FilterSan Francisco, CA
I have been working at Autodesk full-time (Less than a year)
Great work/life balance and flexibility when needed
Opportunity to voice concerns or ideas and management listens and helps to determine ways to bring the ideas to life
People are genuinely nice and always willing to help or point in the right direction
Many people don't know how cool or awesome Autodesk is so there's a gap when trying to explain
Advice to Management
Keep promoting the Autodesk Brand and culture!
I worked at Autodesk full-time (More than a year)
Company is going through transformation to a subscription business better than expected. Great products and really smart people on the team.
Going through the business change means that compensation for the sales team needs to be realigned for success. Make sure you hold onto strong people.
Advice to Management
Investing in employee development was one of the best parts of working here.
I have been working at Autodesk full-time (More than a year)
- Company mission is super inspiring, and genuinely strives towards making the world a better place
- Lot of awesome initiatives happening with biotech & research
- Lot of work life balance
- Lot of opportunities for volunteer work and extracirricular activities!
- Super convenient location by BART
- Lot of general facility perks, such as onsite gym and access to Pier 9 - I've lasercut a lot of stuff for side projects :)
- Highly encourages making and you have access to the software for free
- Company is pretty much the leader in a lot of the software we offer, so there's bragging rights :)
- Lots of very smart, diverse, incredible people here! It's been incredibly humbling to work here.
This company is an old, old ship. A lot of the folks here have been here forever (10+ years) and are rooted in dated processes, unwilling to take feedback from new employees, until the new employees either quit or stay long enough to get absorbed in all those dated processes. As a younger employee, this can be intimidating - an older employee, who I introduced myself to in the kitchen one day, offhandedly told me that I probably wouldn't make it to the 4-year mark, as "millenials are noncommittal".
As a designer, the work depends (understandably) on what team you're on- but being a part of a big company, you will be siloed, and a lot of the work won't be sexy visually. There's currently been a movement towards creating global UI guidelines but it's taken a very, very long time to develop and the team that is working on it hasn't permeated all of the design teams yet, it feels that any one team within the company doesn't have much reach across orgs.
Generally not a huge design culture here - we host a lot of design events for the public, but internally, design thinking is still relatively new to non-designers and pushing that has been a challenge. The designers feel very disconnected, and there's often duplicate efforts happening and not a lot of communication. There have been efforts to bring us together; we have designer all-hands, but it feels that the original gusto has worn off. The company is very numbers and sales driven, and at times so ambitiously so that it costs our reputation with our customers; often I've felt the way we sell and bundle our products undermines our customer experience.
Some teams do not value or put as much budget into research, or sometimes that research will be introduced too late in the pipeline for any significant design changes to be made before getting rushed into development.
The people here are very transactional and often look for their own interests. When I was interviewing here, I emailed a designer on another team to ask about her interview process and her take on the culture- only to get back a reply that I should "consider what I could offer her in return" for her giving this information and that I should "think about what I'm asking for before emailing her" and that she was "tired of getting emails asking for favors without any returns". That should have been a red flag as this was very indicative of the silo culture here- asking for any help from any team that isn't yours will warrant a cold response, if any at all- and often to get any help you need to pull favors. Perhaps it's just the size of the company itself, but to me it's never felt very collaborative.
The company is very frugal and when I was in the offer stage, my particular recruiter was very, very pushy about asking for my old salary and as a result, my offered salary was much lower than that of peers in my same role and level, even after negotiating up another 5k. I have some suspicions that there is a fairly large pay gap between women and POC because of the way they recruit.
Also, your experience will vary widely depending on which department you are in. If you aren't in the department working on all of the software products, you don't get the same perks: we don't get any catered food, we don't have a winter holiday party, and we generally don't get invited to the celebrations the product departments host.
Advice to Management
Listen to your customers. There's been overwhelming bad feedback about the latest sales model. Make a stronger effort to unite designers within orgs. Train recruiters on better recruiting strategies and better ways to equalize the pay across company; focus on diversifying candidate pool; instill a better culture of communication by introducing tools and methods for communicating; incentivize cross-company collaboration, so that employees feel loyalty not to just their teams but to the company as a whole; create a safer space for employees to feel comfortable calling out discrimination and improvements in processes. I really wanted to love this company, as I was once a customer and user of several of their products, but it's been a very discouraging journey.
I have been working at Autodesk full-time (More than 5 years)
* Competitive base salary plus yearly bonus.
* Six weeks paid sabbatical every four years of employment in the US.
* Good benefits
* Work-life balance
* Great products and services
* Moving up-up-up
* Growth opportunities
* Collaborate with colleagues located globally.
* Cool technology
* People. Working with intelligent people who at the same time are down-to-earth. Not much of an ego generally.
