Working at High Moon Studios | Glassdoor

High Moon Studios Overview

Carlsbad, CA
1 to 50 employees
Company - Private
Computer Hardware & Software
$1 to $5 million (USD) per year
High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work ... Read more

High Moon Studios – Why Work For Us?


Our pride is our people and the experiences we create for our fans. High Moon’s talent comprises of industry veterans responsible for some of the most successful games ever made. We have award winning developers, published artists and game specialists recognized as among the best in their field. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios Reviews

Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
High Moon Studios Studio Head Peter Della Penna
Peter Della Penna
0 Ratings
  • Helpful (1)

    "Ideal balance of work and life"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Carlsbad, CA
    Current Employee - Anonymous Employee in Carlsbad, CA
    Positive Outlook

    I have been working at High Moon Studios full-time (More than a year)


    - Not a whole lot of crunch. Obviously, there is crunch like any gaming studio, but not a ton of it. The most I've crunched for was three months straight, but that was extremely rare.
    - Free lunch, free snacks, free drinks!
    - Friendly culture. Everyone is very accepting which makes coming in as a new employee a very easy transition.
    - Town hall meetings to keep employees updated. Usually bi-monthly.
    - Get to work on a variety of projects.
    - North County San Diego location!!!!!
    - Smaller, more intimate studio with the huge studio scale projects.
    - Call of Duty... Destiny... Two of the biggest franchises in the world that you can work on.
    - Outside-of-work activities such as Frisbee, Yoga, and more.


    No real cons other than anywhere in San Diego can be pretty expensive.

See All 8 Reviews

High Moon Studios Interviews



Getting an Interview

Getting an Interview




  1. Helpful (10)  

    Artist Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Easy Interview


    I applied through a recruiter. I interviewed at High Moon Studios.


    This was a frustrating and slightly insulting process. I got an unsolicited LinkedIn request (and subsequent email) from the HR recruiter. Typical in the industry, no big deal. We set up a phone screen interview. We talked for about 15 minutes, the screen seemed pretty normal mostly. Asked about my artistic influences and style, strengths and weaknesses, normal stuff.

    She reflected that the art team was nervous that I didn't have any "realistic" portfolio pieces. That's a fair critique. My portfolio is stylized, which reflects my experience. I assured her I could work realistically. She encouraged me to do a piece for them that would demonstrate that, and send it before next Friday. That's when she would get back to me. Fine.

    Then when she found out I hadn't played Destiny, she was noticeably taken aback. "If you're going to apply to a company, you should probably have played their game, and have portfolio pieces that look like stuff from their game." 'Great advice', I thought. BUT YOU CALLED ME, not the other way around. I don't have time to play every game from every local studio on the off-chance that they'll show interest in me.

    No matter. I put together a more realistic art asset specifically to demonstrate my ability (per her request), and sent it to them within a few days. I also picked up a copy of Destiny and played it, to show my initiative and interest. I let them know that I did so. I thought this was a good move that would generate at least a pat on the back.

    The interview was midweek (Tuesday or Wednesday I think?) and I was told that I would hear back definitely by the following Friday. I waited, and the deadline passed. I sent an email. I heard nothing back. Another week passed. I emailed her again, nothing. Another week passed. I finally got a generic response email, notifying me that they went in another direction. About a month after the first interview.

    Now I've been rejected hundreds of times for jobs. It's no big deal. I have thick enough skin. But I felt so marginalized by this process. First, I get a lecture fit for a third-year art student, from the HR recruiter, about an industry in which I have almost 5 years experience, even though she was the one who first contacted me. Fine. I can swallow my pride. Then I go out of my way to play their game and do a portfolio piece specifically for them (not even an art test), and I fail to even get an acknowledgment that it was received, let alone reviewed. Then after 3 or 4 unaddressed emails, long after I was told I'd definitely hear from them, I get a generic rejection email.

    I'm not salty about the job loss. I have other stuff going on. But show a little more care for the people who express genuine interest in your company.

    Interview Questions

See All 5 Interviews

High Moon Studios Awards & Accolades

Let us know if we're missing any workplace or industry recognition – Add Awards

Work at High Moon Studios? Share Your Experiences

High Moon Studios
  • Star
  • Star
  • Star
  • Star
  • Star
Click to Rate