Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Tripwire has published select 3rd party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike - the next being Killing Floor 2 for PC and PS4 in 2016, Rising Storm 2:Vietnam for PC and Killing Floor: Incursion for Oculus Touch in 2017.
All applicants should have the relevant experience for the role and you need to be willing and able to work at our offices in Roswell, GA, unless otherwise stated. [Please note: this means that you need to meet the legal requirements to work in the USA, including visas and work permits, if you are not a US Citizen.]
If we don’t have a job relevant to your skills, remember that we are always looking for talented individuals to join the Tripwire Interactive team. If you are near the top of what you do, let us know and apply today!
Developer of the critically acclaimed Red Orchestra series and the hit game Killing Floor. Tripwire has a history of developing some of the most popular multiplayer games in the world. With one of the top-selling games on Steam for 2015, as well as being rated in the top 100 studios in the world, Tripwire Interactive is one of the rising new stars of the games industry.
As an independent studio and publisher, Tripwire Interactive is able to develop the games that they want, on their own schedule. Want to develop games in a professional yet non-corporate environment where every team member’s input matters? Then Tripwire Interactive is the studio for you. Based in Roswell, GA just north of Atlanta.
We consider ourselves family here at Tripwire. We like to work together and play together.
A few times a year we like to take everyone to the movies, including their famlies if they can make it. We make an afternoon of it and go to the local theater that serves food and drinks while you watch the movie. It's always a good time.
When we release a game we always have a party to celebrate. We all get dressed up, invite our significant others and friends from the industry and go someplace nice. In the past we have had our parties at Fernbank Museum of Natural History, The Fox Theatre, and The High Museum.
We also like to take trips to celebrate when we've launched a game. So far we've gone on a Western Caribean Cruise and to Destin, Florida. We are currently planning our next trip to celebrate the launch of Killing Floor 2.
I have been working at TRIPWIRE INTERACTIVE full-time (Less than a year)
I've been employed at Tripwire Interactive now for 3 months. I feel like it's been much longer than that, and I mean that in a very positive way!
Allow me to explain... I've been in the industry since 2001 and have seen a lot. I wake up each morning with passion, drive and excitement to work on titles that I have extreme interest in and believe are amazing. I'm surrounded by tremendous talent that show the same amount of passion for the titles and studio. I love the tight knit family atmosphere and felt that from day 1.
In short, it's been an incredible experience and I cant wait to see what the future holds!
I have none to speak of
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