GREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents.
GREE International, the division leading GREE’s charge into the Western market, was formed in 2011 and rapidly achieved international success, with revenue growth of 350% and a cumulative lifetime revenue quickly approaching $500 million. GREE International is a world leader in the hugely popular role-playing and strategy game genres and its highly successful titles, including Modern War,Crime City, and War of Nations, have been downloaded over 130 million times. In addition to developing its own high-quality mobile games in San Francisco, GREE International developed in collaboration with IUGO the worldwide hit Knights & Dragons. Knights & Dragons earned over $80 million in revenue in its first two years, making it one of the most profitable co-development relationships in the mobile games industry.
GREE International is currently expanding its operating reach to Europe, Russia, Turkey and Latin America and remains focused on creating innovative and enduring next-gen mobile games. That expansion includes a focus on creating long-term profitable relationships with key distribution and development partners, which may include M&A and Publishing opportunities, in all Western markets.
GREE is comprised of over 1,800 talented and passionate game developers and business professionals worldwide, all of whom are committed to building and playing the best and most innovative mobile games. GREE has established an expansive network of offices around the world, including studios in Tokyo, Seoul, and San Francisco. GREE, Inc. is listed on the Tokyo Stock Exchange (3632). For more information about GREE International, please visit www.gree-corp.com.
The Internet doesn't just make things faster and more efficient. With email and social networks, we can now communicate far more with family and friends than was possible before the arrival of the Internet. No longer bound by the rigid social structures of the past, we can access a wide range of information, reflect on it, make our own decisions, and branch out into new areas.
Our mission is to use the Internet to bring fun and happiness into people's lives, and to help make society more open and efficient.
The Internet has had a major impact on people's lives and on society, enabling things that were previously impossible. It's already hard to imagine what life was like before the Internet.
But the changes that the Internet will have on the world have only just begun.
There is still huge untapped potential. We want to do everything we can to create even just one more service; change the world even one second faster; reach even one more person with our services.
This mission gives us the passion we bring to our work each day.
No matter how innovative the idea, superior the technology, or ample the funding, you can't link it to success working alone. It's only by gathering a large number of people into the best team that you can get through obstacles as they arise and create amazing services. Creating a great company is the first step in creating the best services.
Our aim is not to create a company that somehow meets everyone's demands. There's always going to someone somewhere who criticizes a product or service, whatever it may be.
If you set high goals and pursue new ground to create new value, there will be times when you go on making mistakes day after day, when you start to despair that you have no chance of succeeding. Creating services that didn't exist before is no easy feat, but it's the people who take up the challenge knowing this who succeed in creating new value.
And it's in the eyes of those people – those who go on pursuing success wherever there is some potential – that we want our company to be seen as amazing. Creating that amazing company is the key to creating value for society.
We should all set goals higher than where we are, and achieve them. That repeated cycle is the key to personal growth. If something can be visualized, it can be achieved.
Work is play when your job is to make games. At GREE, we pride ourselves on giving employees the chance to turn their personal passions into play and we're looking for more top-tier talent to join the excitement.
If you're passionate about gaming, come join our fast-paced, take-no-prisoners environment. Packing your own Nerf gun heat is optional (but encouraged).
An Open Letter to Potential Candidates and Employees Past and Present --
Thank you for taking the time to share your thoughts and experiences at GREE. Having a platform like Glassdoor is invaluable in making communication a two-way street. While some of the feedback is difficult to read, know that we value your opinion and are taking into account every comment on this site. More importantly, we are using it to help transform the employee experience.
At GREE, our mission is simple: to create enduring social entertainment with focused innovation and a commitment to service excellence. We are proud to not only be a global leader in the mobile games space, but a company that players around the world can depend on for innovative, fun games.
That said, the mobile space is changing very rapidly, and over the past year we’ve looked at every part of our business to develop a new direction. In realizing this transformation, we’ve had to make some tough choices. We had to consolidate some of our North American operations and we had to say goodbye to some very talented people. That is never easy and we understand the frustration that people impacted by those changes are feeling. The good news is that we’ve learned a lot from this transition and have already implemented new processes to make GREE an even better place to work.
A key part of our transformation is identifying both our strengths and our weaknesses. This includes taking advantage of the things we do well such as developing game play rooted in live events, creating AAA, international marketing campaigns that focus on our core consumer, and continuing to innovate in analytics and measurement.
We’re also expanding our outlook on how to make those games by adopting a “gamers first” mentality that operates on an international perspective. We’re talking with passionate gamers around the western world, listening and understanding what they are craving in their game experiences, and using their insights to guide our development. We’re aggressively pursuing this new direction and believe we are uniquely positioned to be wildly successful with it.
Why should you believe that?
We’re Growing Globally. We’re looking across the industry to find the best talent and building creative ways to partner with them whether through acquisition, co-development, or direct hiring. As an example, we recently partnered with a phenomenal up and coming developer in Melbourne (Twiitch) to help build our next blockbuster.
We Have the Mentality of a Startup, with the Resources of a Corporation. With 200 people, we’re relatively small in our western operations. This allows us to act like a start-up and enjoy the empowerment, speed, and dedication that implies. However, we’re fortunate to have the backing of an established leader in gaming with our parent company in Japan, so we’re able to depend on the resources and stability of a larger company.
We’re Focused on Attracting AAA Talent. Over the past year, we’ve been able to attract very senior, creative and impactful people into our ranks. Collectively this expertise has driven more than $5 billion dollars in gaming revenue over their careers. Whether it’s team members who have been at GREE for years or just weeks, we’re proud to have one of the most experienced, collaborative, and innovative organizations in the industry.
We are now positioned to crush it in 2016 and beyond, so if this sounds like the kind of group you’d like to be part of, reach out to us! There’s never been a better time to be part of GREE.
I have been working at GREE International Entertainment full-time (More than 3 years)
Recently acquired game and game in development nearing launch
Current portfolio consists of mostly harvest/sunset games
Advice to Management
More accountability at all levels
I applied online. The process took 2 weeks. I interviewed at GREE International Entertainment (San Francisco, CA) in July 2016.
Phone interview with HR, followed by a phone interview with a Lead Designer, followed by a test. I completed the test, and HR responded that I passed the test. Then they sent me a few more emails asking about my availability, which I was fully ready to work. Then the emails mysteriously stopped without a reason.
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