DICE (Sweden) Reviews

Updated May 29, 2020

To filter reviews, or .
3.5
64%
Recommend to a Friend
  1. "Amazing place to work!"

    5.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Anonymous Employee 
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time

    Pros

    At DICE Los Angeles, they treat their employees like talent. Our opinions are valued. Work/life balance is extremely important.

    Cons

    The only con would be that housing near the studio is a bit pricey, but it's super close to the beach and in an extremely nice area, so that's to be expected.

    Continue reading
  2. Helpful (37)

    "Stay away for the time being"

    2.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Designer 
    Doesn't Recommend
    Negative Outlook

    I worked at DICE (Sweden) full-time

    Pros

    Good work hours and pay. Production figured out a better alternative to crunching that is much easier on the body. Of course, sometimes overtime still has to happen but at least it was bearable (and unfortunately still mostly fell on the engineers). Mostly friendly co-workers that simply wished to make great games. Frostbite was pretty awesome to work with and co-workers were pretty good at helping you get up to speed on using it.

    Cons

    Cronyism and nepotism are huge problems. The previous generation of leadership is reaching retirement age and began passing the torch over a year ago. How they selected the current generation is not clear but it isn't working at all. What features make it into the game or get development time isn't dependent on how they'll improve the game but on who has your back. This is especially troublesome because current leadership, or rather the couple of people at the top, is obsessed with executing their vision at the expense of everything else. Being a visionary isn't necessarily a bad thing but they have failed to inspire confidence in that vision. Instead, they did the exact opposite by forbidding negative criticism and discussion as their way of addressing low morale and skepticism. This, among leadership's other consistently backwards ideas and policies, just reduced morale more and more. The worst part was that it wasn't hard to see why their vision wouldn't work. Leadership was just stubborn and refused to back down or admit that they're wrong even after negative reception from nearly all parts of the process. Instead, leadership chased their vision even harder. Leadership’s drive to fulfill their vision despite objections from multiple departments and people was disheartening and they were also very sensitive to anyone who didn’t “get with the program.” People who agreed with leadership were pulled out of the production process and instead helped promote leadership’s vision in public-facing materials. They did this to steer player perception in their favor and then used “champion the players’ view” to enforce a sense of legitimacy. Implementation of features was then handed to team members that already had other tasks on their plate. Gallows humor has been used to cope with how painful playtests of leadership’s ideas were. Leadership loved to manipulate data when there were creative disagreements. They cherry picked a limited subset of feedback from social media channels that aligned with their vision and insisted that it was actually from the overwhelming majority. It’s easy for them to do this since players parroted leadership’s propaganda. It hurt to be sidelined in favor of half-baked suggestions from strangers that mostly piggybacked off leadership’s already absurd ideas. It hurt even more watching the points of failure people indicated actually lead to the exact disaster they warned leadership about. To top it off, leadership drew terrible conclusions on where mistakes were made and will undoubtedly repeat them again. Design had become an almost entirely top-down experience. The ideas leadership came up with were designated MVP to shut down criticism and to prevent resources from going to other systems. This made it difficult for everyone else to implement their designs and even then, leadership demanded revisions and would not discuss their reasoning beyond simply not liking a specific part, nor would they approve the design until those revisions were made. Their cronies did not have to undergo nearly as much scrutiny. Needless to say, these political games are not the kinds of games the company and its employees should be playing. Despite the protests from the people below them, leadership slammed their decisions through with near fanatical conviction. Unsurprisingly, these antics and the overall general lack of confidence have led to dozens of people leaving. Those vacancies will inevitably be filled by people loyal to leadership, regardless of competence. If current leadership is allowed to continue, then the company has no future. Leadership isn't fooling anyone by insisting everything is alright and that we are consistently destroying our competitors. That kind of delusion simply made people's self-preservation instinct stronger and increased their urgency to leave an obviously sinking ship. Everyone was painfully aware of leadership’s lack of project management skills. Because of leadership’s visionary nature, massive scope/feature creep and overcomplication of normally very simple systems were a regular occurrence. Leadership already bit off more than it could chew and chose to add even more work to the pile knowing we did not have time. The whole ordeal was reminiscent of “Pentagon Wars” especially with the people in charge getting promotions even after everything blew up in their face. Making another blockbuster hit like past titles isn’t completely out of reach, but leadership is going in the exact opposite direction. Wait a few years for the current leadership and their cronies to be promoted to positions of irrelevance then consider coming here. If the company survives that far into the future, maybe producing wildly successful games will become possible again.

