Mission: To make great games that drive meaningful connections between people around the globe.
So proud of our commitment to serving the community! Giving back at Second Harvest.
Don’t miss MZ’s Philip Bloom discussing workflow optimization at GDC 2019! http://glassdoor.com/slink.htm?key=vMad6
Machine Zone is a global leader in mobile games, combining the power of
technology and creative vision to create experiences that connect people from all
corners of the globe.
We can create worlds where words, actions and alliances matter. In our world,
you are what you do. Create the right environment and experience, create the
right incentives and rewards, and people’s best selves emerge regardless of creed, color, country or culture. In our world, everyone can be a hero.
At Machine Zone, the core of everything we do is about our players. We
relentlessly defend our community. They want to spend their time in our worlds
because they can be someone or feel something that may unavailable in the real
Join the next big thing. Become part of the MZ Team. We build the technology that powers the next generation of real time mobile gaming at unparalleled speed, scale, and efficiency. Explore the future of game design and innovation in an environment that brings your ideas to life. Create, design, and develop the world's next epic, global, interactive real-time game. Our games have been downloaded and played by over 200 million people around the world. Our wildly popular mobile games are also the world’s largest concurrent communications applications.
Work on interesting projects and products, and see them through. Everyone's work impacts our organization.
You can be part of something that can change how the world experiences mobile games. We are committed to personal and professional growth.
We act in real time and get things done fast. We are true problem solvers.
We want everyone who works at MZ to be invested in our success, so we offer competitive salaries and meaningful benefits to inspire you to have fun and live well.
Kristen Garcia Dumont, Chief Executive Officer
Kristen became CEO of MZ in June 2018 after serving as the company’s Chief Operating Officer since 2015.
As COO, Kristen was responsible for MZ’s worldwide strategy and operations, overseeing the company’s unprecedented growth into a gaming powerhouse with three of the mobile gaming industry’s all-time top performers: Game of War: Fire Age, Mobile Strike, and Final Fantasy XV: A New Empire. Kristen led the company’s efforts to hire and develop the most talented engineers, developers, and creative talent in the industry, and to cultivate international partnerships and success in foreign markets.
Before joining the company, Dumont was a strategic advisor to MZ and its founder for two years, helping the company transition from start-up phase to a maturity as a global company, and building a solid foundation for growth.
Ms. Dumont serves as an advisor to Silicon Valley venture capital firm 8VC, and she served a five-year term as a Board Member of the Sky’s The Limit Fund, which provides grants to support at-risk youth to attend wilderness rehab programs. She is a sought-after speaker on a range of technology and business issues, having been a featured speaker and panelist at conferences including Collision and Web Summit.
Deepak Gupta, Chief Revenue Officer
Before joining MZ, Deepak was VP of Business Operations at Outspark, a leading publisher of free-to-play MMO games, where he was in charge of performance-driven user acquisition, retention, BD as well as BI analytics. Prior to Outspark, he led strategy, planning and business operations for EA Online as Director of Strategy & Planning. Prior to EA, Deepak founded a mobile social games company called Hovr, where he formed partnerships with over 60 game developers to offer 700+ mobile games in a social community with millions of users in a freemium and ad-supported model. Earlier in his career, he was a technology venture investor at Technology Crossover Ventures, and a technology investment banker at CSFB, DLJ and Wasserstein Perella. Deepak holds a B.A. in Economics and Mathematics from the University of Rochester.
Dan Nash, Chief Financial Officer
Before joining MZ, Dan was Head of Internet Investment Banking at Wells Fargo Securities, where he advised companies on IPOs, mergers, acquisitions, and other equity and debt financings. He helped grow the Internet investment banking business significantly at Wells Fargo and was the lead banker on a number of notable transactions including Carvana’s IPO and Waitr’s sale to Landcadia.
Prior to Wells Fargo, he was a Director of Internet Investment Banking at BofA Merrill Lynch, where he worked on a number of high profile transactions, including the IPOs of Zynga, LinkedIn, Zulily and Facebook. Dan also held multiple investment banking and finance positions at BofA Merrill Lynch, Riverstone Networks and Intel Corp.
Dan was born and raised in Silicon Valley and earned an MBA at UC Berkeley’s Haas School of Business, a BA at the University of Pennsylvania and a General Course degree from the London School of Economics.
