Mission: Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, Washington, just 15 minutes away from Downtown Seattle. The work environment at Sucker Punch has been customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a ...
Sucker Punch is an award-winning developer of Playstation games. We produced the Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances). More recently, we’ve been working on the inFAMOUS series of games, which explore the joy of having superpowers and the pain of sidekicks nagging you about how to use them. We work on one game at a time, on one platform at a time, and all we care about is the quality of the games we produce.
We’re looking for people who share our drive to do stunning, ground-breaking, genre-defining games and want to join us at our base of operations in sunny Seattle.
In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 18 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top of the PS3 sales charts. June 7, 2011 marked the launch of inFAMOUS 2 that furthered Cole's superhero action-adventure story. As for our next game… well, that’s where you come in!
Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, Washington, just 15 minutes away from Downtown Seattle. The work environment at Sucker Punch has been customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.
We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our vision for building visually arresting, emotionally compelling, viscerally involving games. If you’re that sort of person, we’d love to hear from you.
This is a tight knit community where your opinion matters which keeps you inspired, stretching your skill sets and growing in new areas all the time. I am relaxed, comfortable to collaborate beyond my department, and experience a healthy work life balance being at Sucker Punch. The people here are highly skilled and down to earth.
None that I can think of.
Advice to Management
Thank you for the acknowledgement, advice and attention you give all of us.
I applied online. The process took 2 weeks. I interviewed at Sucker Punch Productions in August 2016.
I submitted my application online and received an answer the same day. I was asked to complete a programming challenge. I contacted them with a question and received a reply the next day. I sent in my solution later that day and received an invitation for a skype interview about a week later. The interview consisted of some questions about games and a relatively straight-forward coding challenge. The interviewer was very friendly, and the interview was actually quite enjoyable. He promised they'd inform me of their decision within 2 days, and they did. Unfortunately, I didn't get the job since they had other candidates that better fit their needs.
All in all, every one at Sucker Punch that I was in contact with was very friendly and helpful, and the coding challenge was a good practice exercise.
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