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Infinity Ward Overview

Headquarters Woodland Hills, CA
Size 201 to 500 Employees
Operated By Activision Blizzard
Founded 2002
Type Company - Private
Industry Media

Mission: Infinity Ward strives to continue creating, improving, and advancing the possibilities of the first-person shooter genre. Join us!

Company Updates

  • Infinity Ward is excited to attend E3 this week! If you are interested in working with us, email us at: e32015@infinityward.com.

Infinity Ward – Why Work For Us?


Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.

The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.

In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.

Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.

In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.

Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.

A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.

We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment. 

Infinity Ward Reviews

Rating Trends
Recommend to a friend
Approve of CEO
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Dave Stohl
2 Ratings
  • IW great company to work for

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in Los Angeles, CA
    Former Employee - Anonymous Employee in Los Angeles, CA
    Positive Outlook
    Approves of CEO

    I worked at Infinity Ward part-time (More than a year)


    Awesome high skilled coworkers. Interesting projects


    Not a clear management structure.

Infinity Ward Photos

Infinity Ward Interviews

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty




    Game Designer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Difficult Interview


    I applied through an employee referral. The process took 3+ months. I interviewed at Infinity Ward.


    Learn how to use their incredibly obscure Radiant editor, or you'll be outta luck. Google and YouTube are much better resources than their removed references! The only way you'll even be considered is to know someone that is a current employee. Otherwise, be ready to start as a member of QA and hope to get invited back.

    Interview Questions

    • Radiant, which has zero online documentation, is required to apply as a designer. Basically, you need to be an ex-Sledgehammer or Treyarch employee if you hope to show any worth within the two-week period you get to learn and implement anything. Get with the obscure mod community, or you'll be on a steep uphill climb, unless you know someone in design (which seems to be the only way to get a position). Good luck!   Answer Question

Infinity Ward Awards & Accolades

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  • 100 Best Companies to Work For, Fortune, 2015

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Infinity Ward

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