Working at High Moon Studios | Glassdoor

High Moon Studios Overview

Carlsbad, CA
51 to 200 employees
Company - Public
Computer Hardware & Software
$1 to $5 million (USD) per year
High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work ... Read more

High Moon Studios Reviews

Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
High Moon Studios Studio Head Peter Della Penna
Peter Della Penna
2 Ratings
  • "The team makes the job amazing!"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Carlsbad, CA
    Current Employee - Anonymous Employee in Carlsbad, CA
    Positive Outlook
    Approves of CEO

    I have been working at High Moon Studios full-time (More than a year)


    Everyone here at the studio makes coming to work easy and fun. It's just the right size studio where you can easily get to know everyone. The location is fantastic, 8 minute drive to the beach, free meals and fun projects.


    Not a big crunch studio, but it does happen. Not a con but it can happen time to time.

See All 12 Reviews

High Moon Studios Interviews



Getting an Interview

Getting an Interview




  1. Helpful (12)  

    Artist Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Easy Interview


    I applied through a recruiter. I interviewed at High Moon Studios.


    This was a frustrating and slightly insulting process. I got an unsolicited LinkedIn request (and subsequent email) from the HR recruiter. Typical in the industry, no big deal. We set up a phone screen interview. We talked for about 15 minutes, the screen seemed pretty normal mostly. Asked about my artistic influences and style, strengths and weaknesses, normal stuff.

    She reflected that the art team was nervous that I didn't have any "realistic" portfolio pieces. That's a fair critique. My portfolio is stylized, which reflects my experience. I assured her I could work realistically. She encouraged me to do a piece for them that would demonstrate that, and send it before next Friday. That's when she would get back to me. Fine.

    Then when she found out I hadn't played Destiny, she was noticeably taken aback. "If you're going to apply to a company, you should probably have played their game, and have portfolio pieces that look like stuff from their game." 'Great advice', I thought. BUT YOU CALLED ME, not the other way around. I don't have time to play every game from every local studio on the off-chance that they'll show interest in me.

    No matter. I put together a more realistic art asset specifically to demonstrate my ability (per her request), and sent it to them within a few days. I also picked up a copy of Destiny and played it, to show my initiative and interest. I let them know that I did so. I thought this was a good move that would generate at least a pat on the back.

    The interview was midweek (Tuesday or Wednesday I think?) and I was told that I would hear back definitely by the following Friday. I waited, and the deadline passed. I sent an email. I heard nothing back. Another week passed. I emailed her again, nothing. Another week passed. I finally got a generic response email, notifying me that they went in another direction. About a month after the first interview.

    Now I've been rejected hundreds of times for jobs. It's no big deal. I have thick enough skin. But I felt so marginalized by this process. First, I get a lecture fit for a third-year art student, from the HR recruiter, about an industry in which I have almost 5 years experience, even though she was the one who first contacted me. Fine. I can swallow my pride. Then I go out of my way to play their game and do a portfolio piece specifically for them (not even an art test), and I fail to even get an acknowledgment that it was received, let alone reviewed. Then after 3 or 4 unaddressed emails, long after I was told I'd definitely hear from them, I get a generic rejection email.

    I'm not salty about the job loss. I have other stuff going on. But show a little more care for the people who express genuine interest in your company.

    Interview Questions

See All 6 Interviews

High Moon Studios Awards & Accolades

Let us know if we're missing any workplace or industry recognition – Add Awards

Work at High Moon Studios? Share Your Experiences

High Moon Studios
  • Star
  • Star
  • Star
  • Star
  • Star
Click to Rate