Mission: Our Mission: Pushing the Boundaries of Play
Our Vision: To Be the Best Place to Play
Our Values: Pioneering, Inclusive, Playfully Irreverent
Sony Interactive Entertainment (PlayStation), unifies and integrates the ...
PlayStation is proud to participate in Spirit Day to stand against bullying and in support of LGBTQ youth. Today we hosted campus events across our offices led by local chapters of our LGBTQ Employee Resource Group. Special thanks to everyone who helped organize and make it happen!
Starting today, we are launching an open beta to allow cross-play for Fortnite. To learn more and hear from our President and Global CEO John Kodera check out our official PlayStation blog.
It takes developers, programmers, marketers, accountants and more to keep PlayStation at the top of our game. Together, we share a common passion to create and provide best-in-class entertainment experiences to users. Do you want in? Take your career to the next level with PlayStation!
We are PlayStation University
The PlayStation Internship Program puts YOU in the Game! Our interns get to work on innovative projects alongside some of the industry’s best and brightest professionals. Landing an internship at PlayStation isn’t just about work! There’s plenty of time for mentoring, professional networking, social activities and game play. No matter what your area of expertise, there is no better place than PlayStation to put your skills and passion to work.
PlayStation Internships typically are 12 weeks in length and are offered annually in the summer. Opportunities are available at our office locations in California (Aliso Viejo, Los Angeles, San Diego, San Francisco, San Mateo, and Santa Monica) and in Bend, Oregon. Graduate and Undergraduate students are encouraged to apply. Additionally, PlayStation offers competitive pay, relocation and housing assistance for qualified intern candidates.
Click Here to learn more about our internship program and opportunities
We empower you with the creative freedom to succeed on the job. But we're just as committed to providing you the benefits and resources to enjoy life away from work. So whether it's our comprehensive healthcare coverage, coveted employee discounts for all Sony products, commuter assistance - or matching 401(k) - our commitment to your well being is always there.
Some of the incredible Benefits at PlayStation include:
Family and Time Off
Long before there was such a thing as affordable CD-ROM gaming or 3D polygonal graphics, Sony Computer Entertainment Inc. (SCEI) set the not-too-humble goal of creating a gaming platform that would become as pervasive as the VCR and change the industry forever.
In 1994, Sony Computer Entertainment America (SCEA) was founded as the North America division of Sony Computer Entertainment Inc. Taking approximately four years to develop, the PlayStation® game console was introduced in the United States in 1995.
The launch of the PlayStation® brand was a sensation. In the very first weekend, more than 100,000 units were sold. In the first six months, over a million were sold. In April 1997, with nearly 4 million PlayStation® game consoles in North America, we found a way to strengthen our bond with PlayStation® owners even more. Our interactive relationship marketing program, PlayStation® Underground, gives us the opportunity to recognize and reward our loyal gamers. Members of the PlayStation®Underground can feel as though they belong to a subculture of intense gamers by experiencing new game challenges and getting the scoop on upcoming games, merchandise, and special offers.
The company next set its sights on development of the PlayStation®2, which became available to consumers in November 2000. With its incredible power and the exciting, and exclusive ability to play both CDs and DVD movies, this new system was unstoppable, making it possible for smooth, lifelike animation to be shown in real time as well as helping to establish DVD as the standard optical disk media format worldwide. Now in the tenth year of its product lifecycle, PlayStation®2 is still going strong and continues to be one of the world’s most popular video game systems, with more than 50 million units sold in North America alone. During its lifespan, PS2™ not only has pushed video gaming to the forefront of entertainment, but also introduced the concept of an entertainment system becoming a hub in the living room. To-date the PlayStation®2 system has served as the entertainment centerpiece in many living rooms, accounting for one in three homes across the U.S.
In March 2005, the PlayStation®Portable (PSP®) was launched in North America, bringing an unparalleled gaming experience to a handheld platform. PSP® offers consumers many reasons to take their entertainment on the road—whether it’s to watch a movie, listen to music, view their photos, play games or connect to the Internet. In 2009, we upped the ante, making it even easier for consumers to both take and download content on the road with the introduction of the PSP®go. PSP®go represents the latest evolution of the PlayStation®Portable, specifically designed for the digitally savvy consumer. The PSP®go leverages PlayStation®Network and digital content exclusively, offering 16GB of internal memory and expandable storage for all the latest in exclusive games as well as videos, music, and photos.
