Mission: We love to hire smart, motivated individuals and support their path to success. It’s important to us to take risks and evolve with our industry, so someone who sees mobile games as the future of entertainment is a great fit for Glu.
Join us on our ...
We’ve made our name in the mobile game industry with well-known player favorites like Cooking Dash, Deer Hunter, Racing Rivals, Tap Sports, and Contract Killer. If you check out Glu on the app store charts, you’ll find those titles as well as recent pop culture social games like Kim Kardashian: Hollywood, Kylie and Kendall, and Britney Spears: American Dream.
Glu is headquartered in the SoMa district in San Francisco, with game studios in San Mateo, CA; Long Beach, CA; Bellevue, WA; and Portland, OR. Our global presence extends to Toronto, Moscow, Beijing, and Hyderabad, totaling just over 600 employees. We've proud to be recognized as a leader in mobile gaming across genres like social, RPG, racing, shooters, sports, and simulation.
Want to know what we've got going on in 2016? We're glad you're here! Check it out!
Yes. The answer is yes. Glu is so much fun!
The best part of coming to work at Glu at any of our locations is the people you work with – the development environment truly supports collaboration, creativity, and innovation. We understand that happy, healthy, creative people are at their best when they have time to refresh and relax, so we take work-life balance seriously. Our employees enjoy 16 days of PTO right off the bat, plus holidays, and a break during the winter holidays.
Across all locations, our goal is to encourage organic development of culture and identity. Whether your team is into Razor scooter races, mobile beer carts, playtests doubling as ice cream socials, dinosaur costume days, desk pranks, whatever…Glu supports whatever makes a team feel like a team.
The Cultural Ambassadors on Glu's HR team are dedicated to creating events to promote teambuilding; developing programs to strengthen our community and social connections; taking feedback to improve our work environment; and of course - food! All Glu locations have common spaces and kitchens fully stocked with all kinds of sustenance, ranging from fresh veggies to Doritos; coconut water to Mountain Dew; organic fruit to Fruit Roll-ups.
Glu studios are close-knit, agile squads of engineers, designers, artists, product managers, producers, and quality assurance testers working side-by-side. Developers describe the development process as fulfiling and fun - our game teams have the support and freedom required to create a game from prototype to initial release, and continuous innovation during live operations and content updates.
You can tell right away that each Glu studio has its own vibe and energy, but collaboration between teams and studios is an important part of our philosphy. Our goal is to share learning across the entire company, but give teams the freedom to work toward their own definition of success.
Our studios are encouraged to run independently, with the benefit and support of resources from Glu's HQ. Studio leaders love that they get to build and grow their own teams organically while investing in their employees, managing their own milestone process, and releasing fantastic games.
Glu creates games in several genres, with each studio dedicated as experts to their particular gameplay category. Studio leaders are encouraged to develop their teams, their games, and their methodologies to make the best fit for their studio's culture and philosophy.
Meet some of our leaders!
Name and title: Becky Ann Hughes, General Manager
Location: San Francisco, CA
Years with GluPlay: 6
Recent/upcoming titles: Diner Dash X, Cooking Dash, Gordon Ramsay Dash
Name and title: Jerome Collin, VP, General Manager
Location: San Mateo, CA & Long Beach, CA
Years with GluPen: 2.5
Recent/upcoming titles: Tap Sports Baseball, Tap Sports Baseball '16, Tap Sports Football, Racing Rivals
Name and title:Andrew Lum, General Manager
Location: Bellevue, WA
Years with Glu Star: 1.5
Recent/upcoming titles: Britney Spears: American Dream, Nicki Minaj: The Empire
Name and title: Dave Waisglass, Vice President Casual RPG Games
Location: Toronto, ON
Years with Glu Toronto:5
Recent/upcoming titles: Stardom: Hollywood, Kim Kardashian: Hollywood, Kendall & Kylie, Taylor Swift
Name and title: Imran Khan, Senior Director, General Manager
Location: Hyderabad, India
Years with Glu Hyderabad: 3.5
Recent/upcoming titles: Terminator Genisys, Dino Hunter, Sniper X
Name and title: Marina Sokolova, Head of Studio
Location: Moscow, Russia
Years with Glu Moscow: 8
Recent/upcoming titles: Contract Killer, Deer Hunter, James Bond: World of Espioage
Nick Earl, President and CEO
Eric Ludwig, Chief Operating Officer & Chief Financial Officer
Tim Wilson, Global Chief Technology Officer
Chris Akhavan, Chief Revenue Officer
Greg Cannon, Vice President of Finance & Investor Relations
Scott Leichtner, Vice President & General Counsel
Sheila Ryan, Vice President, Global Human Resources
Dominic Martinelli, Vice President, Information Technology
I have been working at Glu full-time (Less than a year)
Glu has a lot of great talent working for it. People with a lot of experience working in some of the hardest parts of the industry are there trying to make great games. Also, the company understands the point of their own existence. They aren't worried about their reputation as much as making games for users that will entertain them in the way they want.
Glu's benefits package is about average, from pay to time off. Certain things like PTO are strangely strict, stingy, and hard to deal with, while fridges are well-stocked with drinks and snacks.
Advice to Management
Lighten up on the PTO restrictions. People jump companies in the Bay Area all the time and to have almost no personal time for a few months after joining (or having to work through sick days because you are taking a vacation) is really bad for morale.
I applied through an employee referral. The process took a week. I interviewed at Glu.
The Glu interview was a mix of 1-on-1 meetings, group interviews, and problem solving. Discussions were friendly and enjoyable, and the overall process was very smooth. I genuinely liked everyone I met.
The problem solving portion consisted of monetization design discussions and some brief, on-the-spot analysis work.
Discussions about Glu mostly centered around the strengths of that particular studio, their history, and their outlook in the coming year.
Discussions on my experience were broad, with conversations on what I've pioneered in the past, ownership and successes, design philosophy, and data philosophy.