DICE (Sweden) Reviews | Glassdoor

DICE (Sweden) Reviews

Updated April 16, 2017
12 reviews

Filter

Filter

Full-timePart-time

4.3
StarStarStarStarStar
Rating TrendsRating Trends
Recommend to a friend
Approve of CEO
(no image)
CEO
0 Ratings

12 Employee Reviews

Sort: PopularRatingDate

  1. "Amazing place to work!"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time

    Pros

    At DICE Los Angeles, they treat their employees like talent.
    Our opinions are valued.
    Work/life balance is extremely important.

    Cons

    The only con would be that housing near the studio is a bit pricey, but it's super close to the beach and in an extremely nice area, so that's to be expected.

    Advice to Management

    Keep doing what you're doing!
    The studio just keeps getting better and better and has become a destination game employer in Los Angeles!


  2. Helpful (1)

    "Great company to work for. Awesome team, comfortable work environment."

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Recommends
    Positive Outlook

    Pros

    The work environment was very comfortable. People are efficient and organized and things get done.

    Cons

    No cons at all as far as my experience goes.

    Advice to Management

    Nothing to say here.

  3. "Impressive, progressive, and continuing to improve"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - QA Project Manager in Stockholm, Stockholm (Sweden)
    Current Employee - QA Project Manager in Stockholm, Stockholm (Sweden)
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time (More than a year)

    Pros

    Upon joining DICE there was a fairly significant move to improve our team and processes, to move away from the legacy issues. Over the past year the success of these initiatives have paid off massively. We're evolving on a tech level as well as a man-management level, and the effect is visible in the smoother and better products we are releasing year on year. The studio perks of fruit, free massage and exercise groups, lots of fun little events and drinks evenings. All in all, a great place to be.

    Cons

    There are still some creeping remains of "the old ways" that some of the veterans continue to defend and attempt to insist upon. It can lead to disagreements in process, and certainly some collisions in ideology. There is also a slight problem in the company being very design heavy, and thus corralling the processes towards the end of a project can be tiresome and difficult.

    Advice to Management

    Make sure to ask oneself if the requested processes are efficient and sensible, or simply requested/supported by people who have been in the company a long time. The studio is evolving month by month, but some aspects still drag a little due to legacy, and people being precious with their outdated processes. Work with the leads and managers to make sure these kinds of discussions aren't just between people, but at a studio/culture level.


  4. "Quality engineer"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Recommends

    Pros

    It was an interesting company to work with. Professional colleagues.

    Cons

    Unless you're big fan of gaming, otherwise it doesn't make any difference with other sw company


  5. Helpful (3)

    "Awesome place"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Technical Animator in Stockholm, Stockholm (Sweden)
    Current Employee - Technical Animator in Stockholm, Stockholm (Sweden)
    Recommends
    Neutral Outlook

    I have been working at DICE (Sweden) full-time (Less than a year)

    Pros

    Great benefits, a lot of opportunities to explore new areas and field, friendly environment

    Cons

    Beside some personal up and down I cannot find any


  6. "Great place to work"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Senior Artist in Stockholm, Stockholm (Sweden)
    Current Employee - Senior Artist in Stockholm, Stockholm (Sweden)
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time (More than 10 years)

    Pros

    - Some of the best art teams in the world
    - Great internal technologhy
    - Stockholm is one of the best cities in the world

    Cons

    - Communication is good but could be even better.
    - Moving away from the best office location in Stockholm to a bigger but less impressive building.

    Advice to Management

    Full focus on the development of great games would


  7. "Cinematic Artist"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Cinematic Artist in Stockholm, Stockholm (Sweden)
    Current Employee - Cinematic Artist in Stockholm, Stockholm (Sweden)
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time (Less than a year)

    Pros

    Great company culture, friendly and relaxed environment/colleagues.

    Cons

    I have not noticed any cons so far

  8. Helpful (1)

    "AAA Game Dev at DICE"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Stockholm, Stockholm (Sweden)
    Current Employee - Anonymous Employee in Stockholm, Stockholm (Sweden)
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time (Less than a year)

    Pros

    -Flat structure
    -Cutting edge technology
    -Job Security
    -Sweden

    Cons

    -Low pay relative to other markets
    -Cold

    Advice to Management

    Less is more.


