- Bellevue, WA
- 51 to 200 Employees
- Company - Private
- Video Game Publishing
- Unknown / Non-Applicable
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Sucker Punch Productions Interviews
- Anonymous Employee in United StatesNo OfferNegative ExperienceDifficult InterviewApplication
I applied online. The process took 3 weeks. I interviewed at Sucker Punch Productions (United States) in Sep 2022
InterviewGot a 30 minute screening call with two of the design leads, it seemed to go very well and all of my skills and experience matched 1:1 with what they were looking for. They asked me to take a design test, which I accepted. Due to extenuating circumstances, I had to return the test at the end of their 2-week deadline, as I wouldn't be able to start it until the second week.
The tl;dr for the below is: this studio offers disrespectfully long tests to senior designers, avoid applying here if you have literally any time constraints whatsoever in your job search.
The test required deep knowledge of "Ghost of Tsushima," to the extent that none of the test could even be worked on without opening the game up and playing it again for 5-10 hours even if you had experience with it (the game released 2 years ago). You wouldn't be able to even do the test if you had not played at least 50% of the game.
Each test question required a minimum of 1 page to reasonably answer and demonstrate adequate design knowledge, and there were SIX such questions, as well as a somewhat obnoxious scripting question (90% of even senior-level tech designers don't ever interact with 2d matrixes). Overall, with replaying a good chunk of the game, the test took me 15-20 hours to complete.
Upon turning in the test (that I know from experience was not a "reject this candidate outright" quality of submission), I was rejected within 48 hours with "we're moving forwards with candidates whose tests better meet what we're looking for." What may well have happened is that they offered tests to too many candidates and their "2-week deadline" was basically a lie, so they threw mine out because they didn't have time to add me to their process.
Regardless of the reasoning ("failing" the test or not), the big takeaway here is:
1. I won't ever do a test that takes >4 hours as a senior designer again. Many senior+ designers have told me that this is their attitude (some lead designers refuse to ever even give tests again), and I'm taking this to heart.
2. Studios, please stop wasting people's time. It's entitled, it's disrespectful, and this is a small industry. I will tell warn every designer I speak to who considers taking these sorts of tests to avoid them.
The most recent test I took at another studio was <4 hours AND had a GUARANTEED design panel interview tied to the test. I'll be advocating for this methodology going forwards. 10+ hour tests with no guarantee of an interview for senior-level talent is patently ridiculous.Interview
The screening interview was simply basic questions about direct skills and experience, nothing design-related.Answer Question
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...As a Sony employee you’ll receive “Sony” benefits which are very nice....
November 24, 2020
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Employees rate Sucker Punch Productions 3.6 out of 5 stars based on 37 anonymous reviews on Glassdoor.
Overall, 64% of employees would recommend working at Sucker Punch Productions to a friend. This is based on 27 anonymously submitted reviews on Glassdoor.
43% of job seekers rate their interview experience at Sucker Punch Productions as positive. Candidates give an average difficulty score of 3.3 out of 5 (where 5 is the highest level of difficulty) for their job interview at Sucker Punch Productions.
49% of employees think that Sucker Punch Productions has a positive business outlook. This is based on anonymous employee reviews submitted on Glassdoor.