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BioWare Employee Reviews about "long hours"

Updated Sep 6, 2023

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Found 113 of over 133 reviews
3.8
73% Recommend to a Friend
86% Approve of CEO

Found 6 of over 133 reviews

3.8
73%
Recommend to a Friend
86%
Approve of CEO
BioWare CEO Andrew Wilson (no image)
Andrew Wilson
26 Ratings

What people are saying about BioWare

Consulting

5 years ago

works at 

EY

For gamers or anyone interested in a fascinating story about BioWare’s (a AAA game studio) dysfunction and ultimate failure to plan and deliver the product that was promised. “How Anthem Went Wrong” https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

19

8 Comments

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Reviews about "long hours"

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6
    1. 4.0
      Jun 22, 2020
      Software Engineer
      Former Contractor, less than 1 year
      Edmonton, AB
      Recommend
      CEO Approval
      Business Outlook

      Pros

      I worked on an excellent team that was well organized and communicative. I never felt like I couldn't ask for help if I needed to, and everyone in my team was committed to cooperation and quality. I loved getting breakfast in the kitchen as there was always fresh fruit, cereal, and juice. They often brought in snacks for everyone on Fridays which gave everyone a chance to chat and hang out, and was always a welcome break.

      Cons

      I noticed my team and others often worked incredibly long hours, and were often stressed. The emphasis on crunch was obvious, unfortunate, and destructive.

      1. 5.0
        Apr 12, 2017
        Anonymous Contractor
        Former Contractor
        Recommend
        CEO Approval
        Business Outlook

        Pros

        Great culture, great people, great food.

        Cons

        Low pay, contract work (rather than permanent full-time), long hours during crunch.

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        1. 4.0
          Sep 24, 2018
          Anonymous Employee
          Former Employee, more than 10 years
          Edmonton, AB
          Recommend
          CEO Approval
          Business Outlook

          Pros

          - Fun perks, game deals - 'Community' events for coworkers - Being able to work on top quality titles

          Cons

          - It's now become just another EA studio clone. The dollar is the ultimate bottom line now, as opposed to the quality (of both the product and the workplace) which used to be the priority. - Long hours of expected crunch with poor food options during finaling stages is still a problem here - Excess bloat of middle-management 'producer' positions which are full of people with little to no experience in the departments they are working with causes ignorant scheduling and inappropriate tasking - Contradiction in cross-department training/moving. The company likes to say that they support people wanting to transfer to another department and will help someone get time to be trained/mentored into the role they are interested in, but from what I witnessed it's extremely rare that this happens. Once you know how to do something, you will be doing that one thing for years to come. - No upper management left that is still fighting for unique BioWare culture and perks (which is why it's entirely gone) - Workspaces are now very large open rooms that are loud and distracting - not even cubicle dividers were used in a room full of ~50 employees. For more introverted people that require quiet spaces to focus and concentrate, this can create anxiety and stress because there's no other option. People will literally be hollering from once side of the room to the other on some days. - Blatant contradiction in policy regarding remote work - there are various employees working from remote locations yet when management is asked about opportunities for remote work, the answer is 'we have a company policy that states we do not allow staff to work from remote locations', which is repeated when the existing cases are pointed out.

          18
          1. 4.0
            Dec 10, 2014
            Anonymous Employee
            Former Employee, more than 5 years
            Recommend
            CEO Approval
            Business Outlook

            Pros

            Fun people, the only big game company in Edmonton, good perks

            Cons

            long hours, crunch times. downhill since being bought by EA

            2
            1. 5.0
              Mar 7, 2012
              Anonymous Employee
              Former Employee
              Recommend
              CEO Approval
              Business Outlook

              Pros

              lots of opertunities to share oppion shape universes create intricate characters

              Cons

              long hours long development time crouded

              1. 5.0
                Feb 26, 2018
                Quality Assurance Tester
                Former Contractor, more than 1 year
                Edmonton, AB
                Recommend
                CEO Approval
                Business Outlook

                Pros

                - Great culture and atmosphere - Catered suppers during crunch - Working with fellow gamers - Fun team-building events - Seeing cool new things getting built and added to the game every day

                Cons

                - Long hours during crunch - Mediocre pay - Not all offices have windows (winter crunch can be depressing--going to work in the dark to a windowless office, go home when it's dark) - Employees are discouraged from creating personal independent game projects on their own time

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