Mission: At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our ...
Our team had an epic time at the Go Red For Women, STEM event at Madison College. These day-long events give young girls an opportunity to get exposure to leaders/practitioners of local science, technology, and engineering companies. The Raven team had a great time at speed mentoring and were beyond impressed by the groups that joined our breakout session. Their mission was to share advice and opportunities to start building lasting connections to the next generation of STEM leaders.
Thank you team for ensuring these girls walk away knowing the impact they can make through a career in #STEM. #ATVILife #ItsThePeople
Raven Software is a market-leading and award-winning video game developer based in Middleton, Wisconsin. Since its inception in 1990, Raven's core has always been centered on visual excellence and exciting gameplay. With this focus, Raven has established a stability that few in the ever-changing video game industry have been able to achieve. As new technologies and trends continue to develop, Raven remains dedicated to surpassing new levels of quality in electronic gaming.
Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of groundbreaking titles like X-MEN ORIGINS: WOLVERINE and SINGULARITY. Since its inception, Raven Software has developed some of the most critically acclaimed games on the market.
In 1997, Raven Software joined forces with Activision Blizzard Incorporated (Nasdaq: ATVI) in a union that merged Activision Blizzard's proven publishing and distribution resources with Raven's first-class development team. Since that time, Raven and Activision Blizzard have leveraged important strategic relationships with market leaders like id Software to produce many of the most recognizable and award-winning games on the market.
Today, Raven Software continues to define the market by developing the most ambitious real-world and science-fiction action games for the PC and next-generation gaming consoles.
It’s no secret what happens here. At Raven, we produce the highest-quality software in the gaming industry. To accomplish this end, the work is rigorous and the deadlines are exacting.
We expect our employees to be equal to the task. We’re looking for passion and excitement, for commitment and creativity. We’re looking for your sense of purpose to be matched only by your desire to create not only the best games on the market, but the games you’d most like to play. We’re looking for you to be as obsessive about success as we are.Because we’re so particular about what we want, we make it point to know what you want.
Our employees enjoy leading-edge benefits and salaries, a world-class facility in an award-winning city, a casual and team-centric environment, and the promise that we will always provide you with the tools necessary to develop the games that define the industry.
I have been working at Raven Software full-time (More than 8 years)
Job stability, work life balance, great pay + benefits, company is growing, low cost of living
Madison is isolated, can be rather busy in the summer - crunching happens yearly
I applied online. I interviewed at Raven Software (Madison, WI) in May 2015.
The audio department of Raven is interested in talent and creativity. Your portfolio will be analyzed thoroughly. If they like what they hear, you are past the most difficult part of the interview process.
After resume is submitted, call from audio director to gauge interest.
Recruiter sets up culture interview via video through Thrive program to ensure culture fit and ask general questions that have no right or wrong answer.
Quick phone call with audio team regarding portfolio items, previous work, and experience.
Fly out to onsite interview with audio team + lunch.
Tour Madison on trip.
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