Working at Relic Entertainment | Glassdoor

Relic Entertainment Overview

Vancouver, BC (Canada)
51 to 200 employees
1997
Company - Private
Video Games
Unknown / Non-Applicable
Competitors

Riot Games, Blizzard Entertainment, Creative Assembly

Relic (acquired by SEGA in 2013) is the award winning RTS developer of Homeworld, Dawn of War and Company of Heroes, among other games. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually ... Read more

Relic Entertainment Reviews

  • Helpful (10)

    "Good Pay and Benefits - Excellent Team - Management Could Do Better"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Former Employee
    Former Employee - Former Employee
    Recommends
    Positive Outlook
    No opinion of CEO

    I worked at Relic Entertainment full-time (More than 3 years)

    Pros

    Good Pay.
    Good Benefits.
    Great Employees.
    Generally pleasant work environment.

    Cons

    Customer wishes are often ignored.
    Though treated well, the concerns of employees often at least seem to be ignored.

    Note: I left the company for personal reasons, my leaving the company does not in any way reflect negatively on the company.

    Advice to Management

    I disagree with the other review about the state of the RTS landscape. When observing the hype and success behind a number of other strategy games, it is clear that strategy games are still a powerful force in the market.

    The simple fact is that Dawn of War 3 had to compete with Warhammer Total War, which was impossible competition. However, another simple fact is that Dawn of War 3 and to an extent Dawn of War 2 are very watered down RTS experiences that have stripped away many of the elements that fans enjoyed about earlier installments in the series. It makes me wonder exactly who the target audience was, was it the MOBA crowd? Was it a more casual RTS audience? It certainly didn't seem to be the core RTS gamers.

    With a few exceptions, such as Grey Goo and Starcraft 2, gamers have simply not been allowed to play traditional RTS games. The market simply will not provide them. This means that there is an underserved niche, and to say that RTS games aren't doing well and avoid making them simply because there haven't been many on the market is a self fulfilling and self perpetuation prophecy.

    Warhammer 3 did more poorly than expected not because it was an RTS game, but because it did not do enough to appeal to people who play Strategy Games while competing against a Leviathan. My advise would be to go back to basics, look at what the earliest installments in the Dawn of War series did right.

See All 16 Reviews

Relic Entertainment Photos

Relic Entertainment photo of: Relic HQ
Relic Entertainment photo of: Relic - In Memory of Brian Wood
Relic Entertainment photo of: Inside Relic
Relic Entertainment photo of: Dress For Success
Relic Entertainment photo of: Global Game Jam 2019
Relic Entertainment photo of: Pink Shirt Day 2019
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Relic Entertainment Interviews

Experience

Experience
55%
18%
27%

Getting an Interview

Getting an Interview
55%
18%
18%
9

Difficulty

3.4
Average

Difficulty

Hard
Average
Easy
  1. Helpful (1)  

    Designer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Difficult Interview

    Application

    I applied through an employee referral. The process took a week. I interviewed at Relic Entertainment in August 2019.

    Interview

    This was a 1 hour phone interview with a design director. Things went ok to start but I got the impression that every answer I gave wasn't good enough. It was as if I was being set up to fail from the start.

    Turns out they had already hired for the position I was interviewing for but decided to interview me anyway. Though I had no knowledge of it at that time. Only found out through a friend at the studio.

    Ultimately, I was not equipped for this interview due to lack of communication about the intent of the interview (if there even was one). Arguably, the interview shouldn't of happened in the first place since they had already filled the role.

    Interview Questions

    • Question about design leadership and what my design process was and how would I display my process to a team of designers.   Answer Question
See All 11 Interviews

Relic Entertainment Awards & Accolades

  • Top 50 Game Makers, IGN, 2006
  • PC Game of the Year - Company of Heroes, IGN, 2006

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