  9. Helpful (6)

    "Goodie"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer in Stockholm, Stockholm (Sweden)
    Current Employee - Software Engineer in Stockholm, Stockholm (Sweden)
    Recommends
    Positive Outlook

    I have been working at DICE (Sweden) full-time (More than 3 years)

    Pros

    * Working with AAA Game Development
    * Skilled colleagues
    * Freedom to pursue own career goals
    * Flexible work conditions
    * Decent salary/compensation
    * Stability
    * Possible to maintain healthy work/life balance, even while having small children

    Cons

    * Complex system & Product
    * Monolithic system / Tons of dependencies on other part of systems
    * Everything is "semi-broken" you have to fix lots of "other issues" to get to your point of failure
    * Massive amounts of overhead/downtime due to sync/build/whatever
    * Navigating big business politics in order to be seen/recognised


  10. Helpful (16)

    "Organized, yet with deficiencies"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Technical Artist in Stockholm, Stockholm (Sweden)
    Current Employee - Technical Artist in Stockholm, Stockholm (Sweden)
    Recommends
    Neutral Outlook

    I have been working at DICE (Sweden) full-time (More than a year)

    Pros

    As part of EA, they're pretty organized in most aspects, things like reviews, HR issues, etc...
    They really are committed to putting a good game out there, there's sufficient people in senior management that can see through to actual issues and try to steer projects in the right direction.
    EA top executives know what they're doing, business-wise I have a lot of confidence in them.
    Lots of really talented people, in some areas this company truly has some of the best minds in the world, such as audio or rendering.
    The bonuses are pretty good, you're given stock options on a pretty much regular basis.
    No real pressure to work lots of overtime, good work-life balance, despite some shorter, tough periods at times.
    Most employees are Swedish and thus tend to be a bit more quiet. This makes it easy to stand out as compared to in an American company, meaning you're much more likely to be considered for promotion.

    Cons

    -As a developer, the single biggest pain is EA's insistence on working with the Frostbite engine and the slew of broken workflows that entails. It's shameful that a company with such prestige and such income is still hampered so much by these tech issues and workflow problems. Most things can be done easier and faster in other engines. Initiatives to fix this are slow to get off the ground and at best succeed in only incremental improvements in certain areas, which is unsurprising given the titanic scale of the problem.
    -EA has a very rigid system of ranks (for compensation), and together with DICE decoupling the rank from your actual role (yes this is extremely bizarre), means that your compensation can be almost entirely independent of the work you do and the responsibilities you carry. You can get promoted and be told you won't get a direct raise, rather that it will be a certainty to get a good review every year and thus an (incremental) raise every year. Old-timers having been around for ages and gotten stuck in their roles can thus be making much more than someone who's been promoted into a higher position. Seems like a strategy to basically have people do more for less for as long as possible.
    -EA has a system of requiring a steady stream of internal deadlines for projects in development. These often require elaborate demos and videos that get valued so highly, that development for these deadlines is often valued above work going towards the final product, sometimes leading to whole months of essentially wasted work.
    -Lack of communication and understanding, coupled with some very talented and passionate people means that some tend to focus so much on their own area that they ignore other aspects it affects. This is much the case with conflicts between art and design.
    -As is so often the case in video games, heads of projects (producers) seem to be mostly selected for their social and presentation skills, rather than their talent and vision. Though at DICE at least, actual planning and day-to-day work is handled by a separate role, making this much less of an issue than with the "traditional" producer role.
    -This might not be a concern, but there's obviously a very corporate mentality that discourages things like sharing knowledge (outside the company) and open-source initiatives. This is the reason EA very rarely does GDC presentations and that the ones they do are extremely watered down (having passed through the filter of marketing and legal). You'll be told almost explicitly to "forget about it if it doesn't make the company any money".

    Advice to Management

    -See improving engine & tech as number one priority for years to come.
    -Reconsider requirements and dependance on intermediate deadlines, focus on end-product.


Showing 12 of 16 reviews
Reset Filters