I have been working at Gazillion Entertainment full-time (More than a year)
Don't be fooled by all the negative reviews. Sometimes Glassdoor is just like Yelp, where you have people giving bad ratings because a restaurant put ketchup inside their burger instead of on the side. Sh!% happens!
I've had a lot of fun here. It has been quite stressful with making deadlines and working on getting our game to console (yay we can talk about this now!), but it's been worth it.
The company, like every other one out there, has had its struggles. There have been issues with money, but without risk, there is no reward. The company itself has worked very hard to get the game to console, and I'm proud to be a part of that.
Management has their hands tied, but they do listen to advice and address our concerns when they can. We also have all-hands meetings quite often where we get to address our concerns. Also, our CEO held these luncheons where we could openly talk about what our concerns were (future of the company, game, etc.)
The hours are long, but we are in the midst of launching a game. This is standard practice in the gaming industry.
Keep the food coming, too...
Game launch prep was a lot of fun, but was definitely tiring. I think better planning would prevent the long hours, but, again, it was worth every minute.
Advice to Management
Definitely need to hire more people!
Let's get some more games going!
I applied online. The process took 1+ week. I interviewed at Gazillion Entertainment (San Jose, CA) in March 2015.
Two phone calls, one with an HR rep and the second with the CFO. It was pretty basic and both were good conversations. Asked about background and interests. However, did not follow up after the call. May be do to their busy schedules.
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