Working at Sucker Punch Productions | Glassdoor

Sucker Punch Productions Overview

Work Here? Get a Free Employer Account
Bellevue, WA
51 to 200 employees
PlayStation
1997
Company - Private
Video Games
Unknown / Non-Applicable
Competitors

Unknown

Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent the past 22 years doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim ... Read more

Mission: Sucker Punch takes up a full floor of a beautiful building in downtown Bellevue. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We’re proud of the ... Read more

Sucker Punch Productions Reviews

  • Helpful (2)

    "Great place to work in AAA"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Comp & Benefits
    • Senior Management
    Former Employee - Senior Concept Artist
    Former Employee - Senior Concept Artist
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Sucker Punch Productions full-time (More than a year)

    Pros

    After 2 years at suckerpunch, and having gone through *~beginning* to the end of a AAA project here are my takeaways:

    The level of experience is very high in this studio. You'll find some of the best talent in the industry at Suckerpunch. Among studios where there is a baseline great talent/experience, I feel that Suckerpunch fosters a culture of respect personally and professional, which is very important to me! Expect to feel safe and heard here. From day 1 there is a chill family vibe too.

    At the end of the latest huge project, where most studios might push their employees to their very edge, this was not the case at SP. The push to get the project done was gentle, yet firm/structured, which resulted in everyone putting in their all because of great leadership.

    PS: And getting the game out the door smoothly while transitioning to work from home during pandemic?? *chefs kiss

    PPS: Pay and benefits are great. :)

    Cons

    As for cons... sometimes the AC was high where I sat? But that's more of a building thing. Just get an electric heating pad like me lol.

See All 27 Reviews

Sucker Punch Productions Photos

Sucker Punch Productions photo of: Studio lobby
Sucker Punch Productions photo of: Inside the studio
Sucker Punch Productions photo of: Studio break room
Sucker Punch Productions photo of: Halloween!
Sucker Punch Productions photo of: A few members of our creative team and voice talent
Sucker Punch Productions photo of: Posing with Santa!
See All PhotosSee All

Sucker Punch Productions Interviews

Experience

Experience
42%
26%
32%

Getting an Interview

Getting an Interview
82%
12%
6%

Difficulty

3.2
Average

Difficulty

Hard
Average
Easy
  1.  

    Computer Programmer Interview

    Anonymous Interview Candidate
    No Offer
    Positive Experience
    Average Interview

    Interview

    Once response email was made process was fairly fast. Took a while for that email to come in, but it was very much appreciated compared to many companies which will ghost applicants

    Interview Questions

    • Coding Challenges using C/C++, required specific knowledge of data structures and algorithms. The challenges were not atypical, but did not have fully modeled test cases for edge use, so one had to devise them alone. No critique of code was given.   Answer Question
See All 19 Interviews

Sucker Punch Productions Awards & Accolades

Let us know if we're missing any workplace or industry recognition – Add Awards

Work at Sucker Punch Productions? Share Your Experiences

Sucker Punch Productions
  • Star
  • Star
  • Star
  • Star
  • Star
 
Click to Rate
or