Working at Glu | Glassdoor

Glu Overview

www.glu.com
San Francisco, CA
501 to 1000 employees
2001
Company - Public (GLUU)
Information Technology
$100 to $500 million (USD) per year
Glu is headquartered in San Francisco, with development studios in San Mateo, CA, and a global presence extending to Toronto, Moscow, Beijing, and Hyderabad, combining for just over 600 employees.

Our studios are hiring bright, hungry, innovative developers ... Read more

Mission: We strive to hire smart and motivated individuals and support their path to success. It’s important to us to take risks and evolve with our industry, so someone who sees mobile games as the future of entertainment is a great fit for Glu.

Join us ... Read more

Company Updates

  • http://glassdoor.com/slink.htm?key=vQthT

    Gordon Ramsay on Going From Michelin Stars to a Mobile Game

    Why the 'Hell's Kitchen' host was as tough on the makers of his game as he is on his contestants ordon Ramsay, the intimidating British chef who terrifies contestants in Hell's Kitchen and offers culinary advice to tiny chefs in Masterchef Junior, doesn't have much in common with Kim Kardashian aside from the fact that he's followed in her footsteps and created a mobile game with San Francisco studio Glu.

  • http://glassdoor.com/slink.htm?key=vQtC4

    Glu Mobile: New Era

    The recent Q1 results for Glu Mobile (NASDAQ: GLUU) were a huge departure from past quarterly reports. The new CEO actually delivered on smashing booking forecasts without having a mega hit for a one-time bump to results making my investment thesis for buying the stock at $2.

See All See All

Glu – Why Work For Us?


Hello,

Welcome to our profile page. As you read through our reviews, you’ll see that Glu has experienced some tough moments in the past. On behalf of the leadership team, I want you to know that we are fully committed to our employees - we have heard you, and we are dedicated to continuously learn and improve. So thank you, both current and former employees, for your feedback and contributions.

Because of our passionate team, I have been inspired to play a larger role at Glu, as our new CEO.  Since coming into this role in December 2016, I have made it my top priority to foster a creative environment, where every employee is a “game-maker” and has a voice with the opportunity to be innovative and contribute their ideas. I intend to build an environment where transparency and career development are central values. While we haven’t been able to consistently deliver on this in the past, I know we can moving forward.

While you are here working or visiting us, I hope you see some of what I see every day— driven and talented employees working as collaborative teams in a creative work environment. With a dedicated leadership team and a great collection of passionate studio teams, we intend for our games to become consumer favorites and push the boundaries of mobile gaming entertainment.

As you continue to read on, please enjoy the journey through our world. Take a few minutes to meet the team, learn about our history, review our core values and look at our current openings. If you’re interested in applying, we can’t wait to meet you. I hope you will join me in moving forward into the next chapter of Glu, embarking on a new era.

Thanks for reading,

Nick Earl

President & CEO

 

We’ve made our name in the mobile game industry with well-known player favorites like Cooking Dash, Deer Hunter, Racing RivalsTap Sports, and Contract Killer. If you check out Glu on the app store charts, you’ll find those titles as well as recent pop culture social games like Kim Kardashian: Hollywood, Kylie and Kendall, and Britney Spears: American Dream

Glu is headquartered in the SoMa district in San Francisco, with game studios in San Mateo, CA; Long Beach, CA; Bellevue, WA; and Portland, OR. Our global presence extends to Toronto, Moscow, Beijing, and Hyderabad, totaling just over 600 employees. We've proud to be recognized as a leader in mobile gaming across genres like social, RPG, racing, shooters, sports, and simulation.

Want to know what we've got going on in 2016? We're glad you're here! Check it out!

Is Glu a great place to work?

Yes. The answer is yes. Glu is so much fun!

The best part of coming to work at Glu at any of our locations is the people you work with – the development environment truly supports collaboration, creativity, and innovation. We understand that happy, healthy, creative people are at their best when they have time to refresh and relax, so we take work-life balance seriously. Our employees enjoy 16 days of PTO right off the bat, plus holidays, and a break during the winter holidays. 

Across all locations, our goal is to encourage organic development of culture and identity. Whether your team is into Razor scooter races, mobile beer carts, playtests doubling as ice cream socials, dinosaur costume days, desk pranks, whatever…Glu supports whatever makes a team feel like a team.

The Cultural Ambassadors on Glu's HR team are dedicated to creating events to promote teambuilding; developing programs to strengthen our community and social connections; taking feedback to improve our work environment; and of course - food! All Glu locations have common spaces and kitchens fully stocked with all kinds of sustenance, ranging from fresh veggies to Doritos; coconut water to Mountain Dew; organic fruit to Fruit Roll-ups.

Glu studios are close-knit, agile squads of engineers, designers, artists, product managers, producers, and quality assurance testers working side-by-side. Developers describe the development process as fulfilling and fun - our game teams have the support and freedom required to create a game from prototype to initial release, and continuous innovation during live operations and content updates. 