Tory Valenzuela, Chief Legal Officer & Corporate Secretary
Before joining MZ, Tory was General Counsel of Cypress Semiconductor (CY), where she also advised Cypress's three privately-funded subsidiaries, including SunPower. Tory brings more than 15 years of experience advising public and private companies on a broad range of issues, including M&A, venture investments and IPOs, as well as litigation, corporate law and the prosecution and monetization of IP portfolios. Prior to Cypress, Tory practiced at Clifford Chance US and Brobeck, Phleger & Harrison. In 2012, she was named a “Woman of Influence” by Silicon Valley Business Journal. Tory earned her law degree from Stanford Law School.
Tracy Lane, SVP, Legal & People Operations
Tracy brings 20 years of experience to lead and optimize key business functions at MZ. She is responsible for global regulatory compliance, privacy matters, and strategic management of corporate risk. She also guides MZ's worldwide talent strategy and oversees our human resources teams.
Before joining MZ in 2015, Tracy practiced at Wilson Sonsini Goodrich & Rosati and Arnold & Porter. Tracy earned her BA from Vanderbilt University and her JD from the University of Michigan School of Law.
January 4, 2019
Gary Cohn may have quit Wall Street and the White House for Silicon Valley, but it seems his fashion sense remains unchanged.
Chief Executive Officer Kristen Garcia Dumont responds in an interview with Bloomberg.
November 7, 2018
Even if you’ve never heard of MZ or played its games, there’s a good chance you’ve seen some of the company’s work.
November 2, 2018
Amazing talk by our CEO, Kristen Garcia Dumont at the 2018 Web Summit Conference in Lisbon!
September 10, 2018
Machine Zone’s MMO title Mobile Strike has brought in over $1 billion in revenue.
According to Sensor Tower, the war-themed game has made $1.3 billion across the App Store and Google Play since launching in 2015.
November 7, 2016
U.S. mobile game dev Machine Zone and Japanese game company Square Enix have agreed to a partnership that will see the pair collaborating on a massively-multiplayer online game for mobile devices, set in the world of Square Enix's upcoming Final Fantasy XV.
November 19, 2015
The consistently high-performing Game of War – Fire Age reached #1 for the first time in worldwide iOS revenue in October. The game has seen success in multiple markets, including the United States, United Kingdom and Japan. Its performance in Japan is particularly worth noting, as it is rare to see non-Japanese game publishers rank so highly. Game of War’s recent global-level rise was driven by strong performance in the United States in October.
100 Most Intriguing Entrepreneurs of 2015
One Nerd to Rule Them All
March 05, 2015
"Machine Zone has 300 employees, most of them in Palo Alto. Seated at a long conference table, Leydon, 35, looks cheerful if a little haggard, riding on three hours of sleep, working a heavy layer of stubble, and wearing the usual Zuckerberg-style hoodie. The office is the size of a warehouse, and in one dimly lit alcove, Leydon has stashed a relic from his past. It’s a coin-operated single-shooter arcade game from 2007 called America’s Army."
Mobile Gaming has its Super Bowl Moment
February 02, 2015
"Most mobile games are free to play. And more than 100 million people in the United States already do. But it’s just a small percentage of players willing to make in-app purchases that enable the top games to generate more than $1 million a day. That’s the business model. And it’s working."
Machine Zone's marketing team harnesses big advertising to bring success to a game played on the smallest screens.
One of this Year's Biggest Game Launches
May 9, 2014
“It will be interesting to see how big it can get,” said Gabe Leydon, chief executive of Machine Zone, in an interview with GamesBeat. “My goal is to get as many people into the world as possible.”
Monetizer: Game of War: Fire Age Looking at F2P tricks and techniques
August 08, 2013
Starting out as Addmired and renamed in 2012, Machine Zone has been very successfully operating mobile MMOGs since 2009. Game of War is its much anticipated new iOS mMMOG, which combines all its experience running persistent Alliance-focused city-building PVP strategy titles. Released at the end of July, the game is already racing up the top grossing charts.
On iPhone, it’s gone top 100 top grossing in 63 countries and top 10 in 16. Its current peak in the US iPhone top grossing chart is 19.
August 06, 2013
What’s it like to rule the world?
That’s the question Game of War: Fire Age attempts to answer, as players build kingdoms and align with mobile gamers from across the globe in order to make the most dominant iOS empires possible.
And while the storyline might sound familiar in the free-to-play, realm-building MMO space, the innovation here lies in the translation.
While other games separate servers and players by region, Machine Zone’s Game of War actually translates real-time text into 32 languages, enabling people from all over the world to not only play together, but to communicate freely in their own language, while the game translates the text so everybody understands the plan of attack.
