Mission: Mission: To create and brand competitive action games with high production values, which we operate via our proprietary online services platform. To support that investment, we create #1 hits and online services for publishers using world-famous IPs.
I have been working at Splash Damage full-time
Atmosphere, people, multiple non-money bonuses
Salaries slightly lower comparing to industry
I applied through a recruiter. The process took 3 weeks. I interviewed at Splash Damage (New York, NY).
Process all done on Skype. They asked about my previous jobs briefly, then asked for my hobbies and where am I headed in the programming industry. Later took the technical interview, basically it was pretty easy to me, just a few high-level concept an a simple C/C++ question in realtime practice. Recruiter took some personal details on the process, probably sent to HR team. Just before HR contact, met with Technical Director, talked about future plans and opportunities in the company. I’m planning to be a specialist in my field, he offered me a good chance to involve beyond my career inside Splash Damage, looking forward to grown up with great people!
Splash Damage has won over 330 awards and nominations around the world. It achieved 'Best Independent Developer' at the Develop Awards, and was listed in The Guardian's 'TechMedia Invest 100'. Founded by Paul Wedgwood (@PaulWedgwood), Richard Jolly (@Richard_Jolly) and Arnout van Meer (@Arnout) in 2001, the studio is currently developing the free-to-play multiplayer shooter Dirty Bomb®, alongside other projects.