Working at Gameloft | Glassdoor

Gameloft Overview

Paris (France)
5001 to 10000 employees
2000
Company - Private
Video Games
$100 to $500 million (USD) per year
Supercell, King, Electronic Arts
Join the Game! Our people are the secret of our success. Thanks to our teams, Gameloft has been a top innovator in mobile gaming since 2000. We are proud to have created games for all digital platforms and won more than 30 industry awards in the process. Even as a global company ... Read more

Mission: We always prepare for tomorrow today. To allow our fans to play games anywhere, anytime, and on any digital platform, we surround ourselves with exceptionally talented people from across the globe and have built the world’s largest distribution network. This is also ... Read more

Gameloft Reviews

3.1
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Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
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Stephane Roussel
103 Ratings
  • "Fantastic place with good people, gracious bosses, and improving every day"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Gameloft full-time (More than a year)

    Pros

    I love working at Gameloft. This is a company where I feel like I'm actually working with professionals who - in addition to making quality products - respect their employees, respect their time, and want to see their employees grow professionally.

    I have seen folks become promoted and move on up, and people are generally paid fairly. The new Executive Committee is really making some good changes and it's benefiting everyone. They actually listen to their hired professionals and make decisions based on their team's expertise. It's great. I feel empowered as a professional and feel like I'm making an impact on the company.

    Also, as a f2p publisher, pay attention to Gameloft, for they are really trying to reinvent the monetization model that sours a lot of consumers. It still has a way to go, but I'm proud to be at a company that aims to better respect their consumers and employees alike.

    Maybe it's a French thing, but compared to work culture in other markets it's a breath of fresh air and not stifling at all. I like it here very much.

    Cons

    Growth does seem to be mostly focused in Europe, and in Paris particularly.

    Salary could always be higher, but they are better than many others in this gaming vertical.

    Sometimes decisions are made in HQ that doesn't match other market's needs, but this really hasn't been a huge issue.

    Advice to Management

    Keep doing what you're doing! You have made some really proactive changes in the last year and I believe for the best. Keep it up, and never get complacent. If something needs to change, challenge your professionals to attempt a change to move the needle before making cuts.

See All 772 Reviews

Gameloft Photos

Gameloft photo of: Game designers at work
Gameloft photo of: Sao Paulo's office !
Gameloft photo of: Lead Artist Chris Lowrey
Gameloft photo of: Team meeting
Gameloft photo of: Programmers at work
Gameloft photo of: Mathias, Studio Manager, New Orleans
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Gameloft Interviews

Experience

Experience
62%
17%
21%

Getting an Interview

Getting an Interview
70%
11%
9%
5
2
2
1

Difficulty

2.8
Average

Difficulty

Hard
Average
Easy
  1. Helpful (10)  

    Community Manager Interview

    Anonymous Employee in San Francisco, CA
    Accepted Offer
    Positive Experience

    Application

    I applied online. The process took 2+ months. I interviewed at Gameloft (San Francisco, CA) in June 2013.

    Interview

    First applied on the Gameloft website back in late Fall of 2012. Heard back in late March of 2013. Had 4 phone/Skype interviews over a period of 2 months. After the 4th and final Skype interview I was flown out to San Francisco and put up in a hotel for the night. The in person interview was about 2.5 hours long and consisted of talking to the same 4 people I spoke with previously and also meeting other key members of the North American team in SF. These conversations talked about the role in more depth, how I would handle a variety of situations and what I thought I'd bring to the Community Manager role that makes me the right fit. Overall it was a great experience, everyone was very friendly, open and honest about their experiences with Gameloft and what to expect.

    If you are interviewed by Gameloft don't be overly worried if a phone call is very short. Two of my 4 phone calls/Skype calls were under 10 minutes, they are just very focused and get to the point! Answer to the best of your ability and you should be good!

    Interview Questions

    • Questions involving working with the development team in Europe and the complications that may or may not come along with that.   Answer Question
See All 179 Interviews

Gameloft Awards & Accolades

  • Top Developer(#1), PocketGamer, 2011
  • Apple Editor's Choice(Asphalt 7: Heat), Apple, 2012
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