Bigpoint Reviews | Glassdoor

Bigpoint Reviews

Updated April 23, 2017
63 reviews

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2.6
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Bigpoint Managing Director Khaled Helioui
Khaled Helioui
19 Ratings

63 Employee Reviews

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Pros
  • Work/life balance is actually quite important here (in 4 reviews)

  • Workers Council advice and counselling (in 2 reviews)

Cons
More Pros and Cons

  1. Helpful (6)

    "Weak studio leadership"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Senior Producer in San Francisco, CA
    Former Employee - Senior Producer in San Francisco, CA
    Doesn't Recommend
    Negative Outlook

    I worked at Bigpoint full-time (Less than a year)

    Pros

    Good products and licenses, every employee empowered to contribute

    Cons

    Not all employees should contribute, studio leadership unable to provide concrete guidance to development teams, existing company expertise withheld

    Advice to Management

    Roll up US studio into successful European parent


  2. Helpful (5)

    "Bigpoint Doesn't Get the Point"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in San Francisco, CA
    Former Employee - Anonymous Employee in San Francisco, CA
    Doesn't Recommend
    Negative Outlook

    I worked at Bigpoint full-time (More than a year)

    Pros

    - Good salary compensation
    - Friendly colleagues
    - Snacks and drinks provided for free
    - Good distribution and partner network
    - Good business development unit

    Cons

    - Upper management does not understand game development
    - Upper management that does not meet the qualifications needed for a successful studio
    - Severely understaffed teams on games they wish to be AAA-quality
    - Teams lacked specific skillsets needed to ensure success
    - No mechanisms for ensuring repeat successes (no reuse of core technology, best practices, publishing requirements, etc)
    - Heavy marketing push for games that barely meet Minimal Viable Product status and then wonder why more people aren't converting to the game
    - Extremely high turnover rate
    - Producers are the single point of failure for a game; there is no one keeping tabs on their decisions nor anyone there to provide any veto and/or mentorship
    - Not willing to adapt to the behaviors of different markets even when trying to push in to those markets
    - Horrible tools support
    - No career advancement opportunities
    - Revenue generators are valued significantly more than game play features or bug fixing
    - Lack of discipline leadership and mentorship
    - Outside of base salary, benefits were seriously lacking
    - There was absolutely no company or studio goals or visions

    Advice to Management

    Your first responsibility is to protect your employees. Your second responsibility is to provide education and mentorship to those under you. Your third responsibility is to ensure your teams have whatever they need to deliver good games. None of these things were done in the San Francisco office.

    You can be a successful game developer, but you need to completely understand what is required to reach that success. Success should not be solely measured in revenue generated but in the retention of your players and the satisfaction of your developers.


  3. Helpful (7)

    "Very talented people doing great things in spite of management"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Production/Development in San Francisco, CA
    Former Employee - Production/Development in San Francisco, CA
    Doesn't Recommend
    Negative Outlook

    I worked at Bigpoint full-time (More than a year)

    Pros

    On the development level, some of the best people I've ever worked with anywhere. It's hard to describe the passion, intelligence, and talent of the people I worked with here at Bigpoint San Francisco. Work/life balance is actually quite important here. I've built a lot of fond memories at Bigpoint.

    Cons

    Very hard to convince European managers how Americans view gaming differently (especially in the F2P space). Upper management are not from the games industry and have very different views on how the games should be built. Benefits are sparse and frankly not competitive to other similar studios in the region (leading to a constant churn issue where top talent is consistently sniped by other studios both in the Bay and across the country).