    Continue reading
  3. Helpful (13)

    "Stay away unless you just want a paycheck"

    3.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Artist 
    Doesn't Recommend
    Neutral Outlook

    I worked at DICE (Sweden) full-time for less than a year

    Pros

    No crunch! Some of the best work/life balance in the industry. Their goal is to be efficient with their time. Good pay/benefits - this is a given, it's EA... Nice location near the Marina but the rent is very high if you plan to live close to work.

    Cons

    Multiple failed projects. The studio has not been successful at anything other than supporting other studios. (DICE Sweden) There is a clique here that consists of people who have been here since before the studio took the "DICE" name... They are friendly to your face but ultimately only look out for each other and will turn on you if they feel threatened in any way. Unfortunately management allows this as they are part of it. Slow career advancement partially because of the issue above. Also they will tell you that you're getting a promotion for years before actually going through with it. Few transferrable skills as an artist - you are either strictly working with Frostbite or 3D art (mostly photogrammetry) and they don't really like it if you try to do both. So good luck going somewhere else only knowing how to do one of those things. Leadership is not great at decision making or being accountable.

  4. Helpful (1)

    "Great company to work for. Awesome team, comfortable work environment."

    5.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
     
    Recommends
    Positive Outlook

    I worked at DICE (Sweden)

    Pros

    The work environment was very comfortable. People are efficient and organized and things get done.

    Cons

    No cons at all as far as my experience goes.

    Continue reading
  5. "E// contractors"

    4.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Senior S/W Engineer in Stockholm, Stockholm
    Recommends

    I have been working at DICE (Sweden) full-time for more than 8 years

    Pros

    Family culture, agile WoW, work from home

    Cons

    Do not see real cons

  6. COVID-19

    "Great introduction"

    5.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Core Software Engineer in Stockholm, Stockholm
    Recommends

    I have been working at DICE (Sweden) full-time for less than a year

    Pros

    I recently started at DICE and can mostly just comment on the recruitment and onboarding process. The recruitment process focused on checking relevant skills and stressing the aim and content of the position so that my expectations would meet the job. So far I think they did a good job. For the onboarding, the support from the team I've been put in is really good, especially considering that I started right in the middle of the covid-19 work-from-home situation. You get a dedicated experienced person in the team that helps you along in the beginning. I also early on got put on tasks that puts me in contact with a multitude of people in different areas which also helps to get a feeling of being a part of the team. The the interview process was fairly quick and responsive. After passing the first phone interview for a first screening, I got to meet the people in person and have a tour to see the offices. You get to meet the real people you are to work with early on. It felt very open and informal. You do get a task to complete at home that you later send in and use as a basis for discussion during an interview.

    Cons

    So far nothing major that I have found but I'm sure every place out there have their quirks that I have not been exposed to yet.

  7. "Love working here!"

    5.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Stockholm, Stockholm
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time for less than a year

    Pros

    I really enjoy working here. I come from a different industry but always feel very welcome and that my competence is appreciated. I have been empowered to drive my work forward with support from the organisation which is super important to me. The pay is good, benefits are good and the people here are super talented which makes coming to work fun. Everyone is full of passion and makes the workplace inspiring.

    Cons

    No real cons to be honest. The company is driven by passion which is has its good and more challenging sides - mostly really good!