On November 17, 2006, Sony Computer Entertainment America revolutionized the way games are played and developed by releasing the PlayStation®3 (PS3™) computer entertainment system. The PlayStation®3 system reset the bar for entertainment by utilizing a combination of Cell and RSX™ processors, a state-of-the-art Blu-ray player and a pre-installed hard disk drive (HDD). Equipped with basic input/output ports, PS3™ supports a broad range of displays from conventional NTSC/PAL standard TVs to the latest full HD (1080i/1080p) flat panel displays, offering the joy of the most advanced computer entertainment content to homes around the world. These technological advancements coupled with its all-in-one entertainment solution made PS3™ the most advanced computer system, which served as a platform to enjoy next-generation games and the best in home entertainment on the market.
Today PS3™ provides an even more incredible value, functioning as the true “entertainment hub” for the living room and the “must-have” console for gamers. In addition to best in class content offerings, PS3™ combines one of the industry’s best Blu-ray players with built-in benefits such as Wi-Fi and an Internet browser, 160GB or 320GB of storage for photos, movies and music, free access to the PlayStation®Network and future-proofing firmware updates -- all in one device.
Also in November of 2006 came the launch of PlayStation®Network (PSN). Since launch, PSN has evolved into a true online entertainment hub with more than 90 million registered accounts worldwide and continues to grow with tons of great new content and services, delivering a seamless connected gaming and entertainment experience across multiple devices and platforms. PlayStation®Network delivers more ways to instantly play, watch, stream, listen, chat and share, offering the best in games, TV and movies, sports and music. PSN also offers PlayStation®Plus, a subscription services that allows users to get the most out of their PS3™ console by offering subscribers free games, huge discounts and great exclusives.
On February 22, 2012, SCEA launched the revolutionary PlayStation®Vita. Deep and immersive gaming is at the core of PlayStation’s DNA, and PS Vita is the latest embodiment of this vision. This system offers a revolutionary combination of rich gaming and social connectivity within a real world context. Wi-Fi and 3G network connectivity on PS Vita, together with various applications including Facebook, foursquare, Skype and Twitter, enable infinite possibilities for users to "encounter", "connect", "discover", "share" and "play" with friends wherever they are.
Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience including a 5-inch OLED front display screen, front touch screen and rear touch pad, front and rear cameras, dual analog sticks and Wi-Fi and 3G network connectivity.
On November 15, 2013, PlayStation®4 hit store shelves to massive critical and consumer acclaim. The system brought with it cutting-edge visuals, a deep integration with PlayStation®Network for the smoothest PlayStation® online experience yet, and new social features like the revolutionary Share button. The PS4™ system is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art 1.84 TFLOPS graphics processor with 8 GB of ultra-fast GDDR5 unified system memory, easing game creation and increasing the richness of content achievable on the platform. The end result is new games with rich, high-fidelity graphics and deeply immersive experiences.
The DualShock®4 Wireless Controller for PlayStation®4 defines the next generation of play, combining revolutionary new features with intuitive, precision controls. Improved analog sticks and trigger buttons allow for unparalleled accuracy with every move while innovative new technologies such as the multi-touch, clickable touch pad, integrated light bar, and internal speaker offer exciting new ways to experience and interact with your games. And with the addition of the Share button, celebrate and upload your greatest gaming moments on PlayStation®4 with the touch of a button.
I have been working at PlayStation (More than 5 years)
Work with amazingly talented people who are world-class at their craft and still down to earth.
Some times it can be a drag to get things done due to too many processes
Advice to Management
Keep hiring amazing people. Remove friction created unnecessary procedures
I applied online. The process took 3 weeks. I interviewed at PlayStation (San Mateo, CA) in August 2013.
Pretty straight forward. Online application, HR phone screening, call with hiring manager, Video presentation to the team based on preset task, offer provided. Took a few weeks from the last task to the offer, but I assumed they were finishing with other candidates too.
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