Mission: We exist to inspire the world to play.
Best Places to Work: 2018 (#56)
Meet Lianne, Software Engineer at EA Vancouver!
Learn more about how the cutting-edge Real Player Motion Technology was used to create the lifelike characters in The Journey: Hunter Returns.
We exist to inspire the world to play.
At EA, we believe in the potential of every human being. When we incorporate diversity & inclusion into business practices, it enables innovation, creating opportunities for every employee to maximize contribution and reach their full potential to deliver an amazing player experience.
Learn more about our Diversity & Inclusion initiatives here.
EA provides a rich culture of creativity, learning and teamwork, all made better by the amazing people who choose to work here everyday. Our culture is interwoven into the fabric of our employees, and everything we do is in service to our players' experiences. We share common beliefs and goals. They ground us. Unite us. Motivate us.
We are defined by our amazing teams and the work they create, and together, we are making extraordinary things possible each and every day.
Meet our amazing People of EA here.
I have been working at Electronic Arts full-time (More than 3 years)
-Excellent wages + nice perks (Free games, ice cream, masseur on site, work events, raffles, meditation rooms to chill etc.)
-Language bonus sweetens up the paycheck further
-Constantly evolving training and workflow
-EA fosters and supports its employees, offering options to improve and grow through various channels
-Monthly 1 x 1 Meetings with Team Manager to stay on top of things
-Very nice office building with great tech (Those new PCs are sweet!)
-Interesting insight in how the gaming industry actually works, I was honestly surprised how like 75% of the EA hate is based on blatant ignorance/wrong information
-Galway is a lovely place to live with reasonable rent
-Blackout periods for vacation periods during peak season
-If you are working in T1 can have a rather monotone call centre quality whereas Specialist roles are scarce
-Focus on yearly releases like FIFA, Madden etc. is dominant which can be disheartening if these aren't games you enjoy
- Even though a Yearly Bonus Scheme exists based on performance, it's nothing special
-Information takes time to reach Advisers/Specialists who then have to take the heat from players
Advice to Management
Keep your employees in the loop more
Offer game time to employees to gain hands on product knowledge
Acknowledge that stats are highly biased and often out of the advisor's control due to issues only Studio can fix
I applied through an employee referral. I interviewed at Electronic Arts (Burnaby, BC (Canada)) in October 2017.
I was recommended for an interview by someone who worked there up until recently. Brought in for an interview at their Burnaby campus. First 15 minutes were them telling me about what they do at CDS, projects they're working on, what they hope to do with data in the future. Then it was at least 30 min of questions about statistics, machine learning, sql.