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- 3.0Oct 8, 2018Anonymous EmployeeCurrent Employee
Team sizes are "ok", doesn't get bigger than 200 people. It's ok if you compare to other big studios and there isn't *a lot* of outsourcing.
Core teams are unable to scope. Whatever which of the two production teams you end up working with. Ramp-downs and ramp-up have always been a mess. You never know where you'll end up going soon enough, sometimes you learn on the Friday PM that on Monday you are going on the other project.4
- 5.0Jul 28, 2023Intermediate Game DesignerCurrent Employee, more than 5 yearsMontreal, QC
Transparent leadership Interesting projects Opportunities for growth Work/Life balance; 4-day work week (8hrs/day)
Not really a con given the alternative (lay-offs) but for some the transition time between projects can last months. During that time there are resources for skill development and trainings but at some point it begins to feel inefficient.
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Eidos Montreal has an overall rating of 4.1 out of 5, based on over 99 reviews left anonymously by employees. 86% of employees would recommend working at Eidos Montreal to a friend and 70% have a positive outlook for the business. This rating has improved by 8% over the last 12 months.
86% of Eidos Montreal employees would recommend working there to a friend based on Glassdoor reviews. Employees also rated Eidos Montreal 4.4 out of 5 for work life balance, 4.2 for culture and values and 3.8 for career opportunities.