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Keen Software House Overview

Prague (Czech Republic)
1 to 50 employees
2010
Company - Private
Computer Hardware & Software
$10 to $25 million (USD) per year
Unknown
Keen Software House a.s. is an independent game development studio based in Prague, Czech Republic. Its main projects are the sandbox video games Space Engineers and Medieval Engineers (distributed on Steam Early Access) and the VRAGE 2.0 game engine.
Our portfolio ... Read more

Mission: We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into sci-fi area - and we did this with Space Engineers and Miner Wars 2081 - we approach it from the ... Read more

Keen Software House Reviews

4.9
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Recommend to a friend
Approve of CEO
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Marek Rosa
4 Ratings
  • "An awesome experience that opened my eyes about the world game design."

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    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Intern - Intern
    Former Intern - Intern
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Keen Software House as an intern

    Pros

    An amazing staff and support team who all worked together extremely well.

    Cons

    The workload can get a little high when deadlines approach.

See All 9 Reviews

Keen Software House Photos

Keen Software House photo of: Space Engineers
Keen Software House photo of: Danube House - office
Keen Software House photo of: Danube House - office
Keen Software House photo of: Danube House - office
Keen Software House photo of: Danube House - office
Keen Software House photo of: Prague
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Keen Software House Interviews

Experience

Experience
50%
25%
25%

Getting an Interview

Getting an Interview
100%

Difficulty

3.0
Average

Difficulty

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  1.  

    Game Programmer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Easy Interview

    Application

    I applied online. The process took 3+ months. I interviewed at Keen Software House in July 2016.

    Interview

    I applied through their website and after a month or so, they contacted me and informed me about the company and their working conditions, risks that I might be taking, etc. It started nice and they send me an assignment to complete in two weeks. Assignment was improving and fixing problems of a 2D asteroid shooting game. It was not that hard and they wanted me to solve issues like memory leaks, increasing processing time, optimizations, etc. But then they could not finalize my result and process is completed around 3-4 months and I had to decline some other opportunities to wait them, because I believed that I did well since I got really good results in all of the test which tells you how well you did. Apparently, I did not. They told me that I had design flow at some point.

    Interview Questions

    • Improve the query performance for collision detection.   1 Answer
    • Fix memory leaks   1 Answer
    • Implement a precise collision function.   1 Answer
See All 4 Interviews

Keen Software House Awards & Accolades

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