* Most in the leadership roles encourage people to grow and does not micro-manage. They trust and respect individual contributions and opinions.
* Nice offices.
* The company will provide what you need to get the job done.
* Lots of opportunities to learn, but you will need to learn to focus and prioritize, if not, it can get overwhelming.
* Allowance to go to the gym.
* Some who are in leadership and management roles are questionable. Good thing it is not a common thing.
* You will need to find the right people and department in order to move up. With so many employees and people pushing to move up, you can easily be lost. Knowing the right people and being in the organization that supports growth will help.
* Salary increases above 3% is difficult to achieve. You will need to move to a different role or leave to get a much better bump-up in the salary. The good thing is that the salary is quite competitive in the market so it is not completely on the losing end.
* Silos everywhere.
* For a company transitioning to Cloud services so customers can collaborate easily anytime and anywhere - the strategy of co-locating employees can be contradicting. It does makes sense but some good people were forced out because of this.
* * Just being spoiled. An increase with the yearly gym allowance would be nice. Although it is more than enough for most gyms, it is certainly not enough if one wants to join other gyms with Mixed Martial Arts or Sports Clubs with more amenities.
Advice to Management
Keep up the great work.
Since Autodesk is transitioning its business model and truly want to become a more customer focused company, it will help to compensate those who are directly working with customers much better and not just those in sales.
Otherwise, this is a great place to work and I am proud to be a part of it.
I have been working at Autodesk as an intern (Less than a year)
People are super friendly and highly approachable. Work is done seriously but work culture makes it comfortable to focus and enjoy things at work.
Teams of different products do autonomous work and are mostly segregated. It's harder to relate to mother brand of Autodesk.
Advice to Management
Keep pushing the company forward. You are doing a great job!
I have been working at Autodesk as a contractor (More than 3 years)
i do not have any cons to comment
I worked at Autodesk as a contractor
The assignations were always clear on what was needed to be done and the times where these needed to be delivered.
Freedom of creativity to develop the code on which you're working.
There's no knowledge share to contractors, everybody wants to gain job security by not sharing what they know.
The status of the contract, either renew or not to be renewed is not disclosed until 1 week before it's end.
Tickets and request to access sites or code can be unattended for months.
The QA Process is completely ignored by development and products are pushed with defects.
I have been working at Autodesk (More than a year)
The Audtodesk culture makes working here a fun, initiative, and interesting place to be.
I have to take Bart to work and it takes me 1.5 hours to get to the office door to door
I worked at Autodesk as a contractor (More than a year)
The products are truly groundbreaking, and all of the projects that people use Autodesk software for (as seen in the gallery) are genuinely making the world a better place. Everyone here is incredibly nice, and work-life balance is great - you can work from home 1 day a week or more depending on which team you're on.
On the marketing team, things are slow to move because so many teams are involved. Launching a simple email campaign took longer than it should have - but they do a really thorough job.
Advice to Management
Find ways to make marketing more agile so Autodesk can continue to be a strong presence in the 3D design world.
I have been working at Autodesk full-time (More than 3 years)
• The IDEA behind the company is invigorating.
• Great energy.
• Some great people.
• Good locations (especially Pier 9).
• Sometimes great companies are acquired.
• Good benefits.
• No way to advance without spending decades in the company.
• EVERYONE is concerned only about their well being.
• Too many hypocrites.
• Too many people who carry old thinking in a new age. This is unacceptable.
• People who design products, are the same people who kill the said products. (Let's try this one one more time...?)
• Overly complex approach to pretty much everything within the company, which reflects in all the products.
• Too many "cooks" in the kitchen, for absolutely no good reason. They'd hire 10 mediocre people instead of a single good one.
• Always hiring developers over designers, in turn overloading designers without having enough meaningful work for developers.
• Multi-team, cross country/continent approach is constantly applied, but yields horrible outcomes.
• No place for generalists.
• Hacky, "good enough" approach, with virtually no attention to detail is present in all areas of the organization.
• People are building products which they never use, again this has a direct correlation to how these products perform.
• It's always easier to go out and buy a product, than to create one internally. The purchased product becomes bloated, unsuccessful, and eventually dies within 3-5 years of purchase; people are fired.
• Facilities people are horrible for the most part. You'll come into the office only to find that everything has been rearranged for you in your work space/desk - thanks, but no thanks.
• Don't bother with HR, they are useless over here. A bunch of sloths, too.
• Constant moves/re-orgs are super annoying. Shows there is no future-proofing, and no plan.
• "This is above my pay grade" is something you will hear quite often.
• These guys don't know how to throw parties.
Advice to Management
The entire company is hanging on 2-3 ancient products, which customers are forced into using. If you can't turn this around, then it's time to move over and let way for people who can, otherwise a slow and painful death is inevitable.
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