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Rockstar Games Overview

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Headquarters New York, NY
Size 501 to 1000 Employees
Operated By Take-Two
Founded 1998
Type Subsidiary or Business Segment
Industry Media
Revenue $10 to $25 million (USD) per year
Competitors Unknown
Rockstar Games doesn't see why only the kids should have all the video game fun. The company, a subsidiary of Take-Two Interactive Software, is a publisher of mature-rated video games including the hugely popular Grand Theft Auto series. Other series titles from the ... More

Rockstar Games Reviews

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Recommend to a friend
Approve of CEO
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Sam Houser
20 Ratings
  • Helpful (8)

    Fun People, Hard Work

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in New York, NY
    Former Employee - Anonymous Employee in New York, NY
    Positive Outlook
    Approves of CEO

    I worked at Rockstar Games full-time (More than 3 years)


    Exciting office, friendly colleagues, good general environment. Lots of perks including a fully stocked kitchen, gym membership reimbursement and soccer on Wednesdays.


    Very long hours, bad work/life balance. Sometimes you didn't know if you'd have the weekend off until 6 pm on Friday. Crunch time is incredibly stressful.

Rockstar Games Photos

Rockstar game San Diego
Here is a birds eye view of Rockstar Games™ HQ Credits-thedailywriteup.com

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Rockstar Games Interviews

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty



  1. Helpful (3)  

    Programmer Interview

    Anonymous Interview Candidate in Boston, MA
    No Offer
    Negative Experience
    Easy Interview


    I applied online. The process took 4 days. I interviewed at Rockstar Games (Boston, MA).


    I applied online through a job seeking portal. The next day I was contacted and ask to complete a technical design test in 24 hours. The technical part of the test was exceedingly easy for anyone with even a basic knowledge of game programming, while the design part was a lot more subjective. A few days after I completed the test and sent it back, with a request for feedback on the test regardless of whether I passed, I was contacted again and told that they thought I "would not make a good fit". I e-mailed them back and thanked them and again asked for feedback, but never got a response.

    Interview Questions

    • The most difficult question on the test was to write a simple Finite State Machine for a door control AI.   1 Answer

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