Mission: We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into sci-fi area - and we did this with Space Engineers and Miner Wars 2081 - we approach it from the ...
I worked at Keen Software House as an intern
An amazing staff and support team who all worked together extremely well.
The workload can get a little high when deadlines approach.
I applied online. The process took 3+ months. I interviewed at Keen Software House in July 2016.
I applied through their website and after a month or so, they contacted me and informed me about the company and their working conditions, risks that I might be taking, etc. It started nice and they send me an assignment to complete in two weeks. Assignment was improving and fixing problems of a 2D asteroid shooting game. It was not that hard and they wanted me to solve issues like memory leaks, increasing processing time, optimizations, etc. But then they could not finalize my result and process is completed around 3-4 months and I had to decline some other opportunities to wait them, because I believed that I did well since I got really good results in all of the test which tells you how well you did. Apparently, I did not. They told me that I had design flow at some point.
Keen Software House is moving and expanding! Read about our new Prague and Brno offices on Marek's blog: http://glassdoor.com/slink.htm?key=vIWI6
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