Found 6 of over 133 reviews
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What people are saying about BioWare
5 years ago
For gamers or anyone interested in a fascinating story about BioWare’s (a AAA game studio) dysfunction and ultimate failure to plan and deliver the product that was promised. “How Anthem Went Wrong” https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
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Top Review Highlights by Sentiment
Excerpts from user reviews, not authored by Glassdoor
- "I wish Upper Management would listen more and clean out the ranks." (in 5 reviews)
- "long hours" (in 4 reviews)
- "Management is clueless about building anyones careers but their own." (in 4 reviews)
- "10 years ago, and reflects in the # of senior managers that have either left or been let go" (in 3 reviews)
- "Many employees are expected to specialize in a particular aspect of their discipline, and there are few opportunities for leadership." (in 3 reviews)
Ratings by Demographics
This rating reflects the overall rating of BioWare and is not affected by filters.
Reviews about "long hours"Return to all Reviews
- 4.0Jun 22, 2020Software EngineerFormer Contractor, less than 1 yearEdmonton, AB
I worked on an excellent team that was well organized and communicative. I never felt like I couldn't ask for help if I needed to, and everyone in my team was committed to cooperation and quality. I loved getting breakfast in the kitchen as there was always fresh fruit, cereal, and juice. They often brought in snacks for everyone on Fridays which gave everyone a chance to chat and hang out, and was always a welcome break.
I noticed my team and others often worked incredibly long hours, and were often stressed. The emphasis on crunch was obvious, unfortunate, and destructive.
- 4.0Sep 24, 2018Anonymous EmployeeFormer Employee, more than 10 yearsEdmonton, AB
- Fun perks, game deals - 'Community' events for coworkers - Being able to work on top quality titles
- It's now become just another EA studio clone. The dollar is the ultimate bottom line now, as opposed to the quality (of both the product and the workplace) which used to be the priority. - Long hours of expected crunch with poor food options during finaling stages is still a problem here - Excess bloat of middle-management 'producer' positions which are full of people with little to no experience in the departments they are working with causes ignorant scheduling and inappropriate tasking - Contradiction in cross-department training/moving. The company likes to say that they support people wanting to transfer to another department and will help someone get time to be trained/mentored into the role they are interested in, but from what I witnessed it's extremely rare that this happens. Once you know how to do something, you will be doing that one thing for years to come. - No upper management left that is still fighting for unique BioWare culture and perks (which is why it's entirely gone) - Workspaces are now very large open rooms that are loud and distracting - not even cubicle dividers were used in a room full of ~50 employees. For more introverted people that require quiet spaces to focus and concentrate, this can create anxiety and stress because there's no other option. People will literally be hollering from once side of the room to the other on some days. - Blatant contradiction in policy regarding remote work - there are various employees working from remote locations yet when management is asked about opportunities for remote work, the answer is 'we have a company policy that states we do not allow staff to work from remote locations', which is repeated when the existing cases are pointed out.18
- 4.0Dec 10, 2014Anonymous EmployeeFormer Employee, more than 5 years
Fun people, the only big game company in Edmonton, good perks
long hours, crunch times. downhill since being bought by EA2
- 5.0Feb 26, 2018Quality Assurance TesterFormer Contractor, more than 1 yearEdmonton, AB
- Great culture and atmosphere - Catered suppers during crunch - Working with fellow gamers - Fun team-building events - Seeing cool new things getting built and added to the game every day
- Long hours during crunch - Mediocre pay - Not all offices have windows (winter crunch can be depressing--going to work in the dark to a windowless office, go home when it's dark) - Employees are discouraged from creating personal independent game projects on their own time