Mission: We always prepare for tomorrow today. To allow our fans to play games anywhere, anytime, and on any digital platform, we surround ourselves with exceptionally talented people from across the globe and have built the world’s largest distribution network. This is also ...
I worked at Gameloft full-time
- Start up mentality with resources of a large company
- Tons of responsibility and ownership to lead marketing strategies, branding, etc.
- Top tier licenses to work with
- Highly collaborative with production, art, etc. teams
- While there is more flexibility in marketing teams, the production teams are at the whims of the VP's approvals
I applied online. The process took 2+ months. I interviewed at Gameloft (San Francisco, CA) in June 2013.
First applied on the Gameloft website back in late Fall of 2012. Heard back in late March of 2013. Had 4 phone/Skype interviews over a period of 2 months. After the 4th and final Skype interview I was flown out to San Francisco and put up in a hotel for the night. The in person interview was about 2.5 hours long and consisted of talking to the same 4 people I spoke with previously and also meeting other key members of the North American team in SF. These conversations talked about the role in more depth, how I would handle a variety of situations and what I thought I'd bring to the Community Manager role that makes me the right fit. Overall it was a great experience, everyone was very friendly, open and honest about their experiences with Gameloft and what to expect.
If you are interviewed by Gameloft don't be overly worried if a phone call is very short. Two of my 4 phone calls/Skype calls were under 10 minutes, they are just very focused and get to the point! Answer to the best of your ability and you should be good!