July 25, 2013
The problem with MMOs is that I never have time to play them. Like long-term relationships, it’s a commitment. Players have to invest several hours each day in front of a computer to chat with friends, gain experience points and go adventuring. It’s almost like leading a second life and that can be hard to keep up when you’re already struggling with the first one.
But there is a way to distill the best parts of the MMO — the social features, the community, addictive gameplay — and it seems as though Machine Zone has figured it out. The early iOS developer has been working on an MMO for iPhone and iPad for the past 19 months, and today, it’s going live in the U.S. You can download it here.
July 25, 2013
After more than a year of effort on its biggest game yet, Machine Zone is launching its free-to-play Game of War: Fire Age today on Apple’s iOS platform. Among the features is an automatic translation engine that allows players from different countries to communicate and band together in alliances. That enables global gameplay and a chance for one player to literally rule the world.
Everything is built to facilitate mass battles with an unlimited number of participants fighting in real time. Players can team up in alliances of 100 people and attach their alliance to a kingdom. Different kingdoms can vie for the throne, and the winner can be crowned the king of the entire game. Hundreds of thousands of players can gather in the same space in the massively multiplayer online role-playing mobile game, the company estimates.
July 25, 2013
While iOS games started out as either simple physics or casual simulation titles when the platform launched about five years ago, the bar has gotten steadily higher and more hard-core. Midcore studios like Kabam started to rise in prominence.
Now the iOS platform might be seeing is most hardcore title to date — a very, very massive multi-player title from YC- and Menlo Ventures-backed Machine Zone.
The company, which started out doing text-based RPGs a couple years ago like iMob, is launching Game of War: Fire Age. It’s a title where players build and grow empires, train massive armies, forge alliances with other players to win kingdoms.
July 25, 2013
Sophisticated Translation Engine Enables First-Ever Truly Global Mobile Game
The sophisticated in-game translation chat system is capable of learning how to translate phrases that it doesn’t understand, including slang like “LOL,” in 32 languages including English, French, German, Portuguese, Russian, and Spanish. To help the translation software learn faster, the game calls on players to correct misspelled words and slang in return for valuable in-game resources like silver, food, ore, and alliance loyalty points.
Game of War: Fire Age is available for free from the App Store on iPhone, iPad and iPod touch.
More information on the game, including a trailer, can be found on the official website www.gameofwarapp.com.
Hardcore MMOG Game of War launches on iOS; gives you the chance to be King of Kings
July 25, 2013
Just released for iOS, the free-to-play title is a hardcore MMOG, which relies heavily on its social alliance structure. And that’s how the ‘god’ element comes into play. Each alliance has a kingdom, with a wondrous capital building, and every kingdom needs a king to ruler over it. The king of each alliance has powers over their players in terms of setting taxes and giving individuals buff/debuffs as s/he sees fit. Of course, in keeping with how hierarchies work, the king of each alliance also competes upwards to become the King of Kings i.e. the overall ruler of the entire game.
July 25, 2013
Prepare to literally rule the world with Game of War: Fire Age, a massively multiplayer strategy game for iPhone, iPad and iPod touch that breaks language barriers with instant in-game chat translation. Machine Zone’s Game of War: Fire Age is available exclusively on the App Store.
In Game of War: Fire Age, players build and grow their empires, train vast armies for real-time battles, craft weapons, forge diplomatic alliances and strategize with other players to conquer the kingdom. A single game universe that features in-game language translation allows all the world’s players to compete for one powerful crown.
July 14, 2013
“Game of War: Fire Age is an ambitious mobile game that wants to make that prospect a reality — and, most notably, to enable every player to understand what the others are saying while they play.”
I have been working at MZ full-time
MachineZone keeps rapidly moving forward because of the brilliant teambuilding: small groups get along better, so performance gets higher. Everyone is also trying to reach a 100% transparency including the upper management and CEO.
Be ready to work a lot! It's not a secret that the success comes with 'blood and sweat' especially in such a competitive business.
Advice to Management
Let's shoot for the moon
Very professional Recruiter, made me feel comfortable and warm. I spoke to the gentleman for a short call before I was sent an online test. To be fair, the online tests were of appropriate difficulty for my role. Standard algorithm questions. Anyone practicing algorithms for a decent amount of time could crack it. Clearly, I wasn't proficient enough yet in C++ (coming from developing in Unity3D, with a bunch of school experience in C++). I've already started practicing C++ and algorithms again. I will definitely apply once again in the future when ready :). Thanks for the opportunity.