Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that ...
Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.
Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.
Treyarch is also the birthplace of Call of Duty's Zombies.
We employ the world’s greatest engineering, design and creative talent and give them the cutting-edge technology, tools and resources that they need to thrive creatively, both on their own and as teams.
It is our life’s passion to create epic gameplay experiences that are enjoyed by as many video game fans as possible. We are driven by a deep sense of pride, constantly striving to do the best work of our careers, so fans can have the most fun of their lives.
Fun to work for and a great experience.
Nothing really negative about the job.
I applied online. The process took 4 weeks. I interviewed at Treyarch.
First step was a video questionnaire about your design methodology, who I was and what not. Step 2 was a moderately lengthy (finished was about 7 pages) design test involving many level/balance/systems design questions. I assume step 3 was a phone interview then on site interview.