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Sucker Punch Productions

Acquired by PlayStation
Engaged Employer

Sucker Punch Productions

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Sucker Punch Productions Overview

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  • www.suckerpunch.com
  • Bellevue, WA
  • 51 to 200 Employees
  • 1997
  • Company - Private
  • Video Game Publishing
  • Unknown / Non-Applicable

CompetitorsUnknown

Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent the past 22 years doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim, ...
Mission: Sucker Punch takes up a full floor of a beautiful building in downtown Bellevue. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We’re proud of the games ...

Sucker Punch Productions Reviews

Sucker Punch Productions27
3.6
64%
Recommend to a Friend
70%
Approve of CEO
Brian Fleming
Brian Fleming
16 Ratings
5.0
Current Employee, more than 3 years

"Great"

Mar 29, 2022 - Night Shift Sticker
Recommends
Positive Outlook
Approves of CEO

Pros

The best place to work

Cons

There are no cons here

Advice to Management

Management is presidential
See All 37 Reviews

Diversity & Inclusion at Sucker Punch Productions

3.0
(6 Reviews)

Sucker Punch Productions Photos

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Sucker Punch Productions Interviews

Experience
Positive43%
Negative30%
Neutral26%
Getting an Interview
Applied online84%
Recruiter11%
Employee Referral5%
Difficulty
3.3
Average
HardAverageEasy

  1. Senior Combat Designer Interview

    Anonymous Employee in United States
    No Offer
    Negative Experience
    Difficult Interview
    Application

    I applied online. The process took 3 weeks. I interviewed at Sucker Punch Productions (United States) in Sep 2022

    Interview

    Got a 30 minute screening call with two of the design leads, it seemed to go very well and all of my skills and experience matched 1:1 with what they were looking for. They asked me to take a design test, which I accepted. Due to extenuating circumstances, I had to return the test at the end of their 2-week deadline, as I wouldn't be able to start it until the second week.

    The tl;dr for the below is: this studio offers disrespectfully long tests to senior designers, avoid applying here if you have literally any time constraints whatsoever in your job search.

    The test required deep knowledge of "Ghost of Tsushima," to the extent that none of the test could even be worked on without opening the game up and playing it again for 5-10 hours even if you had experience with it (the game released 2 years ago). You wouldn't be able to even do the test if you had not played at least 50% of the game.

    Each test question required a minimum of 1 page to reasonably answer and demonstrate adequate design knowledge, and there were SIX such questions, as well as a somewhat obnoxious scripting question (90% of even senior-level tech designers don't ever interact with 2d matrixes). Overall, with replaying a good chunk of the game, the test took me 15-20 hours to complete.

    Upon turning in the test (that I know from experience was not a "reject this candidate outright" quality of submission), I was rejected within 48 hours with "we're moving forwards with candidates whose tests better meet what we're looking for." What may well have happened is that they offered tests to too many candidates and their "2-week deadline" was basically a lie, so they threw mine out because they didn't have time to add me to their process.

    Regardless of the reasoning ("failing" the test or not), the big takeaway here is:

    1. I won't ever do a test that takes >4 hours as a senior designer again. Many senior+ designers have told me that this is their attitude (some lead designers refuse to ever even give tests again), and I'm taking this to heart.

    2. Studios, please stop wasting people's time. It's entitled, it's disrespectful, and this is a small industry. I will tell warn every designer I speak to who considers taking these sorts of tests to avoid them.

    The most recent test I took at another studio was <4 hours AND had a GUARANTEED design panel interview tied to the test. I'll be advocating for this methodology going forwards. 10+ hour tests with no guarantee of an interview for senior-level talent is patently ridiculous.
    Interview

    The screening interview was simply basic questions about direct skills and experience, nothing design-related.

    Answer Question

See All 23 interviews

Sucker Punch Productions Awards & Accolades

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Sucker Punch Productions FAQ

(15 Questions)

All answers shown come directly from Sucker Punch Productions Reviews and are not edited or altered.

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What are perks and other benefits like at Sucker Punch Productions?

...As a Sony employee you’ll receive “Sony” benefits which are very nice....

November 24, 2020

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People Also Ask about Sucker Punch Productions

Employees rate Sucker Punch Productions 3.6 out of 5 stars based on 37 anonymous reviews on Glassdoor.

To get a job at Sucker Punch Productions, browse currently open positions and apply for a job near you. Once you get a positive response, make sure to find out about the interview process at Sucker Punch Productions and prepare for tough questions.

Overall, 64% of employees would recommend working at Sucker Punch Productions to a friend. This is based on 27 anonymously submitted reviews on Glassdoor.

43% of job seekers rate their interview experience at Sucker Punch Productions as positive. Candidates give an average difficulty score of 3.3 out of 5 (where 5 is the highest level of difficulty) for their job interview at Sucker Punch Productions.

49% of employees think that Sucker Punch Productions has a positive business outlook. This is based on anonymous employee reviews submitted on Glassdoor.

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Sucker Punch Productions Locations

  • Bellevue, WA
    4.2
See All Locations

Affiliated Companies

Sony Computer Entertainment AmericaGaikai, Inc.Naughty Dog, Inc.
Sony Computer Entertainment Worldwide Studios

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