Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that ...
At Comic-Con we joined together with a roomful of Zombies fans for a truly epic, one-of-a-kind experience. Read more on our celebration of 10 Years of Zombies from Aether to Chaos… http://glassdoor.com/slink.htm?key=vQGbV
Treyarch will once again redefine the Call of Duty experience when it launches Call of Duty: Black Ops 4 on October 12. Co-studio head Dan Bunting helps to lead this team of developers in writing the next chapter of the Black Ops franchise. We sat down with Dan Bunting during E3 to talk about Call of Duty: Black Ops 4 and his experience working on Call of Duty for almost 15 years
Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.
Treyarch is also the birthplace of Call of Duty's Zombies.
We give them the cutting-edge technology, tools and resources that they need to thrive creatively, both on their own and as teams.
We are driven by a deep sense of pride, constantly striving to do the best work of our careers, so fans can have the most fun of their lives.
I have been working at Treyarch full-time (More than 10 years)
bonus, great office, benefits, lunches and dinners, holiday party in Las Vegas,
too much overtime, to much producers, no diversity, slow growth
I applied online. I interviewed at Treyarch in April 2017.
All interviews I had were over Skype due to my non-local presence.
Firstly there was an interview asking basic questions, mostly about linear algebra, C/C++ language features, small programming challenges (also in C++), and finally some more specialized questions about my interests specifically.
Afterwards the second set of interviews involved a programming/general knowledge "written" exam, an actual programming test (writing actual code to be compiled based on specifications provided), and finally a series of additional in-depth interviews about programming, my specific interests, and general soft skills.
Everything in the process went rather smoothly in my opinion other than it taking a good amount of time overall (which isn't necessarily a problem), and while local presence would likely have been better due to the moderate quality of the Skype call, the convenience of doing it remotely balances it out.