    Continue reading
  8. "Good company to work at"

    4.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Senior Artist in Stockholm, Stockholm
    Recommends
    Neutral Outlook

    I have been working at DICE (Sweden) full-time for more than 5 years

    Pros

    Lots of passionate people wanting to create great realistic shooter games. Good benefits with yearly performance bonus, chance of stock bonus, pension, friday breakfast bufféts, health benefits (400 USD a year), free massages every 3rd week, company parties and bars. Frostbite engine is a powerhouse when finely tuned.

    Cons

    Low Salary. History of slow decision making and lack of accountability within leadership. Rare for other settings or styles other than realistic shooters. Stockholm is an expensive city to live in. Frostbite engine lacks community support.

    Continue reading
  9. Helpful (12)

    "A company who lost itself"

    2.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Designer in Stockholm, Stockholm
    Doesn't Recommend
    Neutral Outlook

    I worked at DICE (Sweden) full-time for more than a year

    Pros

    The salary is okay. Before EPIC, Embark and Ubisoft opened up in Stockholm I would guess DICE was paying the highest salaries in the Swedish games industry. The engine looks beautiful and there is a lot of neat things you can do, especially if you are an artist. At the company there are some good benefits. These range from 30 minute massage once every third week, a stock bonus program and flexible working hours. The office is good, it's fresh and feels new although it's a bit of pain to navigate because everything feels the same. Many of the colleagues are really competent at what they do and very friendly.

    Cons

    There is a lot of shadow crunching going on. Typically, you are not "forced" to work but no one else is going to do your work for you so if you are not on deadline that will reflect bad on you, even if the deadline is completely unrealistic. Most of the time the tools are broken and they are a hassle to debug. A lot of times something breaks and it can take several hours to get fixed. You never know if you made something wrong locally or if something with the engine/editor itself is broken. The pipeline is messy at times and very unorganised. People can add or remove things without your knowledge because there is a lack of communication between stakeholders and no one is held responsible. Too often middle management and company leadership is bottlenecking production with vague ideas or goals. Some decisions make zero sense and hurt the overall production and no one is held responsible if it doesn't work. There resides an arrogance in the company, based on historical achievements from previous games in the earlier DICE era. This is toxic and is often used as a morale booster when things go sour in the community. Art trumps gameplay every day of the week. Always.

    Continue reading
  10. Helpful (27)

    "End of an era"

    2.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Game Designer 
    Doesn't Recommend
    Negative Outlook

    I have been working at DICE (Sweden) full-time

    Pros

    Parties, After Work with free drinks and free breakfasts. Most, if not all, coworkers are friendly and nice to be around. Salary and compensation are good for a European studio, but still underwhelming compared to American ones. Crunch is very low for most employees.

    Cons

    Creative leadership appears totally clueless. More often than not, their vision raises eyebrows, questions, and concerns. They push their ideas through anyways. Be prepared to work on systems you do not believe in, but leadership is convinced will be a smash hit. Studio leadership appears equally clueless or simply incapable of reining in creative leadership. The result is creative leadership is free to run amok with no oversight. Talking to studio leadership about issues will have them agree with you, only for nothing to happen. EA leadership either signs off everything without much scrutiny or are being kept in the dark on the problems the studio is facing right now. Leadership can make huge blunders but are forgiven and even promoted for the next project. Lower ranking employees can be stuck for years asking for a new role. Leadership conveniently holds meetings for themselves during playtests. Not surprisingly, they appear to be very disconnected with the state of the game. Developers also participate less and less because they know their concerns will not be addressed anymore. Bonuses and annual reviews can appear to be based on throwing darts. The quality or quantity of your work is not obviously reflected in your bonus which can range anywhere from 50 to 150%. Politics seems to play a bigger role than competence. For years, some designers accidentally had salaries significantly lower than other designers with comparable backgrounds, experience and titles. The editor for Frostbite is difficult to work with and feels like it is 15 years old. Basic file operations can take minutes, simple actions like copy and paste do not work reliably. Many people have left over the past couple months. It will be difficult to find potential replacements and get them up to speed. Talent loss may never recover. The studio has become much less open recently. You used to be able to submit anonymous questions for studio meetings. This is no longer possible. Contractors stay contractors forever.

    Continue reading
Found 30 reviews