You can tell right away that each Glu studio has its own vibe and energy, but the collaboration between teams and studios is an important part of our philosophy. Our goal is to share learning across the entire company, but give teams the freedom to work toward their own definition of success.

Our studios are encouraged to run independently, with the benefit and support of resources from Glu's HQ. Studio leaders love that they get to build and grow their own teams organically while investing in their employees, managing their own milestone process, and releasing fantastic games.

Glu creates games in several genres, with each studio dedicated as experts to their particular gameplay category. Studio leaders are encouraged to develop their teams, their games, and their methodologies to make the best fit for their studio's culture and philosophy.

Meet some of our leaders!

Studio Leaders

Glu Play 

Name & Title: Becky Ann Hughes, General Manager

Location: San Francisco, CA

Years with GluPlay: 6 

Recent/upcoming titles: Diner Dash X, Cooking Dash, Gordon Ramsay Dash

Glu Pen 

Name & Title: Jerome Collin, VP, General Manager

Location: San Mateo, CA & Long Beach, CA

Years with GluPen: 2.5

Recent/upcoming titles: Tap Sports Baseball, Tap Sports Baseball '16, Tap Sports Football, Racing Rivals

Glu Toronto 

Name & Title: Dave Waisglass, Vice President Casual RPG Games

Location: Toronto, ON

Years with Glu Toronto:5

Recent/upcoming titles: Stardom: Hollywood, Kim Kardashian: Hollywood, Kendall & Kylie, Taylor Swift

Glu Hyderabad

Name & Title: Imran Khan, Senior Director, General Manager

Location: Hyderabad, India

Years with Glu Hyderabad: 3.5

Recent/upcoming titles: Terminator Genisys, Dino Hunter, Sniper X

Glu Moscow

Name & Title: Marina Sokolova, Head of Studio

Location: Moscow, Russia

Years with Glu Moscow: 8

Recent/upcoming titles: Contract Killer, Deer Hunter, James Bond: World of Espioage 


Executive Leaders

Nick Earl, President and CEO

Eric Ludwig, Chief Operating Officer & Chief Financial Officer

Tim Wilson, Global Chief Technology Officer

Chris Akhavan, Chief Revenue Officer

Greg Cannon, Vice President of Finance & Investor Relations

Scott Leichtner, Vice President & General Counsel

Sheila Ryan, Vice President, Global Human Resources

Dominic Martinelli, Vice President, Information Technology  

Glu Reviews

3.0
Star Star Star Star Star
Rating Trends Rating Trends
Recommend to a friend
Approve of CEO
Glu President and CEO Nick Earl
Nick Earl
19 Ratings
  • Featured Review

    "Great place to work"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Glu full-time

    Pros

    Great team atmosphere
    Fair pay
    Solid benefits
    Challenging products
    Lunch is provided once a week
    Opportunities to learn and grow new or old skills

    Cons

    Lunch is provided once a week.

See All 157 Reviews

Glu Interviews

Experience

Experience
72%
12%
15%

Getting an Interview

Getting an Interview
63%
21%
12%
3

Difficulty

2.8
Average

Difficulty

Hard
Average
Easy
  1. Featured Interview

     

    Senior Game Engineer Interview

    Anonymous Employee in San Francisco, CA
    Accepted Offer
    Positive Experience
    Average Interview

    Application

    I applied through a recruiter. I interviewed at Glu (San Francisco, CA) in April 2017.

    Interview

    There were about three phone conversations: one with a recruiter, two with a technical director. Then there was a game engineering sprint simulation to demo a couple of game features. This was the most relevant part of the interview, because I ascribe to the assessment philosophy that a new hire can only demonstrate their ability to pass the interview tests, so I appreciated that the technical director and director of engineering simulated the requirements specification and task completion that happens in a game engineering sprint. I felt they were assessing relevant skills of how well I would program and collaborate to quickly make a game feature that players might value.

    After that there was an 4-hour on-site panel with a dozen people: director of engineering, platform engineer, three game engineers, two producers, one product manager, a designer, creative director, general manager, technical director, and recruiter. I was asked a few programming questions and a few questions on teamwork and game opinions. I was invited to ask about teamwork that I was seeking.

    I left the best job I have had to I accept this offer because of two reasons: (1) The technical director, product manager, and general manager gave examples of prioritizing low-cost and high-value game features. (2) The take-home skill test simulated making a potentially valuable game feature. So I feel confident that we will be trusting each other to quickly deliver game features that players value most.

    Interview Questions

    • In my free time, I was asked to make two specific features for a game related to their franchise. I was asked to discuss the details through an online document, given base code, and asked to deliver the two features. It was the most relevant assessment I've had in any interview, so I won't spoil its details here.   Answer Question
See All 34 Interviews

Glu Awards & Accolades

  • Crunchies Award, TechCrunch, 2015
  • Top 50 Developer, PocketGamer, 2015

Work at Glu? Share Your Experiences

Glu
  • Star
  • Star
  • Star
  • Star
  • Star
 
Click to Rate
or