Sucker Punch Productions Pay & Benefits | Glassdoor

Sucker Punch Productions Overview

Bellevue, WA
51 to 200 employees
1997
Company - Private
Video Games
Unknown / Non-Applicable
Sucker Punch is an award-winning developer of Playstation games. We produced the
Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances). More recently, we’ve been ... Read more

Mission: Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, Washington, just 15 minutes away from Downtown Seattle. The work environment at Sucker Punch has been customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a ... Read more

Sucker Punch Productions Video

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Sucker Punch Productions – Why Work For Us?


About Sucker Punch Productions

undefinedSucker Punch is an award-winning developer of Playstation games. We produced the Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances). More recently, we’ve been working on the inFAMOUS series of games, which explore the joy of having superpowers and the pain of sidekicks nagging you about how to use them. We work on one game at a time, on one platform at a time, and all we care about is the quality of the games we produce.

We’re looking for people who share our drive to do stunning, ground-breaking, genre-defining games and want to join us at our base of operations in sunny Seattle.

undefinedIn 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 18 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top of the PS3 sales charts. June 7, 2011 marked the launch of inFAMOUS 2 that furthered Cole's superhero action-adventure story. As for our next game… well, that’s where you come in!

Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, Washington, just 15 minutes away from Downtown Seattle. The work environment at Sucker Punch has been customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.

We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our vision for building visually arresting, emotionally compelling, viscerally involving games. If you’re that sort of person, we’d love to hear from you.

Sucker Punch Productions Reviews

3.3
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Recommend to a friend
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Brian Fleming
11 Ratings
  • Helpful (3)

    "Great place to get experience"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Assistant in Los Angeles, CA
    Former Employee - Assistant in Los Angeles, CA
    Recommends
    Neutral Outlook

    I worked at Sucker Punch Productions full-time (More than a year)

    Pros

    Fun office - get to work with other young ppl

    Cons

    No upward mobility, low pay

See All 18 Reviews

Sucker Punch Productions Photos

Sucker Punch Productions photo of: Blue Friday!
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Sucker Punch Productions photo of: Holiday party!
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Sucker Punch Productions photo of: Ugly sweater abound!
Sucker Punch Productions photo of: Sucker Punch Turkey Bowl 2013
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Sucker Punch Productions Interviews

Experience

Experience
35%
21%
42%

Getting an Interview

Getting an Interview
85%
14%

Difficulty

3.3
Average

Difficulty

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  1.  

    Gameplay Programmer Interview

    Anonymous Interview Candidate in Seattle, WA
    No Offer
    Positive Experience
    Average Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at Sucker Punch Productions (Seattle, WA) in October 2017.

    Interview

    Recruiter replied to application with a programming test.

    Programming test involved implementation of a memory management scheme.

    Phone interview followed with lead engineer, who provided an interactive online programming test involving rules verification with a popular analog game.

    On-site interview followed involving 4 white-boarding sessions. Engineering questions primarily focused on fundamental programming skills (strings, trigonometry, trees).

    Everyone was extremely friendly and professional. The interview was conducted in a "Microsoft" style.

    Interview Questions

See All 14 Interviews

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