Working at Gameloft | Glassdoor

Gameloft Overview

Paris (France)
5001 to 10000 employees
2000
Company - Public (GFT)
Video Games
$100 to $500 million (USD) per year
Supercell, King, Electronic Arts
Join the Game! Our people are the secret of our success. Thanks to our teams, Gameloft has been a top innovator in mobile gaming since 2000. We are proud to have created games for all digital platforms and won more than 30 industry awards in the process. Even as a global company ... Read more

Mission: We always prepare for tomorrow today. To allow our fans to play games anywhere, anytime, and on any digital platform, we surround ourselves with exceptionally talented people from across the globe and have built the world’s largest distribution network. This is also ... Read more

Gameloft Reviews

3.3
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Stephane Roussel
71 Ratings
  • Helpful (1)

    "Product Manager"

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    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Gameloft full-time

    Pros

    - Start up mentality with resources of a large company
    - Tons of responsibility and ownership to lead marketing strategies, branding, etc.
    - Top tier licenses to work with
    - Highly collaborative with production, art, etc. teams

    Cons

    - While there is more flexibility in marketing teams, the production teams are at the whims of the VP's approvals

See All 689 Reviews

Gameloft Photos

Gameloft photo of: Game designers at work
Gameloft photo of: Sao Paulo's office !
Gameloft photo of: Lead Artist Chris Lowrey
Gameloft photo of: Team meeting
Gameloft photo of: Programmers at work
Gameloft photo of: Mathias, Studio Manager, New Orleans
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Gameloft Interviews

Experience

Experience
63%
17%
20%

Getting an Interview

Getting an Interview
70%
10%
10%
5
2
2
1

Difficulty

2.8
Average

Difficulty

Hard
Average
Easy
  1. Helpful (9)  

    Community Manager Interview

    Anonymous Employee in San Francisco, CA
    Accepted Offer
    Positive Experience

    Application

    I applied online. The process took 2+ months. I interviewed at Gameloft (San Francisco, CA) in June 2013.

    Interview

    First applied on the Gameloft website back in late Fall of 2012. Heard back in late March of 2013. Had 4 phone/Skype interviews over a period of 2 months. After the 4th and final Skype interview I was flown out to San Francisco and put up in a hotel for the night. The in person interview was about 2.5 hours long and consisted of talking to the same 4 people I spoke with previously and also meeting other key members of the North American team in SF. These conversations talked about the role in more depth, how I would handle a variety of situations and what I thought I'd bring to the Community Manager role that makes me the right fit. Overall it was a great experience, everyone was very friendly, open and honest about their experiences with Gameloft and what to expect.

    If you are interviewed by Gameloft don't be overly worried if a phone call is very short. Two of my 4 phone calls/Skype calls were under 10 minutes, they are just very focused and get to the point! Answer to the best of your ability and you should be good!

    Interview Questions

    • Questions involving working with the development team in Europe and the complications that may or may not come along with that.   Answer Question
See All 168 Interviews

Gameloft Awards & Accolades

  • Top Developer(#1), PocketGamer, 2011
  • Apple Editor's Choice(Asphalt 7: Heat), Apple, 2012
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