledge
    Acknowledge that stats are highly biased and often out of the advisor's control due to issues only Studio can fix

See All 1,788 Reviews

Electronic Arts Photos

Electronic Arts photo of: EA Headquarters
Electronic Arts photo of: EA Vancouver
Electronic Arts photo of: EA Tokyo
Electronic Arts photo of: EA Tiburon
Electronic Arts photo of: DICE Stockholm
Electronic Arts photo of: Motive Studios
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Electronic Arts Interviews



Getting an Interview

Getting an Interview




  1. Featured Interview


    Anonymous Interview

    Anonymous Interview Candidate in Burnaby, BC (Canada)
    No Offer
    Positive Experience
    Difficult Interview


    I applied through an employee referral. I interviewed at Electronic Arts (Burnaby, BC (Canada)) in October 2017.


    I was recommended for an interview by someone who worked there up until recently. Brought in for an interview at their Burnaby campus. First 15 minutes were them telling me about what they do at CDS, projects they're working on, what they hope to do with data in the future. Then it was at least 30 min of questions about statistics, machine learning, sql.

    Interview Questions

    • For SQL, he showed me a piece of paper with about 4 different tables on it, all related to a warehouse maybe: one for customers, one for items, one for orders, one for shipments. He gave a scenario where a manager wants a report every day of all the shipments that went out that day and the report should include orderId, itemName, shipmentDate or something like that. What query would you use to get these things.   Answer Question
    • If you were the CEO of Shoppers Drug Mart and you wanted a display of the total revenue for each of your stores, what would be the best way to display this info?   1 Answer
    • What are the basic assumptions underlying linear regression?   Answer Question
    • How would you measure the error of a linear regression model?   Answer Question
    • If you had a continuous class and continuous variables, what kind of model would you do?   Answer Question
    • What is an "outlier"? Give an example.   Answer Question
    • How much of the data is within one std deviation of the mean? What percentage?   Answer Question
See All 484 Interviews

Electronic Arts Awards & Accolades

  • Best Places to Work for LGBT Equality, Human Rights Campaign’s (HRC) Corporate Equality Index, 2017
  • Achievers 50 Most Engaged Workplaces™ in North America, Achievers 50, 2017
  • Mogul's Top 100 Innovators in Diversity & Inclusion, Mogul, 2017
  • #15 Prophet's Brand Relevance Index, Prophet: Brand Relevant Index, 2017
  • Best Places to Work for LGBT Equality(Computer Software), Human Rights Campaign, 2015
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