Although we have sometimes claimed to have started in 1984, we were just working on garage titles back then to be honest. Things really got started in 1994 when we began working on the inaugural title of what would become the wildly successful Crash Bandicoot franchise. We developed the four Crash titles—Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped and Crash Team Racing—exclusively for the PS one game console. These four titles combined sold over 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation.
Naughty Dog became a wholly owned subsidiary of Sony Computer Entertainment, publishers of our Crash franchise and creators of the PlayStation family of consoles, in 2001. We then moved on from Crash and spent days, and occasionally nights, working on our next project: the first Jak and Daxter title. Jak & Daxter: The Precursor Legacy, came to life over a period of two years, although some of the Naughty Dog team had spent up to three years on the game by the time it was released.
The first public appearance for Jak & Daxter was at E3 in May of 2001. Since then we have released Jak II, Jak 3 and Jak X: Combat Racing. We’re also proud that all four of our PlayStation 2 titles are now part of the “Greatest Hits” portfolio in North America.
Again, it was time for us to progress and start something new, especially with the PLAYSTATION 3 system on the horizon. We were very excited by the prospects of the new hardware and the potential of its unrivaled graphics, sound and processing capabilities. We took this as our cue to explore a more realistic direction in our games and started work our new franchise, the action adventure title Uncharted: Drake’s Fortune. By the time the game was released globally towards the end of 2007, Uncharted had received critical acclaim for its engaging storyline, solid gameplay and compelling visuals. Uncharted: Drake’s Fortune has started to follow in the footsteps of all our previous Naughty Dog franchises having recently been added to the “Greatest Hits” catalog in Europe.
In December 2008, we announced UNCHARTED 2: Among Thieves through a ton of magazine covers around the world and with a trailer that premiered live on the 2008 SPIKE Video Game Awards. It was released globally in October 2009 and went on to be the most critically acclaimed video game of 2009 receiving 41 perfect review scores and over 200 Game of the Year awards globally including multiple BAFTA awards and the overall game of the year award from the Academy of Interactive Arts and Sciences. The UNCHARTED 2: Among Thieves Game of the Year edition was released in October 2010. A dual pack featuring both Uncharted: Drake’s Fortune andUNCHARTED 2: Among Thieves was made available in September 2011. Uncharted 3: Drake’s Deception was revealed in December 2010 and released globally in November 2011. It has received universal acclaim and praise for its storytelling, graphics and cinematic quality.
In June 2013 we launched The Last of Us, a genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. It has garnered over 40 perfect scores and has been hailed as a "masterpiece." We are currently working on downloadable content for The Last of Us.
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake’s Deception and now our newest franchise, The Last of Us. Naughty Dog is also home to the ICE Team, one of Sony’s World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies for Sony’s worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Utopia for game development. So much freedom. Everyone is incredibly passionate and dedicated. The structure is very flat and you can simply work on what you're interested in (within reason of course). Extremely friendly people as they hire based on personality. Cool internal talks from other industry professionals. Engine is incredible and constantly evolves to be better, week by week.
Errmmm.... Movie theatre can get a little cold...? I suppose mitigating crunch is always a worthwhile goal, but that's usually just down to our own obsession with detail.
Advice to Management
No feedback is good feedback is the mantra, but positive feedback can go such a long way in boosting people's motivation. Leads should try to pick out positives along with the much needed critiques.
I applied online. I interviewed at Naughty Dog.
Got a phone call from HR to set up a first round technical phone interview, saying I would only need a paper and a pen. During the phone interview, the interviewer was clearly rushing to finish as fast as possible. He dove into questions right away without much of an introduction. The HR recruiter estimated the call to last between 30-60 minutes. It lasted 15 minutes, since there was no pause and he was rushing for the answers. Overall it left me with a negative impression of this company, since they clearly wanted to get the interviews done as fast as possible.
I got another call from HR saying I passed the first round. She didn't sound happy and it was clear she didn't want to be bothered to schedule another interview. She said the same thing as before, "The interview will range from 45min-1hr. Have a paper and pen". When I got the second phone call, the interviewer again dove right into the questions. This was probably the worst interview I've had to date. After answering a few questions, I got stuck on a question about 3D math. The interviewer was clearly frustrated that I didn't know the answer, and tried to get me to go in the right direction. I could tell he was getting more impatient and I tried to guess how to approach it. After about a minute he abruptly interrupted and said "All right, that's all the questions I have for you". Keep in mind that this was only 8 minutes into the interview, so apparently he was so annoyed that I couldn't answer one question that he didn't want to waste his breath to ask me any other questions. Afterwards he hung up without even saying 'bye', so I was just left shocked that he was only willing to give me 8 unfriendly minutes of his time.
Overall, worst phone interviews I've had. I don't think I would ever recommend applying to this company, since the employees I've talked to have attitude issues and are extremely impatient. Good luck to anyone who still wants to work here, I'll put questions below since I definitely will not be applying again to this company. I would highly recommend reading others' reviews of this company since they appear to be behave very unprofessionally.
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