Mission: At NaturalMotion, we make games that wow people. We innovate to create experiences that previously were impossible and that would not exist without us. We take pride in making titles that reach a large audience and in creating communities that last.
I worked at NaturalMotion full-time (More than a year)
*great people; the hiring process is VERY tough- very high standards in the talent they bring on
*use of proprietary technology to use in mobile games
*innovation is encouraged
*no sense of company culture in the SF studio
*seem to have a lack of directive in the company's overall mission when it comes to their mobile games in preproduction
*breakdown in communication between Oxford headquarters and SF studio
*very small (game) studio here stateside; projects are not given the manpower or resources they need, and the hiring process/ HR is very understaffed as they are split between UK and US needs.
*minimal benefits (studio is so small, health and dental/vision options are very limited)
Advice to Management
Wish upper management had given the SF studio the resources and manpower it deserved and needed to properly make the games we had been assigned to make. Wish they had 1. had better organization and a solid plan moving forward with their games, and 2. had truly given the SF studio a fighting chance to succeed.
I applied through a recruiter. The process took 4+ weeks. I interviewed at NaturalMotion in April 2015.
HR manager contacted me via Linkedin, he was very friendly and forthcoming: He and the hiring manager at NaturalMotion had deemed my profile interesting, a call was arranged. In said call, the hiring manager seemed regrettably uninterested in my profile and came across as rather preoccupied. The questions were quite superficial and I got the distinct impression he just wanted to get the call over with. Fittingly, I never got a response on the final outcome of the application process.
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