Working at Electronic Arts | Glassdoor

Electronic Arts Overview

www.ea.com
Redwood City, CA
5001 to 10000 employees
1982
Company - Public (EA)
Video Games
$2 to $5 billion (USD) per year
Riot Games, Google, Activision Blizzard
With over 300 million players around the world playing our games, there has never been a more exciting time to be a part of Electronic Arts.

We exist to Inspire the World to Play. At EA, we have an unprecedented opportunity to create amazing experiences for ... Read more

Mission: We exist to inspire the world to play.


Glassdoor Awards

Best Places to Work: 2018 (#56)

Electronic Arts Reviews

3.8
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Electronic Arts CEO Andrew Wilson
Andrew Wilson
557 Ratings
  • "Concept artist at electronic arts"

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    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Positive Outlook

    I have been working at Electronic Arts full-time (More than a year)

    Pros

    great compensation, access to amenities, and healthy work environment

    Cons

    Hard to navigate through political structure, food is expensive, very male dominated on the development side

See All 1,950 Reviews

Electronic Arts Photos

Electronic Arts photo of: EA Headquarters
Electronic Arts photo of: EA Vancouver
Electronic Arts photo of: EA Tokyo
Electronic Arts photo of: EA Tiburon
Electronic Arts photo of: DICE Stockholm
Electronic Arts photo of: Motive Studios
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Electronic Arts Interviews

Experience

Experience
63%
19%
18%

Getting an Interview

Getting an Interview
48%
17%
14%
13
3
3
2

Difficulty

2.7
Average

Difficulty

Hard
Average
Easy
  1.  

    Community Manager Interview

    Anonymous Interview Candidate in Redwood City, CA
    Declined Offer
    Negative Experience
    Easy Interview

    Application

    I applied through an employee referral. The process took 2+ weeks. I interviewed at Electronic Arts (Redwood City, CA) in January 2014.

    Interview

    The interview process was fairly easy (one panel and two phone screens) but the job was vastly misrepresented in all hiring steps and it was not a very cohesive team. What was once a very good Community/Social team within the Web Dev department is now homed within PR and is very corporate-glossy and not a pleasant team to interact within.

    Reasons for Declining

    I did not like the team and they did not represent the job accurately

See All 538 Interviews

Electronic Arts Awards & Accolades

  • Best Places to Work for LGBT Equality, Human Rights Campaign’s (HRC) Corporate Equality Index, 2017
  • Achievers 50 Most Engaged Workplaces™ in North America, Achievers 50, 2017
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