Mission: Infinity Ward strives to continue creating, improving, and advancing the possibilities of the first-person shooter genre. Join us!
Infinity Ward is hiring! Check out our latest job openings!
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.
The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.
In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.
Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.
In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.
A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.
I worked at Infinity Ward full-time (More than 3 years)
Most coworkers are super friendly and helpful. You'll make friends and learn a lot as long as you don't actively try to avoid people. There are plenty of sub-communities around playing board, card, video, and rec room games at lunch and doing things on the weekends like extreme sports, regular sports, karaoke, bar-hopping, etc. Catered lunches, lots of swag, fun (and fairly frequent) parties. Then there's the standard stuff like decent health insurance and vacation.
Pay raises are minimal, my rent increases at a much faster rate! Get a good wage going in; they won't do a proper cost-of-living adjustment unless you fight like hell and/or threaten to leave. Crunch isn't fun. Last project we had 12+ hr days every day for about half a year (felt like eternity) and some departments did it for much longer. Even normal days you're at work for 9+ hours because someone decided we need to 'make up' that lunch hour now. Most people don't even take an hour for lunch. What happened to the 9 to 5? RIP Dolly Parton.
Advice to Management
The studio has a lot going for it: cool people, cool perks, etc. But if you don't offer industry standard wages to long-term employees you initially nabbed cheap, you'll lose them. And don't make them fight for it, industry standard should be standard. Also, don't add crunch to the schedule, avoid it at all costs! Happier workers do better work and last longer.
I applied online. The process took 6 weeks. I interviewed at Infinity Ward.
The entire process took around 1.5 months and felt like a huge drag. I was given an emailed test to do. I completed it in about 4 days, and after that, waited 2+ more weeks, went through another round of interview, then complete silence for 3 weeks. I sent them a polite follow up email every week, and were completely ignored. As an applicant that took out the time to do a test for them and was weeks into the interview process, one would appreciate some kind of response, even something as simple as, "We'll have the result in 3 weeks". But there was nothing. It was like an eternal wait.
It was eventually after 3 weeks that I received a short email that the position has been filled. Despite the fact that it was a rejection to the job of my dreams, that short email was actually a huge relief that there will be no more waiting.