Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that ...
On March 8, we got a little caught up in the excitement of announcing that Black Ops 4 was officially in development – we didn’t want you to think that we forgot about International Women’s Day, where we marked the day with a special guest speaker.
Treyarch’s A.G.R.O. Boardgaming group routinely gathers to play a variety of (mostly cooperative) board games. After playing a game, the AGRO group will create a presentation that summarizes the experience, outlining the rules, design, and fun of the experience, sharing their research with anyone that is interested in learning more. It is an exercise that expresses our collective love of the game.
Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.
Treyarch is also the birthplace of Call of Duty's Zombies.
We give them the cutting-edge technology, tools and resources that they need to thrive creatively, both on their own and as teams.
We are driven by a deep sense of pride, constantly striving to do the best work of our careers, so fans can have the most fun of their lives.
I have been working at Treyarch full-time (More than 10 years)
Treyarch has been like a second home to me. After more than 10 years here I can honestly say it is still the greatest place I have ever worked. While so many things have changed over those years, this place always adapts and evolves into an even stronger more exciting place to be. The people here are second to none, and I have built friendships that will last a lifetime.
The only con for me is the traffic to get from the valley to Santa Monica and back. The joys of the 405...
I applied online. I interviewed at Treyarch in April 2017.
All interviews I had were over Skype due to my non-local presence.
Firstly there was an interview asking basic questions, mostly about linear algebra, C/C++ language features, small programming challenges (also in C++), and finally some more specialized questions about my interests specifically.
Afterwards the second set of interviews involved a programming/general knowledge "written" exam, an actual programming test (writing actual code to be compiled based on specifications provided), and finally a series of additional in-depth interviews about programming, my specific interests, and general soft skills.
Everything in the process went rather smoothly in my opinion other than it taking a good amount of time overall (which isn't necessarily a problem), and while local presence would likely have been better due to the moderate quality of the Skype call, the convenience of doing it remotely balances it out.