Mission: We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into sci-fi area - and we did this with Space Engineers and Miner Wars 2081 - we approach it from the ...
I worked at Keen Software House as an intern
An amazing staff and support team who all worked together extremely well.
The workload can get a little high when deadlines approach.
I applied online. The process took 4+ months. I interviewed at Keen Software House (Prague (Czech Republic)) in November 2015.
Was given art test in two stages, got feedback after each one.
The artist in charge of my art test was very helpful.
After finishing art test got called in for an interview, the people from 3D department that were interviewing me were very cool and laid back.
Keen Software House is moving and expanding! Read about our new Prague and Brno offices on Marek's blog: http://glassdoor.com/slink.htm?key=vIWI6
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