Sledgehammer Games Overview

  • Foster City, CA
  • 51 to 200 Employees
  • 2009
  • Company - Private
  • Computer Hardware & Software
  • Unknown / Non-Applicable


Located in the San Francisco Bay Area, we’re the team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. As one of the top video game developers in the industry, we dive head first into every new project, ready to ideate and create. The strength of our teams makes ...

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Sledgehammer Games Reviews

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Aaron Halon
Aaron Halon
10 Ratings
Current Employee


Nov 15, 2021 - QA Analyst in Los Angeles, CA


Truly amazing company, I feel at home


I can't think of any
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Diversity & Inclusion at Sledgehammer Games

(5 Reviews)

Diversity & Inclusion FAQs

All answers shown come directly from Sledgehammer Games Reviews and are not edited or altered.

How is diversity at Sledgehammer Games?

...Great office culture with emphasis on diversity...Read More

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Sledgehammer Games Photos

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Sledgehammer Games photo of: MISSING VALUE

Sledgehammer Games Interviews

Getting an Interview
Applied online56%
Employee Referral20%

  1. Production Coordinator Interview

    Anonymous Employee in United States
    Accepted Offer
    Positive Experience
    Easy Interview

    I applied online. I interviewed at Sledgehammer Games (United States)


    I applied for the position and was contacted by the Recruiter. I went through three rounds of interviews: recruiter, hiring manager, and team interview. They were all very nice people and I loved talking to them!!

    They asked me about my experience relevant to producing games, my managing style, and what agile software I was familiar with.

    Answer Question

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Company Updates

May 13, 2021
KEY NOT FOUND: company-updates.categories.culture
In honor of #AAPIHeritageMonth, we'll be using our platform to spotlight some of our talented developers at Sledgehammer Games. Today, we're highlighting Associate VFX Artist, PO-KUAN WU! "When I was young, I wanted to be a 3D animator. After college, I became more interested in CG rendering. Then I decided to take the Master's program at the Academy of Art, as I finally found myself making visual effects. I graduated right before the pandemic, and all the opportunities closed as I was interviewing for internships. At the time, the only thing I could do was keep learning new skills online and wait. Just before I booked a ticket back home to end my journey in the US, Sledgehammer Games sent me an e-mail and lighted my career path."
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March 23, 2021
KEY NOT FOUND: company-updates.categories.employee-story
Through #WomensHistoryMonth, we'll be celebrating the talented women of our studio by showcasing their stories, causes that matter to them, and the women that inspire them. Today we celebrate Software Engineer, Darcy S.! "I’m a software engineer on the audio engineering team. I decided I wanted to make games when I was a kid. I even knew that what course I wanted to do and the University I wanted to go to. My University offered a program where you could work full time for a year and through that I got my first programming job at a manufacturing company that built CNC machines. I started my first games job as a programmer at a small indie studio in Melbourne. While I enjoyed indie I always wanted to work in AAA. I joined SHG Melbourne in November 2019. When I started I was asked if I wanted to try Audio Engineering, which I had never done before. I said ‘why not?’ and I’ve been doing it ever since."
Shared image - Sledgehammer Games on LinkedIn: #WomensHistoryMonth #gamedevelopment #gamingindustry
Sledgehammer Games on LinkedIn: #WomensHistoryMonth #gamedevelopment #gamingindustry

Sledgehammer Games Awards & Accolades

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Sledgehammer Games FAQ

(14 Questions)

All answers shown come directly from Sledgehammer Games Reviews and are not edited or altered.

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What are perks and other benefits like at Sledgehammer Games?

...AAA game projects and employee benefits...

December 14, 2021

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