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  5. "Ok but not great"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Berlin (Germany)
    Current Employee - Anonymous Employee in Berlin (Germany)
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    I have been working at Bigpoint (More than a year)

    Pros

    No overtime, acceptable pay, free fruit and beer, good location, friendly atmosphere, mostly updated tools and software

    Cons

    There's constant talk about us making new innovative games but we only end up copying other games. There's constant talk about us making high quality games but in the end quality doesn't seem to be so important.
    Nothing good to put on your CV

    Advice to Management

    Be more honest


  6. "Not bad"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Lead Game Designer in Shanghai, Shanghai (China)
    Former Employee - Lead Game Designer in Shanghai, Shanghai (China)
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    Pros

    A lot of talent people
    Good IP license
    Skilled coders
    Work and life balance

    Free snacks and beer
    Transfer opportunity

    Cons

    Lack of vision of game industry
    Poor management
    Political
    Too many useless meetings
    The studio leaders know nothing about game development

    Advice to Management

    Be focus
    Care more about games not KPI


  7. Helpful (4)

    "Worst company I have worked at"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in Berlin (Germany)
    Former Employee - Anonymous Employee in Berlin (Germany)
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    I worked at Bigpoint full-time (More than 3 years)

    Pros

    - Fresh fruit twice a week
    - Free beers
    - Good team
    - Good location close to restaurants (Alexanderplatz in Berlin)
    - No overtime
    - Good worker's council
    - Good BI department
    - Lots of goodbye parties

    Cons

    - Terrible, terrible management
    - Poor morale
    - Low pay with no hope of raises
    - Terrible, terrible management (worth repeating)
    - Lack of direction and focus
    - Politics and marketing versus listening to players
    - Management frequently ignores leads and BI advice
    - Constant, almost comical problems (internet down, Confluence down, toilets not working, etc.)
    - Steady stream of quality employees leaving

    Advice to Management

    If you don't know your customers, don't know your teams, and don't know your product, what good are you?


  8. Helpful (3)

    "Long way to go"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I have been working at Bigpoint full-time

    Pros

    Good colleagues
    Good work life balance

    Cons

    Poor management
    Weak HR department

    Advice to Management

    Listen to employees
    Care more about working conditions and employee morale (great games will come)


  9. Helpful (1)

    "Bigpoint"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Doesn't Recommend
    Positive Outlook
    Approves of CEO

    Pros

    Nice colleagues from all over the world
    Decent flexibility

    Cons

    Too little focus on the game quality, too much focus on the revenue (publishing ugly 3rd party games with huge marketing campaigns)
    A lot of meetings for deciding useless stuff
    The result of many meetings can be cancelled by a single mail of a manager
    The result of many years of work is cancelled by a single idea of a manager
    Lack of transparency
    Salary
    Holidays

    Advice to Management

    Care about making good games
    Listen to people


  10. Helpful (1)

    "politics instead of management"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Berlin (Germany)
    Current Employee - Anonymous Employee in Berlin (Germany)
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I have been working at Bigpoint full-time

    Pros

    -The studio has some good talents
    -The people are motivated and passionate
    -good problem solving skills in the team
    -awesome flexibility
    -company is really supportive with sickness and private problems
    -works council is there and actually gets stuff done and protects people

    Cons

    -management micromanagement level is insanly high
    -obscure responsibilities and unclear lines of decision
    -no wage structures
    -no professional feedback
    -no professional training
    -no possibilities for improvement
    -objections to bad management decisions are being ignored
    -CEO does not know anything about gaming business

    Advice to Management

    empower the project managers to actually manage and stick to strategic decisions. A CEO and a CFO should not try to make calls about engines but actually listen to their professionals.


  11. Helpful (2)

    "Great employees, stinks from the head"

    Star Star Star Star Star
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Employee in Distribution Department in Hamburg (Germany)
    Current Employee - Employee in Distribution Department in Hamburg (Germany)
    Doesn't Recommend
    Negative Outlook

    I have been working at Bigpoint full-time (More than 3 years)

    Pros

    - Free Fruits
    - Flexible working hours
    - great office decoration
    - awesome summer/winter parties
    - awesome people besides management level

    Cons

    - whole management not really leadership material
    - unclear vision and very few transparency
    - no new games for a qhile, despite great IPs

    Advice to Management

    - more transparency --> information flow needs to be improved on almost all levels
    - promise less, achieve/do more


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