I have been working at Sanzaru Games full-time (Less than a year)
Focused, proactive, and wise leadership who make well-informed decisions with full transparency.
No micromanaging. You're given a task and leadership puts it's full trust in you to manage your time and complete it efficiently at a high quality.
Very fun projects for the most part.
Extremely talented employees, very helpful and fun to collaborate with. Most are experienced industry veterans. Working with such talented people encourages a healthy spirit of competition and inspiration to make the most awesome stuff you can.
Small sized studio and doesn't feel corporate whatsoever.
Small teams per project and fully transparent meetings where your voice and ideas are always heard and considered. I've never felt as big a part of a team as I have here.
Deadlines are usually very reasonable, and if you manage your time properly you will rarely crunch. The few times I have stayed late is because I wanted to, not because someone asked or demanded me to.
Snacks, catered lunches on Fridays, and dinner on nights when milestones are coming up if people choose to stay late.
Studio itself is a very nice and relaxing place to work.
Fun parties and events. All around fantastic studio culture.
Generous holiday vacation time.
Benefits and pay could be better considering cost of living in the Bay Area.
Could have some healthier snack options and healthier catered lunch options.
A lot of projects going on at once means a good chance of being reassigned to a different project. This could be considered a pro or con based on what you end up working on.
The new studio layout is cubicles, which lends to more productivity but causes less interaction.
Advice to Management
Keep upholding the great studio culture that already exists and keep hiring awesome people that will continue to evolve the studio in a positive direction.
I applied online. The process took 2+ months. I interviewed at Sanzaru Games (Foster City, CA) in April 2016.
I applied online, and got a mail back in few days with a test, the test was pretty basic, but targeting multiple areas of game development, such as algorithms, AI, debugging, graphics, Unreal & Unity, 3D Math, c++ and optimization. Everything was pretty basic, though there were some mistakes in the test but they were easy to find out, and understand. I submitted the text in few days, as I was not able to answer 1 question properly because of no experience with console development, I didnt expect a call back, but after few weeks I got a mail saying they want to schedule a technical phone interview. That also went pretty well, its mostly about C++, this interview is paced pretty well. Starting with easy questions to mid level questions and then high level question related to caching, multi threading. There were question about game development, few question about system updates, game loop etc. The interviewer was very friendly and told me about the projects and studio environment. I answered everything pretty well but due to nervousness, I did mess up like 2 questions, which he corrected me on. Then after 1 months I got a mail for onsite interview, and they flew me to Foster City. The interview lasted for about 3 hours, with 5 rounds, each round with 2 people. Every interview involved technical question and behavioral questions. I was asked to sign the NDA so I cant talk about the questions directly. But they were ranged from c++ to engine architecture to logical questions. Overall great interview and everyone I met was super nice. I got a mail next morning saying they are gonna extend me an offer soon.
Only bad part is that they dont pay for relocation, so its gonna cost you are fortune to move to Foster City.
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