Working at Gameloft | Glassdoor

Gameloft Overview

Paris (France)
5001 to 10000 employees
2000
Company - Public (GFT)
Video Games
$100 to $500 million (USD) per year
Supercell, King, Electronic Arts
Join the Game! Our people are the secret of our success. Thanks to our teams, Gameloft has been a top innovator in mobile gaming since 2000. We are proud to have created games for all digital platforms and won more than 30 industry awards in the process. Even as a global company ... Read more

Mission: We always prepare for tomorrow today. To allow our fans to play games anywhere, anytime, and on any digital platform, we surround ourselves with exceptionally talented people from across the globe and have built the world’s largest distribution network. This is also ... Read more

Gameloft Reviews

3.3
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Recommend to a friend
Approve of CEO
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Stephane Roussel
64 Ratings
  • "Product Manager"

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    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Gameloft full-time

    Pros

    - Start up mentality with resources of a large company
    - Tons of responsibility and ownership to lead marketing strategies, branding, etc.
    - Top tier licenses to work with
    - Highly collaborative with production, art, etc. teams

    Cons

    - While there is more flexibility in marketing teams, the production teams are at the whims of the VP's approvals

See All 666 Reviews

Gameloft Photos

Gameloft photo of: Game designers at work
Gameloft photo of: Sao Paulo's office !
Gameloft photo of: Lead Artist Chris Lowrey
Gameloft photo of: Team meeting
Gameloft photo of: Programmers at work
Gameloft photo of: Mathias, Studio Manager, New Orleans
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Gameloft Interviews

Experience

Experience
62%
17%
21%

Getting an Interview

Getting an Interview
71%
10%
10%
5
2
1
1

Difficulty

2.8
Average

Difficulty

Hard
Average
Easy
  1.  

    Game Design Interview

    Anonymous Interview Candidate
    No Offer
    Positive Experience
    Average Interview

    Application

    I applied online. The process took 3 weeks. I interviewed at Gameloft in December 2017.

    Interview

    Applied online, received email to complete Game Design test which involved Market Analysis, Game Analysis of 3 games, Game Concept, and Feedback on a current game. After that got asked for interview, interview went pretty long and was done via video chat. Was asked several questions about thoughts on current mobile market, design questions on games and esports. Also went over a project on my portfolio, going over what was unique about it and the challenges encountered.

    Interview Questions

See All 164 Interviews

Gameloft Awards & Accolades

  • Top Developer(#1), PocketGamer, 2011
  • Apple Editor's Choice(Asphalt 7: Heat), Apple, 2012
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