Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that ...
I worked at Treyarch full-time (More than 3 years)
I created some of the best artwork of my career at Treyarch, and part of the reason for that was all the talented people I was surrounded by. Working at Treyarch was a career highlight for me for sure. Also, studio head Mark Lamia is one of the coolest and most inspiring "higher ups" I've ever met in my career.
I wouldn't say this is a "con" - but one does need to realize that COD is a multi billion dollar global franchise. And with that comes a certain level of corporate infrastructure, protocol, and priorities that can be potentially frustrating if not viewed from the right "bigger picture" perspective. But if you understand and can appreciate this sort of dynamic - both the challenges and the rewards - then working at Treyarch can be pretty damn amazing. My time there flew by.
Advice to Management
If I had advice for management, I probably wouldn't be posting it here. That seems kind of tacky and pointless.
I applied online. The process took 4 weeks. I interviewed at Treyarch.
First step was a video questionnaire about your design methodology, who I was and what not. Step 2 was a moderately lengthy (finished was about 7 pages) design test involving many level/balance/systems design questions. I assume step 3 was a phone interview then on site interview.